Noah Pilarski
0bbd869104
remove because this was moved
2022-10-10 20:37:11 -04:00
Noah Pilarski
6cf04ec904
Merge branch 'dev' into eye-of-the-universe
2022-10-10 20:34:26 -04:00
Will Corby
9de1449a09
Gravity priority ( #417 )
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## Improvements
- `zeroGravityRadius` has been replaced by `zeroGravityVolumes` in the
`Volumes` module.
- Can now set the priority of zero g volumes and gravity volumes #292
2022-10-10 17:32:02 -07:00
Will Corby
edee149871
Dialogue path rename ( #416 )
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## Improvements
- Allow setting `rename` and `parentPath` for dialogue to rename the
game object or parent it to something else. #401
2022-10-10 17:30:16 -07:00
Will Corby
b3c7d30f5f
Implement #389 playWithShipLogFacts, fix #392 ( #418 )
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## Major features
- Added `playWithShipLogFacts ` to `slideShows` to make reels play in
ship log computer.. #389
## Bug fixes
- Fix NRE errors caused by visions (`visionTorchTarget` and
`standingVisionTorch`) initialization. #392
- Fix reels (`slideReel`) showing up in Echoes of the Eye entries
replacing the vanilla reel:

2022-10-10 17:27:04 -07:00
JohnCorby
308a83e6f3
LinkShipLogFacts before SetMindSlideCollection to prevent NRE
2022-10-10 17:26:14 -07:00
github-actions[bot]
bec7560a9f
Updated Schemas
2022-10-10 22:02:42 +00:00
Damián Garro
3159b7590f
Implement #389 playWithShipLogFacts, fix #392
2022-10-10 19:00:42 -03:00
Noah Pilarski
48d9ace5e6
Make zero g volumes inheritable
2022-10-10 17:26:07 -04:00
Noah Pilarski
311750a646
Merge branch 'dev' into eye-of-the-universe
2022-10-10 17:09:57 -04:00
Noah Pilarski
81dcc64d43
Move deprecated zero g to where they were originally
...
This will just put them in the root sector anyways if it doesn't find a Volumes GameObject
2022-10-10 16:34:29 -04:00
github-actions[bot]
a555c2dee3
Updated Schemas
2022-10-10 17:37:29 +00:00
Nick
00a1cd2a16
Move zero g volume to Volumes
2022-10-10 13:35:47 -04:00
github-actions[bot]
d8bae23644
Updated Schemas
2022-10-10 16:55:10 +00:00
Nick
a7de13a70c
Add gravity volume priority
2022-10-10 12:52:45 -04:00
github-actions[bot]
28a76cdaf1
Updated Schemas
2022-10-10 16:26:22 +00:00
Nick
feb22deba1
Implement #401
2022-10-10 12:24:09 -04:00
Nick
01f719dee4
Allow rafts to be added to Giant's Deep and add acceleration option ( #415 )
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2022-10-10 12:06:48 -04:00
JohnCorby
e748c49a3f
remove NHFluidVolume since we now patch a proper depth function into RadialFluidVolume
2022-10-09 15:14:13 -07:00
JohnCorby
fb8b09fb3e
remove the ? since its just a float
2022-10-09 15:06:49 -07:00
JohnCorby
723b550b70
clean this up slightly
2022-10-09 15:05:20 -07:00
Noah Pilarski
84203dd5df
Keep it as SphereOceanFluidVolume
2022-10-09 18:01:18 -04:00
github-actions[bot]
27c9c4182f
Updated Schemas
2022-10-09 21:59:50 +00:00
Noah Pilarski
5d2dcc8bb5
Change this patch
2022-10-09 17:57:57 -04:00
Noah Pilarski
99308b2e6a
Add default to summary
2022-10-09 17:52:20 -04:00
Noah Pilarski
472b868248
?
2022-10-08 20:57:38 -04:00
Noah Pilarski
133ed15ce6
Add astro object to custom vessel
v1.7.0
2022-10-08 19:29:01 -04:00
Noah Pilarski
d5a87b968f
Remove player blink listener on destroy
2022-10-08 18:32:39 -04:00
github-actions[bot]
58639d41c7
Updated Schemas
2022-10-08 21:57:38 +00:00
Noah Pilarski
25a56c65fc
Add acceleration to rafts
2022-10-08 17:54:40 -04:00
Noah Pilarski
fd2f839d90
Allow rafts to be added to Giant's Deep
2022-10-08 17:54:40 -04:00
Noah Pilarski
dfc7798cd7
Revert "Add a prefab for ambient light too"
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Doesn't work so might as well not use it
2022-10-08 16:24:35 -04:00
Noah Pilarski
239eb55613
Doesn't match remnantStarLight in StarEvolutionController
2022-10-08 16:00:41 -04:00
Noah Pilarski
fb12317c9c
Add a prefab for ambient light too
2022-10-08 15:59:04 -04:00
Noah Pilarski
39dba583b0
Bump version
2022-10-08 15:52:22 -04:00
Noah Pilarski
1af6a0323f
Merge branch 'dev' into eye-of-the-universe
2022-10-08 15:51:40 -04:00
Nick
ed5052c169
Hotfix ( #413 )
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Forgor to set active for reference frame volumes
2022-10-08 15:32:59 -04:00
Noah Pilarski
88a68dca2e
Bump version
2022-10-08 15:30:04 -04:00
Noah Pilarski
72f3db224d
I am bad
2022-10-08 15:28:26 -04:00
Nick
0f50c3dce9
v1.6.3 ( #412 )
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## Improvements
- Internally use OWML EnumUtils for better mod compatibility in the
future!
- Use the new [Custom Ship Log
Modes](https://github.com/dgarroDC/CustomShipLogModes ) utility mod to
add the Interstellar Mode for better compatibility and functionality
with other mods adding modes.
- Minutely improve signalscope lag maybe
- Remove unused `buildPriority` field
## Bug fixes
- Fixed "hide in map" option for reference frames
- Fixed Interstellar Mode not selectable when Rumor Mode was disabled by
the user
- Fixed spawned items becoming impossible to pick up after dropping them
once
v1.6.3
2022-10-08 14:05:12 -04:00
Nick
ea3c60bdce
Bump version number
2022-10-08 13:36:35 -04:00
Nick
0991b36d67
Used the wrong method
2022-10-08 13:35:15 -04:00
Nick
6a4e670a51
Fix spawning OWItem
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Fixes (#409 )
2022-10-08 13:29:53 -04:00
Noah Pilarski
a0a9ff8640
Merge branch 'dev' into eye-of-the-universe
2022-10-08 12:40:18 -04:00
Nick
6210f2e594
Use Custom Ship Log Modes utility mod ( #411 )
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## Improvements
- Use the new [Custom Ship Log
Modes](https://github.com/dgarroDC/CustomShipLogModes ) utility mod to
add the Interstellar Mode for better compatibility and functionality
with other mods adding modes.
## Bug fixes
- Fixed Interstellar Mode not selectable when Rumor Mode was disabled by
the user
The mod isn't in the database yet
(https://github.com/ow-mods/ow-mod-db/pull/445 ) so don't merge this PR
yet!
2022-10-07 00:05:04 -04:00
Damián Garro
cfd6c6fda5
Use Custom Ship Log Modes utility mod
2022-10-05 02:09:40 -03:00
Nick
e5a5e8fcb4
Fix hide in map for reference frames ( #410 )
2022-10-05 00:27:48 -04:00
Noah Pilarski
f786febde7
Fix hide in map
2022-10-03 23:53:07 -04:00
Nick
10f3231674
Revert "CCU was ignoring this anyway"
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This reverts commit 2fc0c7924f356c54976e3a711bc48b3cfee85a83.
2022-10-03 22:13:13 -04:00
Noah Pilarski
588621f3d5
Merge branch 'dev' into eye-of-the-universe
2022-10-03 22:00:15 -04:00