754 Commits

Author SHA1 Message Date
JohnCorby
0380bc5d5a use player data a lil better 2022-10-16 14:46:42 -07:00
JohnCorby
20c722a15b Merge branch 'dev' into eye-of-the-universe 2022-10-11 17:46:11 -07:00
JohnCorby
2410da4fa6 Revert "LinkShipLogFacts before SetMindSlideCollection to prevent NRE"
This reverts commit 308a83e6f3f344efe69429f31337a06a5362e68d.
2022-10-10 19:53:09 -07:00
Noah Pilarski
0bbd869104 remove because this was moved 2022-10-10 20:37:11 -04:00
Noah Pilarski
6cf04ec904 Merge branch 'dev' into eye-of-the-universe 2022-10-10 20:34:26 -04:00
Will Corby
edee149871
Dialogue path rename (#416)
## Improvements
- Allow setting `rename` and `parentPath` for dialogue to rename the
game object or parent it to something else. #401
2022-10-10 17:30:16 -07:00
Will Corby
b3c7d30f5f
Implement #389 playWithShipLogFacts, fix #392 (#418)
## Major features
- Added `playWithShipLogFacts ` to `slideShows` to make reels play in
ship log computer.. #389

## Bug fixes
- Fix NRE errors caused by visions (`visionTorchTarget` and
`standingVisionTorch`) initialization. #392
- Fix reels (`slideReel`) showing up in Echoes of the Eye entries
replacing the vanilla reel:

![reel](https://user-images.githubusercontent.com/22490080/194959455-9a1d02d7-a5d3-41d8-8d3f-f9c15f92b9ea.jpg)
2022-10-10 17:27:04 -07:00
JohnCorby
308a83e6f3 LinkShipLogFacts before SetMindSlideCollection to prevent NRE 2022-10-10 17:26:14 -07:00
Damián Garro
3159b7590f Implement #389 playWithShipLogFacts, fix #392 2022-10-10 19:00:42 -03:00
Noah Pilarski
311750a646 Merge branch 'dev' into eye-of-the-universe 2022-10-10 17:09:57 -04:00
Nick
feb22deba1 Implement #401 2022-10-10 12:24:09 -04:00
JohnCorby
e748c49a3f remove NHFluidVolume since we now patch a proper depth function into RadialFluidVolume 2022-10-09 15:14:13 -07:00
JohnCorby
fb8b09fb3e remove the ? since its just a float 2022-10-09 15:06:49 -07:00
Noah Pilarski
25a56c65fc Add acceleration to rafts 2022-10-08 17:54:40 -04:00
Noah Pilarski
fd2f839d90 Allow rafts to be added to Giant's Deep 2022-10-08 17:54:40 -04:00
Noah Pilarski
1af6a0323f Merge branch 'dev' into eye-of-the-universe 2022-10-08 15:51:40 -04:00
Nick
0991b36d67 Used the wrong method 2022-10-08 13:35:15 -04:00
Nick
6a4e670a51 Fix spawning OWItem
Fixes (#409)
2022-10-08 13:29:53 -04:00
Noah Pilarski
871b2bdfe5 Merge branch 'dev' into zero-g-props 2022-10-08 12:53:22 -04:00
Noah Pilarski
7322104404 Merge branch 'dev' into achievements 2022-10-08 12:51:30 -04:00
Noah Pilarski
088dc07fed Merge branch 'dev' into relative 2022-10-08 12:49:08 -04:00
Noah Pilarski
588621f3d5 Merge branch 'dev' into eye-of-the-universe 2022-10-03 22:00:15 -04:00
Noah Pilarski
13025f2e48 Merge branch 'dev' into enum 2022-10-03 18:02:58 -04:00
Noah Pilarski
5dcdd6a882 Merge branch 'dev' into eye-of-the-universe 2022-10-02 13:01:43 -04:00
Noah Pilarski
79b45c002b Turn these into extension methods 2022-10-02 12:57:53 -04:00
Noah Pilarski
c23d403d2b Move texture prefabs to before _isInit
These can get destroyed by ImageUtilities
2022-10-02 12:50:49 -04:00
Nick
720ecede5d Check contains half as much 2022-10-02 12:34:35 -04:00
Noah
f8f0ae92cb
Merge branch 'dev' into eye-of-the-universe 2022-10-02 11:57:42 -04:00
Nick
fb2de48d8f Use bool to check if we should init prefabs (avoids excess null checks) 2022-09-30 22:58:31 -04:00
JohnCorby
7ce78d2ed0 comment 2022-09-30 19:51:59 -07:00
JohnCorby
63f87e4c6d sort arcs by path to hopefully prevent future updates from breaking everything 2022-09-30 19:46:36 -07:00
JohnCorby
db2d1aebcd move group builder down here too 2022-09-30 19:33:06 -07:00
Nick
d1da5c3791 Remove stupid null check, only set active at the end 2022-09-30 22:30:26 -04:00
Noah Pilarski
33323ddea5 Fix tornados because latest patch 2022-09-22 17:13:07 -04:00
Noah Pilarski
9d245aa1e1 Merge branch 'dev' into eye-of-the-universe 2022-09-22 16:36:37 -04:00
Noah Pilarski
d565ac52d1 Use TryParse instead 2022-09-19 02:38:56 -04:00
Noah Pilarski
a799eaf0f6 Merge branch 'dev' into enum 2022-09-19 02:22:15 -04:00
JohnCorby
07ad15afff bruh 2022-09-18 20:56:47 -07:00
Will Corby
329377098c
Log missing decal path (#397) 2022-09-18 20:16:16 -07:00
Noah Pilarski
2d619a58c2 Move this to be after reveals is set 2022-09-18 14:46:24 -04:00
Noah Pilarski
5c3a4943b5 Add flashlight toggle 2022-09-18 11:50:46 -04:00
Noah Pilarski
2260188164 Log missing decal path 2022-09-17 19:33:21 -04:00
Noah Pilarski
3a0cb180d5 Meteor oopsies 2022-09-17 17:52:55 -04:00
JohnCorby
2cee9ebd42 add stretch to scatter 2022-09-17 11:42:45 -07:00
Noah Pilarski
9599003f87 Null check instead 2022-09-17 14:41:04 -04:00
TerrificTrifid
2904af39d1 Detail stretch 2022-09-17 10:55:01 -05:00
Noah Pilarski
01ee3e9ad8 Merge branch 'dev' into eye-of-the-universe 2022-09-17 10:32:42 -04:00
Nick
126547be6f Make everything use Path.Combine instead of concat for Linux 2022-09-15 18:47:26 -04:00
Noah Pilarski
2222a4cd93 Merge branch 'dev' into eye-of-the-universe 2022-09-15 18:37:14 -04:00
Nick
103d3d5bdb Merge branch 'dev' into enum 2022-09-15 01:22:01 -04:00