21 Commits

Author SHA1 Message Date
JohnCorby
1acebc44cd use pinned handle for interop 2025-02-25 19:12:53 -08:00
JohnCorby
3583b49519 timeout and fake packet stuff 2025-02-25 17:36:12 -08:00
JohnCorby
f4b28545c8 stack trace for weird error just in case 2025-02-25 16:26:56 -08:00
JohnCorby
6d17a5fffa log every potential error 2025-02-25 14:47:03 -08:00
JohnCorby
daeae66682 dont error check as much. its okay 2025-02-25 14:07:40 -08:00
JohnCorby
a4638861e3 null check 2025-02-25 02:39:57 -08:00
JohnCorby
639bd56a12 not working for unknown reasons 2025-02-25 02:06:57 -08:00
JohnCorby
0cd3a4a106 MORe logging 2025-02-25 00:37:00 -08:00
JohnCorby
887c3f723c support for p2p connections 2025-02-24 23:22:43 -08:00
JohnCorby
ff2b332dee dont do max connections in transport 2025-02-24 23:22:43 -08:00
JohnCorby
54ff506093 use SteamNetworkingMessage_t.FromIntPtr 2025-02-24 23:22:43 -08:00
JohnCorby
75e2f47111 do more mirror work 2025-02-24 23:22:43 -08:00
JohnCorby
bcf3f8e32d basic result checking. dont parse further than non-ok 2025-02-24 23:22:43 -08:00
JohnCorby
d711202dae dont copy on send 2025-02-24 23:22:43 -08:00
JohnCorby
83a912e7c4 change some event order, fix some bugs 2025-02-24 23:22:42 -08:00
JohnCorby
06e938fc62 log a little better 2025-02-24 23:22:42 -08:00
JohnCorby
4f048e9476 finish server and client impl. not checking results yet 2025-02-24 23:22:42 -08:00
JohnCorby
d03ad707cd disconnect with ctrl c 2025-02-24 23:22:42 -08:00
JohnCorby
8d239a41b5 client open and close test 2025-02-24 23:22:42 -08:00
JohnCorby
4ebf9ea5ae the horror and misery of including game libraries in a folder (and further transport implementation) 2025-02-24 23:22:42 -08:00
JohnCorby
85bf9be226 flesh out stuff 2025-02-24 23:22:42 -08:00