JohnCorby
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1acebc44cd
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use pinned handle for interop
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2025-02-25 19:12:53 -08:00 |
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JohnCorby
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3583b49519
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timeout and fake packet stuff
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2025-02-25 17:36:12 -08:00 |
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JohnCorby
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f4b28545c8
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stack trace for weird error just in case
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2025-02-25 16:26:56 -08:00 |
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JohnCorby
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6d17a5fffa
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log every potential error
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2025-02-25 14:47:03 -08:00 |
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JohnCorby
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daeae66682
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dont error check as much. its okay
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2025-02-25 14:07:40 -08:00 |
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JohnCorby
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a4638861e3
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null check
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2025-02-25 02:39:57 -08:00 |
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JohnCorby
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639bd56a12
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not working for unknown reasons
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2025-02-25 02:06:57 -08:00 |
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JohnCorby
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0cd3a4a106
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MORe logging
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2025-02-25 00:37:00 -08:00 |
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JohnCorby
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887c3f723c
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support for p2p connections
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2025-02-24 23:22:43 -08:00 |
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JohnCorby
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ff2b332dee
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dont do max connections in transport
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2025-02-24 23:22:43 -08:00 |
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JohnCorby
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54ff506093
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use SteamNetworkingMessage_t.FromIntPtr
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2025-02-24 23:22:43 -08:00 |
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JohnCorby
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75e2f47111
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do more mirror work
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2025-02-24 23:22:43 -08:00 |
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JohnCorby
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bcf3f8e32d
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basic result checking. dont parse further than non-ok
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2025-02-24 23:22:43 -08:00 |
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JohnCorby
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d711202dae
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dont copy on send
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2025-02-24 23:22:43 -08:00 |
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JohnCorby
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83a912e7c4
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change some event order, fix some bugs
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2025-02-24 23:22:42 -08:00 |
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JohnCorby
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06e938fc62
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log a little better
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2025-02-24 23:22:42 -08:00 |
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JohnCorby
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4f048e9476
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finish server and client impl. not checking results yet
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2025-02-24 23:22:42 -08:00 |
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JohnCorby
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d03ad707cd
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disconnect with ctrl c
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2025-02-24 23:22:42 -08:00 |
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JohnCorby
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8d239a41b5
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client open and close test
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2025-02-24 23:22:42 -08:00 |
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JohnCorby
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4ebf9ea5ae
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the horror and misery of including game libraries in a folder (and further transport implementation)
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2025-02-24 23:22:42 -08:00 |
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JohnCorby
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85bf9be226
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flesh out stuff
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2025-02-24 23:22:42 -08:00 |
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