the horror and misery of including game libraries in a folder (and further transport implementation)

This commit is contained in:
JohnCorby 2025-02-24 02:02:02 -08:00
parent 85bf9be226
commit 4ebf9ea5ae
9 changed files with 127 additions and 93 deletions

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@ -1,12 +1,11 @@
using Mirror;
using HarmonyLib;
using Mirror;
using Steamworks;
using System;
using System.Runtime.InteropServices;
using IDisposable = Delaunay.Utils.IDisposable;
namespace SteamTransport;
public class Client : IDisposable
public class Client
{
private SteamTransport _transport;
private Steamworks.Callback<SteamNetConnectionStatusChangedCallback_t> _onStatusChanged;
@ -34,6 +33,8 @@ public class Client : IDisposable
case ESteamNetworkingConnectionState.k_ESteamNetworkingConnectionState_ClosedByPeer:
case ESteamNetworkingConnectionState.k_ESteamNetworkingConnectionState_ProblemDetectedLocally:
_transport.OnClientError(TransportError.ConnectionClosed, $"end = {(ESteamNetConnectionEnd)t.m_info.m_eEndReason} {t.m_info.m_szEndDebug}");
IsConnecting = false;
IsConnected = false;
break;
}
});
@ -47,8 +48,9 @@ public class Client : IDisposable
public void Connect(string address)
{
var ipAddr = new SteamNetworkingIPAddr();
var parsed = ipAddr.ParseString(address);
address = "127.0.0.1:1234";
var steamAddr = new SteamNetworkingIPAddr();
var parsed = steamAddr.ParseString(address);
if (!parsed)
{
_transport.OnClientError(TransportError.DnsResolve, $"couldnt parse address {address} when connect");
@ -56,24 +58,31 @@ public class Client : IDisposable
}
_transport.Log($"connecting to {address}");
_conn = SteamNetworkingSockets.ConnectByIPAddress(ref ipAddr, 0, new SteamNetworkingConfigValue_t[0]);
_conn = SteamNetworkingSockets.ConnectByIPAddress(ref steamAddr, 0, new SteamNetworkingConfigValue_t[0]);
}
public void Dispose()
public void Send(ArraySegment<byte> segment, int channelId)
{
_onStatusChanged.Dispose();
throw new NotImplementedException();
}
public void RecieveData()
{
var ppOutMessages = new IntPtr[10];
SteamNetworkingSockets.ReceiveMessagesOnConnection(_conn, ppOutMessages, 10);
foreach (var ppOutMessage in ppOutMessages)
const int maxMessages = 10;
var ppOutMessages = new IntPtr[maxMessages];
var numMessages = SteamNetworkingSockets.ReceiveMessagesOnConnection(_conn, ppOutMessages, maxMessages);
for (var i = 0; i < numMessages; i++)
{
var msg = Marshal.PtrToStructure<SteamNetworkingMessage_t>(ppOutMessage);
// do joe
msg.Release();
var ppOutMessage = ppOutMessages[i];
unsafe
{
var msg = *(SteamNetworkingMessage_t*)ppOutMessage; // probably not gonna work
var data = new ArraySegment<byte>(new Span<byte>((byte*)msg.m_pData, msg.m_cbSize).ToArray());
var channel = Util.SendFlag2MirrorChannel(msg.m_nFlags);
_transport.Log($"received data {data.Join()}");
_transport.OnClientDataReceived(data, channel);
msg.Release();
}
}
}
@ -82,8 +91,10 @@ public class Client : IDisposable
SteamNetworkingSockets.FlushMessagesOnConnection(_conn);
}
public void Send(ArraySegment<byte> segment, int channelId)
public void Close()
{
throw new NotImplementedException();
// SteamNetworkingSockets.CloseConnection(_conn, )
_onStatusChanged.Dispose();
}
}

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@ -1,5 +1,6 @@
using Steamworks;
using System;
using System.Runtime.InteropServices;
using System.Threading;
namespace SteamTransport;
@ -66,59 +67,47 @@ public static class Program
private static void DoServer()
{
using var cb = Steamworks.Callback<SteamNetConnectionStatusChangedCallback_t>.Create(t =>
{
Console.WriteLine($"{t.m_info.m_szConnectionDescription} | state = {t.m_info.m_eState} | {(ESteamNetConnectionEnd)t.m_info.m_eEndReason} {t.m_info.m_szEndDebug}");
var transport = new SteamTransport();
transport.Log = Console.WriteLine;
transport.UseLocalhost = true;
// requesting connection, automatically allow
if (t.m_info.m_eState == ESteamNetworkingConnectionState.k_ESteamNetworkingConnectionState_Connecting)
transport.ServerStart();
try
{
while (true)
{
SteamNetworkingSockets.AcceptConnection(t.m_hConn);
transport.ServerEarlyUpdate();
transport.ServerLateUpdate();
Thread.Sleep(10);
}
});
var address = new SteamNetworkingIPAddr();
address.ParseString("0.0.0.0:1234");
address.ToString(out var addressStr, true);
var socket = SteamNetworkingSockets.CreateListenSocketIP(ref address, 0, new SteamNetworkingConfigValue_t[0]);
Console.WriteLine($"listening on {addressStr}...");
while (true)
}
finally
{
SteamAPI.RunCallbacks();
Thread.Sleep(10);
transport.ServerStop();
}
}
private static void DoClient()
{
using var cb = Steamworks.Callback<SteamNetConnectionStatusChangedCallback_t>.Create(t =>
{
Console.WriteLine($"{t.m_info.m_szConnectionDescription} | state = {t.m_info.m_eState} | {(ESteamNetConnectionEnd)t.m_info.m_eEndReason} {t.m_info.m_szEndDebug}");
});
var transport = new SteamTransport();
transport.Log = Console.WriteLine;
transport.UseLocalhost = true;
var address = new SteamNetworkingIPAddr();
address.ParseString("127.0.0.1:1234");
address.ToString(out var addressStr, true);
Console.WriteLine($"is localhost = {address.IsLocalHost()}");
var conn = SteamNetworkingSockets.ConnectByIPAddress(ref address, 1, new SteamNetworkingConfigValue_t[]
transport.ClientConnect("unused");
try
{
new SteamNetworkingConfigValue_t
while (true)
{
m_eValue = ESteamNetworkingConfigValue.k_ESteamNetworkingConfig_IP_AllowWithoutAuth,
m_eDataType = ESteamNetworkingConfigDataType.k_ESteamNetworkingConfig_Int32,
m_val = new SteamNetworkingConfigValue_t.OptionValue
{
m_int32 = 1,
}
transport.ClientEarlyUpdate();
transport.ClientLateUpdate();
Thread.Sleep(10);
}
});
Console.WriteLine($"connecting to {addressStr}...");
while (true)
}
finally
{
SteamAPI.RunCallbacks();
Thread.Sleep(10);
transport.ClientDisconnect();
}
}
}

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@ -1,10 +1,9 @@
using Steamworks;
using System;
using IDisposable = Delaunay.Utils.IDisposable;
namespace SteamTransport;
public class Server : IDisposable
public class Server
{
private SteamTransport _transport;
private Steamworks.Callback<SteamNetConnectionStatusChangedCallback_t> _onStatusChanged;
@ -23,8 +22,8 @@ public class Server : IDisposable
{
case ESteamNetworkingConnectionState.k_ESteamNetworkingConnectionState_Connecting:
SteamNetworkingSockets.GetConnectionInfo(t.m_hConn, out var pInfo);
pInfo.m_addrRemote.ToString(out var addr, true);
_transport.Log($"accepting conn from {addr}");
pInfo.m_addrRemote.ToString(out var address, true);
_transport.Log($"accepting conn from {address}");
// ignore max connections for now
SteamNetworkingSockets.AcceptConnection(t.m_hConn);
@ -33,32 +32,38 @@ public class Server : IDisposable
});
}
public bool Listening { get; set; }
public bool IsListening;
private HSteamListenSocket _listenSocket;
public void Dispose()
public void StartListening()
{
_onStatusChanged.Dispose();
}
public void RecieveData()
{
throw new NotImplementedException();
}
public void Flush()
{
throw new NotImplementedException();
var address = "0.0.0.0:1234";
var steamAddr = new SteamNetworkingIPAddr();
steamAddr.ParseString(address);
_listenSocket = SteamNetworkingSockets.CreateListenSocketIP(ref steamAddr, 0, new SteamNetworkingConfigValue_t[0]);
_transport.Log($"listening on {address}");
IsListening = true;
}
public void Send(int connectionId, ArraySegment<byte> segment, int channelId) { }
public void Disconnect(int connectionId)
public void RecieveData()
{
throw new NotImplementedException();
}
public void StartListening()
public void Flush()
{
throw new NotImplementedException();
}
public void Disconnect(int connectionId)
{
}
public void Close()
{
SteamNetworkingSockets.CloseListenSocket(_listenSocket);
_transport.Log("stop server");
_onStatusChanged.Dispose();
}
}

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@ -1,4 +1,8 @@
using Mirror;
// https://github.com/MirrorNetworking/Mirror/blob/master/Assets/Mirror/Core/Transport.cs
// https://partner.steamgames.com/doc/api/ISteamNetworkingSockets
// https://partner.steamgames.com/doc/api/steamnetworkingtypes
using Mirror;
using Steamworks;
using System;
@ -10,6 +14,10 @@ public class SteamTransport : Transport
private Client _client;
public Action<string> Log;
/// <summary>
/// use localhost port 1234 instead of steam p2p
/// </summary>
public bool UseLocalhost;
public override bool Available() => true;
@ -33,7 +41,7 @@ public class SteamTransport : Transport
public override Uri ServerUri() => throw new NotImplementedException("shouldnt be used");
public override bool ServerActive() => _server != null && _server.Listening;
public override bool ServerActive() => _server != null && _server.IsListening;
public override void ServerStart()
{
@ -64,12 +72,12 @@ public class SteamTransport : Transport
{
if (_client != null)
{
_client.Dispose();
_client.Close();
_client = null;
}
if (_server != null)
{
_server.Dispose();
_server.Close();
_server = null;
}
}

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@ -11,17 +11,16 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="OuterWildsGameLibs" Version="1.1.14.768" IncludeAssets="compile" />
<PackageReference Include="OWML" Version="2.11.1" IncludeAssets="compile" />
<Reference Include="..\Lib\*.dll" />
<Reference Include="..\standaloneLibs\*.dll" />
</ItemGroup>
<ItemGroup>
<None Include="..\Lib\*.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="steam_api64.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\QSB\QSB.csproj" />
</ItemGroup>
<Target Name="copy standalone dlls to unity" AfterTargets="PostBuildEvent">
<ItemGroup>
<_Files Remove="@(_Files)" />
<_Files Include="..\Lib\*.dll" />
<_Files Include="..\standaloneLibs\*.dll" />
</ItemGroup>
<Copy SourceFiles="@(_Files)" DestinationFolder="$(OutputPath)" />
</Target>
</Project>

22
SteamTransport/Util.cs Normal file
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@ -0,0 +1,22 @@
using Mirror;
using Steamworks;
using System;
namespace SteamTransport;
public static class Util
{
public static int SendFlag2MirrorChannel(int sendFlag) => sendFlag switch
{
Constants.k_nSteamNetworkingSend_Reliable => Channels.Reliable,
Constants.k_nSteamNetworkingSend_Unreliable => Channels.Unreliable,
_ => throw new ArgumentOutOfRangeException(nameof(sendFlag), sendFlag, null)
};
public static int MirrorChannel2SendFlag(int mirrorChannel) => mirrorChannel switch
{
Channels.Reliable => Constants.k_nSteamNetworkingSend_Reliable,
Channels.Unreliable => Constants.k_nSteamNetworkingSend_Unreliable,
_ => throw new ArgumentOutOfRangeException(nameof(mirrorChannel), mirrorChannel, null)
};
}

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