2025-02-24 23:22:42 -08:00

65 lines
1.5 KiB
C#

using Steamworks;
using System;
using IDisposable = Delaunay.Utils.IDisposable;
namespace SteamTransport;
public class Server : IDisposable
{
private SteamTransport _transport;
private Steamworks.Callback<SteamNetConnectionStatusChangedCallback_t> _onStatusChanged;
public Server(SteamTransport transport)
{
_transport = transport;
_onStatusChanged = Steamworks.Callback<SteamNetConnectionStatusChangedCallback_t>.Create(t =>
{
Console.WriteLine($"STATUS CHANGED for {t.m_info.m_szConnectionDescription}\n" +
$"state = {t.m_info.m_eState}\n" +
$"end = {(ESteamNetConnectionEnd)t.m_info.m_eEndReason} {t.m_info.m_szEndDebug}");
switch (t.m_info.m_eState)
{
case ESteamNetworkingConnectionState.k_ESteamNetworkingConnectionState_Connecting:
SteamNetworkingSockets.GetConnectionInfo(t.m_hConn, out var pInfo);
pInfo.m_addrRemote.ToString(out var addr, true);
_transport.Log($"accepting conn from {addr}");
// ignore max connections for now
SteamNetworkingSockets.AcceptConnection(t.m_hConn);
break;
}
});
}
public bool Listening { get; set; }
public void Dispose()
{
_onStatusChanged.Dispose();
}
public void RecieveData()
{
throw new NotImplementedException();
}
public void Flush()
{
throw new NotImplementedException();
}
public void Send(int connectionId, ArraySegment<byte> segment, int channelId) { }
public void Disconnect(int connectionId)
{
throw new NotImplementedException();
}
public void StartListening()
{
throw new NotImplementedException();
}
}