Nick
f48c79908b
Should fix submerging dark matter
2023-01-21 23:55:34 -05:00
Nick
b0fbf56882
More remote dialogue stuff ( #493 )
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## Improvements
- Add `remoteTriggerPrereqCondition` to only show a remote dialogue
trigger once a condition has been met.
## Bug fixes
- Stop RemoteDialogueTrigger from softlocking you if you disable its
CharacterDialogueTree.
2023-01-18 01:11:27 -05:00
Nick
fb0d9e30f6
Get rid of enter conditions, just one prereq, clean up patch
2023-01-18 00:12:58 -05:00
Nick
a4bb3896c8
Expose prereqConditions and onTriggerEnterConditions
2023-01-17 23:45:21 -05:00
Noah Pilarski
782f344065
Use string.IsNullOrEmpty instead
2023-01-16 19:13:48 -05:00
TerrificTrifid
dca5636480
Manual recursion fix
2023-01-01 20:05:32 -06:00
JohnCorby
fb9f93cae7
Merge branch 'dev' into qsb-compat
2022-12-31 16:00:24 -08:00
Nick
8bb8f85f4c
Change parent path warning log to error + add missing
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Was missing the log for Detail and Dialogue builders
2022-12-29 13:38:47 -05:00
Nick
6ace48dd43
Add FacePlayerWhenTalking if it isn't there
2022-12-28 17:02:27 -05:00
JohnCorby
ea7d04da52
Merge branch 'dev' into traveler-anim-fixes
2022-12-28 13:54:18 -08:00
JohnCorby
ea550edfea
bruh
2022-12-28 13:46:01 -08:00
JohnCorby
1f69ad640e
put it lower
2022-12-28 13:42:44 -08:00
JohnCorby
3c44c03005
do streaming on bramble node
2022-12-28 13:40:18 -08:00
JohnCorby
ce4072fed0
check null here
2022-12-28 12:16:56 -08:00
Noah Pilarski
d843cd17aa
Set dialogue for FacePlayerWhenTalkings
2022-12-28 04:31:09 -05:00
Noah Pilarski
6dba33f256
Set dialogue for TravelerEyeControllers
2022-12-28 04:06:59 -05:00
Nick
5581a71727
Set dialogue for TravelerControllers
2022-12-27 20:54:54 -05:00
Noah Pilarski
97a2ccd258
Actually add the renaming and parenting stuff
2022-12-24 14:08:36 -05:00
Noah Pilarski
25e9eaf16f
Don't use sector if null
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cause it can be null on some bodies
2022-12-24 13:44:32 -05:00
TerrificTrifid
2223d5c71f
Use node config name
2022-12-16 18:11:47 -06:00
TerrificTrifid
3ca471fa93
Fix foglight data
2022-12-12 23:06:19 -06:00
TerrificTrifid
e2f7d8a05b
Foglight tweaks
2022-12-12 21:53:35 -06:00
JohnCorby
ae4ed882c9
Merge branch 'dev' into qsb-compat
2022-12-12 18:21:04 -08:00
Nick
58b89b6862
[Bug] [ #433 ] Actually fix fuzzy stranger text
2022-12-12 19:45:40 -05:00
Nick
6926cebe3c
[Bug] [ #457 ] Actually fix scroll rotation
2022-12-12 19:34:20 -05:00
Nick
3ea3fa9e16
[Bug] [ #433 ] Load streaming stuff for stranger text
2022-12-12 18:25:56 -05:00
Nick
d56a2f605f
[Bug] [ #457 ] Make scrolls use rotation parameter
2022-12-12 18:21:48 -05:00
Noah Pilarski
56e0aafb72
Check for NH characters
2022-11-26 18:45:36 -05:00
Noah Pilarski
f87622f765
Merge branch 'dev' into achievements
2022-11-26 14:47:03 -05:00
Noah Pilarski
8ad674b643
Add timber hearth cairn variant
2022-11-25 21:31:54 -05:00
JohnCorby
9073c8f312
Merge branch 'dev' into qsb-compat
2022-11-12 00:41:14 -08:00
Nick
c3f346a7fd
John was wrong
2022-11-10 18:12:31 -05:00
Nick
15cc907bec
Put the prefabs in dont destroy on load for QSBs sake
2022-11-10 18:01:32 -05:00
JohnCorby
41571af86d
do align to normal fix on relative to parent guy as well
2022-11-09 14:50:53 -08:00
Noah Pilarski
8af38577ed
match
2022-11-09 01:12:02 -05:00
Noah Pilarski
30d0f551d1
forgor ;
2022-11-09 01:05:21 -05:00
Noah Pilarski
cae2c55874
Merge branch 'dev' into relative
2022-11-09 01:04:28 -05:00
JohnCorby
9bb197ac6a
Revert "make rotation-after-align work"
...
This reverts commit 749c02e22c246c7a9b5c018bcb92e1873c71e345.
2022-11-06 18:45:34 -08:00
JohnCorby
749c02e22c
make rotation-after-align work
2022-11-06 18:29:06 -08:00
Nick
aaa87cc858
Fix rotation on stock planets
2022-11-06 18:41:01 -05:00
Nick
b604192a2b
Include sector in the key for detail cache
2022-10-20 21:20:24 -04:00
Noah
ac423de88b
use playerdata a lil better ( #421 )
2022-10-17 01:31:13 -04:00
Nick
a0094c96b3
Cached fixed prefabs (component fixes)
2022-10-16 23:19:34 -04:00
JohnCorby
0380bc5d5a
use player data a lil better
2022-10-16 14:46:42 -07:00
JohnCorby
20c722a15b
Merge branch 'dev' into eye-of-the-universe
2022-10-11 17:46:11 -07:00
JohnCorby
2410da4fa6
Revert "LinkShipLogFacts before SetMindSlideCollection to prevent NRE"
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This reverts commit 308a83e6f3f344efe69429f31337a06a5362e68d.
2022-10-10 19:53:09 -07:00
Noah Pilarski
0bbd869104
remove because this was moved
2022-10-10 20:37:11 -04:00
Noah Pilarski
6cf04ec904
Merge branch 'dev' into eye-of-the-universe
2022-10-10 20:34:26 -04:00
Will Corby
edee149871
Dialogue path rename ( #416 )
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## Improvements
- Allow setting `rename` and `parentPath` for dialogue to rename the
game object or parent it to something else. #401
2022-10-10 17:30:16 -07:00
Will Corby
b3c7d30f5f
Implement #389 playWithShipLogFacts, fix #392 ( #418 )
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## Major features
- Added `playWithShipLogFacts ` to `slideShows` to make reels play in
ship log computer.. #389
## Bug fixes
- Fix NRE errors caused by visions (`visionTorchTarget` and
`standingVisionTorch`) initialization. #392
- Fix reels (`slideReel`) showing up in Echoes of the Eye entries
replacing the vanilla reel:

2022-10-10 17:27:04 -07:00