590 Commits

Author SHA1 Message Date
Nick
f48c79908b Should fix submerging dark matter 2023-01-21 23:55:34 -05:00
Nick
b0fbf56882
More remote dialogue stuff (#493)
## Improvements
- Add `remoteTriggerPrereqCondition` to only show a remote dialogue
trigger once a condition has been met.

## Bug fixes
- Stop RemoteDialogueTrigger from softlocking you if you disable its
CharacterDialogueTree.
2023-01-18 01:11:27 -05:00
Nick
fb0d9e30f6 Get rid of enter conditions, just one prereq, clean up patch 2023-01-18 00:12:58 -05:00
Nick
a4bb3896c8 Expose prereqConditions and onTriggerEnterConditions 2023-01-17 23:45:21 -05:00
Noah Pilarski
782f344065 Use string.IsNullOrEmpty instead 2023-01-16 19:13:48 -05:00
TerrificTrifid
dca5636480 Manual recursion fix 2023-01-01 20:05:32 -06:00
JohnCorby
fb9f93cae7 Merge branch 'dev' into qsb-compat 2022-12-31 16:00:24 -08:00
Nick
8bb8f85f4c Change parent path warning log to error + add missing
Was missing the log for Detail and Dialogue builders
2022-12-29 13:38:47 -05:00
Nick
6ace48dd43 Add FacePlayerWhenTalking if it isn't there 2022-12-28 17:02:27 -05:00
JohnCorby
ea7d04da52 Merge branch 'dev' into traveler-anim-fixes 2022-12-28 13:54:18 -08:00
JohnCorby
ea550edfea bruh 2022-12-28 13:46:01 -08:00
JohnCorby
1f69ad640e put it lower 2022-12-28 13:42:44 -08:00
JohnCorby
3c44c03005 do streaming on bramble node 2022-12-28 13:40:18 -08:00
JohnCorby
ce4072fed0 check null here 2022-12-28 12:16:56 -08:00
Noah Pilarski
d843cd17aa Set dialogue for FacePlayerWhenTalkings 2022-12-28 04:31:09 -05:00
Noah Pilarski
6dba33f256 Set dialogue for TravelerEyeControllers 2022-12-28 04:06:59 -05:00
Nick
5581a71727 Set dialogue for TravelerControllers 2022-12-27 20:54:54 -05:00
Noah Pilarski
97a2ccd258 Actually add the renaming and parenting stuff 2022-12-24 14:08:36 -05:00
Noah Pilarski
25e9eaf16f Don't use sector if null
cause it can be null on some bodies
2022-12-24 13:44:32 -05:00
TerrificTrifid
2223d5c71f Use node config name 2022-12-16 18:11:47 -06:00
TerrificTrifid
3ca471fa93 Fix foglight data 2022-12-12 23:06:19 -06:00
TerrificTrifid
e2f7d8a05b Foglight tweaks 2022-12-12 21:53:35 -06:00
JohnCorby
ae4ed882c9 Merge branch 'dev' into qsb-compat 2022-12-12 18:21:04 -08:00
Nick
58b89b6862 [Bug] [#433] Actually fix fuzzy stranger text 2022-12-12 19:45:40 -05:00
Nick
6926cebe3c [Bug] [#457] Actually fix scroll rotation 2022-12-12 19:34:20 -05:00
Nick
3ea3fa9e16 [Bug] [#433] Load streaming stuff for stranger text 2022-12-12 18:25:56 -05:00
Nick
d56a2f605f [Bug] [#457] Make scrolls use rotation parameter 2022-12-12 18:21:48 -05:00
Noah Pilarski
56e0aafb72 Check for NH characters 2022-11-26 18:45:36 -05:00
Noah Pilarski
f87622f765 Merge branch 'dev' into achievements 2022-11-26 14:47:03 -05:00
Noah Pilarski
8ad674b643 Add timber hearth cairn variant 2022-11-25 21:31:54 -05:00
JohnCorby
9073c8f312 Merge branch 'dev' into qsb-compat 2022-11-12 00:41:14 -08:00
Nick
c3f346a7fd John was wrong 2022-11-10 18:12:31 -05:00
Nick
15cc907bec Put the prefabs in dont destroy on load for QSBs sake 2022-11-10 18:01:32 -05:00
JohnCorby
41571af86d do align to normal fix on relative to parent guy as well 2022-11-09 14:50:53 -08:00
Noah Pilarski
8af38577ed match 2022-11-09 01:12:02 -05:00
Noah Pilarski
30d0f551d1 forgor ; 2022-11-09 01:05:21 -05:00
Noah Pilarski
cae2c55874 Merge branch 'dev' into relative 2022-11-09 01:04:28 -05:00
JohnCorby
9bb197ac6a Revert "make rotation-after-align work"
This reverts commit 749c02e22c246c7a9b5c018bcb92e1873c71e345.
2022-11-06 18:45:34 -08:00
JohnCorby
749c02e22c make rotation-after-align work 2022-11-06 18:29:06 -08:00
Nick
aaa87cc858 Fix rotation on stock planets 2022-11-06 18:41:01 -05:00
Nick
b604192a2b Include sector in the key for detail cache 2022-10-20 21:20:24 -04:00
Noah
ac423de88b
use playerdata a lil better (#421) 2022-10-17 01:31:13 -04:00
Nick
a0094c96b3 Cached fixed prefabs (component fixes) 2022-10-16 23:19:34 -04:00
JohnCorby
0380bc5d5a use player data a lil better 2022-10-16 14:46:42 -07:00
JohnCorby
20c722a15b Merge branch 'dev' into eye-of-the-universe 2022-10-11 17:46:11 -07:00
JohnCorby
2410da4fa6 Revert "LinkShipLogFacts before SetMindSlideCollection to prevent NRE"
This reverts commit 308a83e6f3f344efe69429f31337a06a5362e68d.
2022-10-10 19:53:09 -07:00
Noah Pilarski
0bbd869104 remove because this was moved 2022-10-10 20:37:11 -04:00
Noah Pilarski
6cf04ec904 Merge branch 'dev' into eye-of-the-universe 2022-10-10 20:34:26 -04:00
Will Corby
edee149871
Dialogue path rename (#416)
## Improvements
- Allow setting `rename` and `parentPath` for dialogue to rename the
game object or parent it to something else. #401
2022-10-10 17:30:16 -07:00
Will Corby
b3c7d30f5f
Implement #389 playWithShipLogFacts, fix #392 (#418)
## Major features
- Added `playWithShipLogFacts ` to `slideShows` to make reels play in
ship log computer.. #389

## Bug fixes
- Fix NRE errors caused by visions (`visionTorchTarget` and
`standingVisionTorch`) initialization. #392
- Fix reels (`slideReel`) showing up in Echoes of the Eye entries
replacing the vanilla reel:

![reel](https://user-images.githubusercontent.com/22490080/194959455-9a1d02d7-a5d3-41d8-8d3f-f9c15f92b9ea.jpg)
2022-10-10 17:27:04 -07:00