4101 Commits

Author SHA1 Message Date
Nick
f05e2be30a Clear all coroutines/delays on scene unload 2023-07-18 00:49:47 -04:00
Nick
13c0bdeec5 Prevent onsystemready being called twice, also dont call it from main menu 2023-07-18 00:25:02 -04:00
Nick
35f0e80df4 Allow bramble dimensions to have gravity 2023-07-18 00:13:19 -04:00
Nick
aa9aa8c9c6 Comments 2023-07-16 18:12:25 -04:00
Nick
db3785f2f4 Revert "Remove stock planets immediately since we use SearchUtility anyway"
This reverts commit be9df727565364f85e9a6b5d53d06c2e45651d17.
2023-07-16 16:37:56 -04:00
Nick
c8f0d9c753 Fix some NREs with the sun 2023-07-16 14:58:41 -04:00
Nick
25b3c422ee Fix player burning when spawning 2023-07-16 14:16:28 -04:00
Nick
094f62e9cd Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev 2023-07-16 14:05:19 -04:00
Nick
be9df72756 Remove stock planets immediately since we use SearchUtility anyway 2023-07-16 14:05:15 -04:00
Nick
09ddb2f780 Make sure ship is activated 2023-07-16 14:04:52 -04:00
Nick
e142c4104f
Fix broken patch (#640)
## Bug fixes
- Fixes dying on spawn in Evacuation
- Fixes the player seeing objects loading out when changing star system
- Fixes a NRE on reload without the Stranger

This time without introducing a bug that breaks systems with only a
single planet!
2023-07-16 14:02:37 -04:00
Nick
cffc063269 Use a component instead of silly delay 2023-07-16 13:38:33 -04:00
Nick
44b6df04d2 Update manifest.json 2023-07-16 13:05:41 -04:00
Nick
3887dde13e I can't see why it's being disabled but it should never happen so 2023-07-16 13:00:14 -04:00
Nick
f8fa30eb66 Improve an error message 2023-07-16 12:59:58 -04:00
Nick
7a400e2046 throw error better when planet null 2023-07-16 11:48:37 -04:00
Nick
77ae6b8450 Remove unused 2023-07-16 10:47:08 -04:00
Will Corby
32f74e8be8
Fix spawn death (#638)
## Bug fixes
- Fixes dying on spawn in Evacuation
2023-07-16 00:21:43 -07:00
Nick
5244cd8dbf Update manifest.json 2023-07-15 18:19:33 -04:00
Nick
e26802bd6d Remove unused 2023-07-15 18:15:43 -04:00
Nick
e3fff97ba0 Fully fix spawns 2023-07-15 16:54:24 -04:00
Nick
6c3c47b011 Fixes spawn death, messes up rigidbodies sometimes 2023-07-15 16:39:19 -04:00
Nick
b5821e2ea9 Merge branch 'main' into dev 2023-07-15 15:40:01 -04:00
Nick
d34b1f44de Fade out before changing star system, move invulnerability handling to a class 2023-07-15 15:39:49 -04:00
Nick
b3831fa577
1.12.2 (#631)
## Bug fixes
- Fix softlock affecting The Machine due to a secret hidden slide reel
that destroyed everything (thanks Damian for finding this)
- More than one cloak can now work at a time, and it only took me over a
year (Fixes #108)
- Stranger cloak will no longer appear in other systems (Fixes #600)
- Fixed cloaks breaking if the planet has no ReferenceFrame enabled
v1.12.2
2023-07-15 11:53:34 -04:00
Nick
b792f73bb0 Update manifest.json 2023-07-13 22:34:53 -04:00
Nick
4a8349d873
Fix cloaks (#635)
<!-- A new module or something else important -->
## Major features
-

<!-- A new parameter added to a module, or API feature -->
## Minor features
-

<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
- 

<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
- More than one cloak can now work at a time, and it only took me over a
year #108
- Stranger cloak will no longer appear in other systems #600
- Fixed cloaks breaking if the planet has no ReferenceFrame enabled
2023-07-13 22:33:24 -04:00
Nick
3d942ec9d6 Make multiple cloaks / zero cloaks work properly 2023-07-13 22:19:21 -04:00
Nick
b0bbffd21c Merge branch 'fix-cloak' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into fix-cloak 2023-07-13 20:30:58 -04:00
Nick
5dd7320566 Always make reference frame even when enabled (fixes Cloak) 2023-07-13 20:30:57 -04:00
Nick
d395a002cd Instantiate inactive why not 2023-07-13 20:30:41 -04:00
Ben C
46da595743 Updated Schemas 2023-07-13 22:56:11 +00:00
Nick
fbbaeb4fb6 Make more fields public, create cloak volume manually 2023-07-13 18:54:35 -04:00
Nick
93c49f11ef
Add more to the descriptions of volumes (#634)
## Improvements
- Added more to the descriptions of volumes
2023-07-13 00:55:06 -04:00
Ben C
1c88e863bb Updated Schemas 2023-07-12 06:48:17 +00:00
Noah Pilarski
76c0cf895b Add more to the descriptions of volumes 2023-07-12 02:45:30 -04:00
Noah Pilarski
b51b702313 Rename onlyAffectsPlayerAndShip to onlyAffectsPlayerRelatedBodies
because this is what it actually does
2023-07-12 02:44:49 -04:00
Nick
5503d2aad0
Machine softlock (#630)
## Bug fixes
- Fix softlock affecting The Machine due to a secret hidden slide reel
that destroyed everything (thanks Damian)
2023-07-07 00:13:16 -04:00
JohnCorby
834efb638a update TODO 2023-07-05 22:10:46 -07:00
JohnCorby
40643adacd remove isTorch 2023-07-05 22:08:45 -07:00
Nick
9ae8552bad Update OWML version 2023-07-06 00:53:32 -04:00
Nick
6c4d896367 Remove unneeded call to LoadStreamingTextures - leave todo for fixing low res 2023-07-06 00:53:22 -04:00
Nick
f60620c5a5 Prevent softlock due to slide reels when changing system/reloading 2023-07-06 00:21:20 -04:00
Nick
732dd3d5f1
Update README.md (#629) 2023-07-05 19:44:12 -04:00
Nick
5f20daf0c8
Update README.md 2023-07-05 19:43:48 -04:00
Nick
4d10b7aa76
Change nebula name (#628) 2023-07-05 19:42:33 -04:00
Nick
55afeece54
Update addon-manifest.json 2023-07-05 19:42:03 -04:00
Nick
45e52be73b
1.12.1 (#620)
## Minor features
- Starting popups can be shown multiple times using `repeatPopup` in the
addon-manifest file #621

## Improvements
- Can now use `pathToAnimController` on a character dialogue to link it
to a Hearthian recorder so that it's visual effects will be triggered
during the dialogue (resolves #520)
- Can now change the spawn point within the base game Hearthian system
(resolves #567)
- Added a 5 second delay to warp transmitters after you come back
through the return pad. Means 360 degree alignment target actually works
when returning through it instead of sending you straight back.
(resolves #563)
- Only signal frequencies in use by the current system will be shown.
(resolves #572)

## Bug fixes
- Fixed spawning on tidally locked planets (resolves #505)
- Fixed vanilla objects being given labels (OPC, QM, SS) #623
- Fixed solar flare tint not matching star colour #616
v1.12.1
2023-07-03 12:38:13 -04:00
Nick
899de6943b
Fix solar flare tint (#627)
<!-- A new module or something else important -->
## Major features
-

<!-- A new parameter added to a module, or API feature -->
## Minor features
-

<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
-

<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
- Fixed solar flare tint not matching star colour #616
2023-07-03 12:35:04 -04:00
Nick
50ecafb633 Fix solar flare colours not matching star #616 2023-07-03 12:25:51 -04:00