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Remove unused
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@ -1,6 +1,5 @@
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using NewHorizons.Utility;
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using NewHorizons.Utility.OWML;
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using System;
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using System.Collections;
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using UnityEngine;
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@ -8,10 +7,6 @@ namespace NewHorizons.Handlers
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{
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public static class PlayerSpawnHandler
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{
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private static bool _wasInvincible;
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private static bool _wasDeathManagerInvincible;
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private static float _impactDeathSpeed;
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public static void SetUpPlayerSpawn()
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{
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var spawnPoint = Main.SystemDict[Main.Instance.CurrentStarSystem].SpawnPoint;
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