2736 Commits

Author SHA1 Message Date
Noah Pilarski
ef539ad840 Convert name to string if not custom string 2022-09-03 13:25:29 -04:00
Noah Pilarski
6b7ed87084 More comments 2022-09-03 11:23:31 -04:00
Noah Pilarski
8e8ac84ad2 Comment 2022-09-03 11:08:27 -04:00
Noah Pilarski
2dd8987217 No proxy fog at eye 2022-09-03 10:45:20 -04:00
Noah Pilarski
bc395a6727 There is no shock layer at eye 2022-09-03 10:42:45 -04:00
Noah Pilarski
4640cda4fd Merge branch 'dev' into eye-of-the-universe 2022-09-03 10:32:25 -04:00
Nick
3dc6baca4d
Small fixes (#344)
- forgor to instantiate inactive trailmarker
- Don't do funny entry name prepend for modded facts
2022-09-03 10:27:44 -04:00
Noah Pilarski
c3019cafcf Comment 2022-09-03 10:17:16 -04:00
Will Corby
e602354ac7
fix find again (#346)
dont include prefabs in search or else distant proxies break horribly
2022-09-02 21:31:37 -07:00
Will Corby
7f801039ba
Update SearchUtilities.cs 2022-09-02 21:27:30 -07:00
Will Corby
5cf4150deb
Update SearchUtilities.cs 2022-09-02 21:27:05 -07:00
JohnCorby
680314645d fix find again by not including prefabs 2022-09-02 21:21:40 -07:00
Noah Pilarski
d451650cb6 Merge branch 'dev' into eye-of-the-universe 2022-09-02 19:42:53 -04:00
Noah Pilarski
af89532c4e Don't do funny entry name prepend for modded facts 2022-09-02 15:45:01 -04:00
Noah Pilarski
7a457b8bb1 I guess I forgot to instantiate inactive 2022-09-02 14:40:02 -04:00
Noah
e874f5b012
Replace < > and CDATA in value as well (#343) 2022-09-02 14:26:13 -04:00
Noah Pilarski
fdfe477508 Replace < > and CDATA in value as well 2022-09-02 12:57:30 -04:00
Noah
49b1786c7a
Make entry locations work in dimensions (#342) 2022-09-02 10:54:18 -04:00
Noah Pilarski
e1136b39b1 Make entry locations work in dimensions 2022-09-02 10:30:57 -04:00
Noah
a1db1bc5d2
improve SearchUtilities.Find (#341)
writes it as a 3-strategy process, since that's effectively what it is. makes it so that not finding the root wont immediately return null
2022-09-02 07:39:15 -04:00
JohnCorby
a1ba3a6bee improve SearchUtilities.Find 2022-09-01 21:17:31 -07:00
Nick
fe6577c79e Updated NH unity project 2022-08-31 21:13:01 -04:00
Nick
1189e5e595
Add star atmosphere and fog to proxy (#327) 2022-08-31 18:48:34 -04:00
Nick
7024c48cf0
Use standard shader for basic clouds (#336)
No more weird rotation stuff
2022-08-31 18:47:40 -04:00
Nick
fc4626abcf
Add option for there to be no shock layer for atmospheres. (#330) 2022-08-31 18:47:27 -04:00
TerrificTrifid
3528141900 Use standard shader for basic clouds 2022-08-31 16:06:55 -05:00
Noah
a3b104ef46
Add notification and hazard volumes + reorganize volumes (#329) 2022-08-31 13:51:27 -04:00
github-actions[bot]
31014ee222 Updated Schemas 2022-08-31 17:49:51 +00:00
Noah Pilarski
1158863bb4 Oops 2022-08-31 13:47:27 -04:00
Noah Pilarski
2f7eb0c695 Add hazard volumes 2022-08-31 13:44:35 -04:00
github-actions[bot]
0921b23f8f Updated Schemas 2022-08-31 17:28:38 +00:00
Noah Pilarski
4ae90dcc25 Reorganize to a volume module 2022-08-31 13:26:10 -04:00
github-actions[bot]
ef5e084455 Updated Schemas 2022-08-31 13:54:20 +00:00
Noah Pilarski
66a08c7468 Forgot to move this 2022-08-31 09:51:38 -04:00
Noah Pilarski
94a304ffb5 Allow there to be no shock layer for atmospheres. 2022-08-31 04:43:25 -04:00
Noah Pilarski
890b496e7a Add notification volumes 2022-08-31 04:23:15 -04:00
Noah
eaa57a761d
No - for image key (#326)
So that TRAPPIST-1 will work with rich presence
2022-08-30 09:59:11 -04:00
Noah
db37dc2368
Allow no looping on audio volumes (#328) 2022-08-30 09:58:44 -04:00
Noah
5ba58f2642
Add Support For Extra Modules (#320)
Other mods can now add their own modules by using the API's `QueryBody` and `QuerySystem` methods.
2022-08-30 03:51:27 -04:00
github-actions[bot]
4f15d21592 Updated Schemas 2022-08-30 07:23:24 +00:00
github-actions[bot]
9709601048 Updated Schemas 2022-08-30 07:22:48 +00:00
Noah Pilarski
5f2beb7aee or just play it once 2022-08-30 03:21:03 -04:00
Noah Pilarski
11b3381ac2 Stop dev tools from deleting extras 2022-08-30 03:19:33 -04:00
github-actions[bot]
e64ad0f9ef Updated Schemas 2022-08-30 07:17:30 +00:00
Noah Pilarski
3ecd8e745a Loop de Loop 2022-08-30 03:14:08 -04:00
Noah
1b214425a2
Make rain/snow heights more robust (#324)
Consider heightmap and sea level for where to cut off rain/snow instead of just surface size.
2022-08-30 02:55:01 -04:00
Noah Pilarski
12726c97bb Add star atmosphere and fog to proxy 2022-08-30 02:47:44 -04:00
Noah Pilarski
2d03fe04a4 No - for image key 2022-08-30 02:46:27 -04:00
TerrificTrifid
83c562c4a4 Make rain/snow heights more robust 2022-08-29 21:38:12 -05:00
Nick
0b1325ab85 Instead of killing player just freeze 2022-08-29 22:37:12 -04:00