Make entry locations work in dimensions

This commit is contained in:
Noah Pilarski 2022-09-02 10:30:57 -04:00
parent a1db1bc5d2
commit e1136b39b1

View File

@ -1,4 +1,4 @@
using NewHorizons.External.Modules;
using NewHorizons.External.Modules;
using OWML.Common;
using System.Collections.Generic;
using UnityEngine;
@ -15,6 +15,7 @@ namespace NewHorizons.Builder.ShipLog
entryLocationGameObject.transform.position = go.transform.TransformPoint(info.position ?? Vector3.zero);
ShipLogEntryLocation newLocation = entryLocationGameObject.AddComponent<ShipLogEntryLocation>();
newLocation._entryID = info.id;
newLocation._outerFogWarpVolume = go.GetComponentInChildren<OuterFogWarpVolume>();
newLocation._isWithinCloakField = info.cloaked;
_locationsToInitialize.Add(newLocation);
entryLocationGameObject.SetActive(true);