3105 Commits

Author SHA1 Message Date
Damián Garro
ec84ee260f Log collider of debug raycast 2022-10-18 02:08:34 -03:00
Noah
ac423de88b
use playerdata a lil better (#421) 2022-10-17 01:31:13 -04:00
Nick
e238bdfc22
Remove silly eye ship (#422) 2022-10-16 23:43:38 -04:00
Nick
40a038fb05 Merge branch 'dev' into no-more-eye-ship 2022-10-16 23:41:39 -04:00
Nick
a0094c96b3 Cached fixed prefabs (component fixes) 2022-10-16 23:19:34 -04:00
JohnCorby
0380bc5d5a use player data a lil better 2022-10-16 14:46:42 -07:00
Nick
e4ab5e9fb9 Remove silly eye ship 2022-10-12 19:48:13 -04:00
Will Corby
1b93931704
Make nh work with eye (#262)
- [x] Add an astro object component to eye and vessel
- [x] Create planets that can orbit eye
- [x] Turn off observatory and forest of galaxies during vessel and eye
surface states
- [x] Fix funny bugs
2022-10-11 19:47:27 -07:00
JohnCorby
d828c0b64c remove "VESSEL" since we can just use "Vessel" for map marker 2022-10-11 19:02:44 -07:00
JohnCorby
13f159e0ad Merge remote-tracking branch 'origin/eye-of-the-universe' into eye-of-the-universe 2022-10-11 17:46:21 -07:00
JohnCorby
20c722a15b Merge branch 'dev' into eye-of-the-universe 2022-10-11 17:46:11 -07:00
JohnCorby
0d3a6604b5 RFVolumeBuilder: return early if !module.enabled 2022-10-11 17:43:13 -07:00
Nick
aea47b433c Make asteroids not use reference frame volume 2022-10-11 19:08:59 -04:00
Noah Pilarski
f860f0f900 Merge branch 'dev' into eye-of-the-universe 2022-10-11 18:59:15 -04:00
Noah Pilarski
cca50d9e80 Specify 2022-10-10 23:47:58 -04:00
Noah Pilarski
58ee06fb7b Add 2 comments 2022-10-10 23:42:36 -04:00
Noah
a674980638
kid named finger (#420)
i broke damian thing so now i fix
2022-10-10 22:54:37 -04:00
JohnCorby
2410da4fa6 Revert "LinkShipLogFacts before SetMindSlideCollection to prevent NRE"
This reverts commit 308a83e6f3f344efe69429f31337a06a5362e68d.
2022-10-10 19:53:09 -07:00
Noah Pilarski
0bbd869104 remove because this was moved 2022-10-10 20:37:11 -04:00
Noah Pilarski
6cf04ec904 Merge branch 'dev' into eye-of-the-universe 2022-10-10 20:34:26 -04:00
Will Corby
9de1449a09
Gravity priority (#417)
## Improvements
- `zeroGravityRadius` has been replaced by `zeroGravityVolumes` in the
`Volumes` module.
- Can now set the priority of zero g volumes and gravity volumes #292
2022-10-10 17:32:02 -07:00
Will Corby
edee149871
Dialogue path rename (#416)
## Improvements
- Allow setting `rename` and `parentPath` for dialogue to rename the
game object or parent it to something else. #401
2022-10-10 17:30:16 -07:00
Will Corby
b3c7d30f5f
Implement #389 playWithShipLogFacts, fix #392 (#418)
## Major features
- Added `playWithShipLogFacts ` to `slideShows` to make reels play in
ship log computer.. #389

## Bug fixes
- Fix NRE errors caused by visions (`visionTorchTarget` and
`standingVisionTorch`) initialization. #392
- Fix reels (`slideReel`) showing up in Echoes of the Eye entries
replacing the vanilla reel:

![reel](https://user-images.githubusercontent.com/22490080/194959455-9a1d02d7-a5d3-41d8-8d3f-f9c15f92b9ea.jpg)
2022-10-10 17:27:04 -07:00
JohnCorby
308a83e6f3 LinkShipLogFacts before SetMindSlideCollection to prevent NRE 2022-10-10 17:26:14 -07:00
github-actions[bot]
bec7560a9f Updated Schemas 2022-10-10 22:02:42 +00:00
Damián Garro
3159b7590f Implement #389 playWithShipLogFacts, fix #392 2022-10-10 19:00:42 -03:00
Noah Pilarski
48d9ace5e6 Make zero g volumes inheritable 2022-10-10 17:26:07 -04:00
Noah Pilarski
311750a646 Merge branch 'dev' into eye-of-the-universe 2022-10-10 17:09:57 -04:00
Noah Pilarski
81dcc64d43 Move deprecated zero g to where they were originally
This will just put them in the root sector anyways if it doesn't find a Volumes GameObject
2022-10-10 16:34:29 -04:00
github-actions[bot]
a555c2dee3 Updated Schemas 2022-10-10 17:37:29 +00:00
Nick
00a1cd2a16 Move zero g volume to Volumes 2022-10-10 13:35:47 -04:00
github-actions[bot]
d8bae23644 Updated Schemas 2022-10-10 16:55:10 +00:00
Nick
a7de13a70c Add gravity volume priority 2022-10-10 12:52:45 -04:00
github-actions[bot]
28a76cdaf1 Updated Schemas 2022-10-10 16:26:22 +00:00
Nick
feb22deba1 Implement #401 2022-10-10 12:24:09 -04:00
Nick
01f719dee4
Allow rafts to be added to Giant's Deep and add acceleration option (#415)
![image](https://user-images.githubusercontent.com/34462599/194729187-6b9dc001-7ae6-4dcb-9354-3883d9a5ac37.png)
2022-10-10 12:06:48 -04:00
JohnCorby
e748c49a3f remove NHFluidVolume since we now patch a proper depth function into RadialFluidVolume 2022-10-09 15:14:13 -07:00
JohnCorby
fb8b09fb3e remove the ? since its just a float 2022-10-09 15:06:49 -07:00
JohnCorby
723b550b70 clean this up slightly 2022-10-09 15:05:20 -07:00
Noah Pilarski
84203dd5df Keep it as SphereOceanFluidVolume 2022-10-09 18:01:18 -04:00
github-actions[bot]
27c9c4182f Updated Schemas 2022-10-09 21:59:50 +00:00
Noah Pilarski
5d2dcc8bb5 Change this patch 2022-10-09 17:57:57 -04:00
Noah Pilarski
99308b2e6a Add default to summary 2022-10-09 17:52:20 -04:00
Noah Pilarski
472b868248 ? 2022-10-08 20:57:38 -04:00
Noah Pilarski
133ed15ce6 Add astro object to custom vessel v1.7.0 2022-10-08 19:29:01 -04:00
Noah Pilarski
d5a87b968f Remove player blink listener on destroy 2022-10-08 18:32:39 -04:00
github-actions[bot]
58639d41c7 Updated Schemas 2022-10-08 21:57:38 +00:00
Noah Pilarski
25a56c65fc Add acceleration to rafts 2022-10-08 17:54:40 -04:00
Noah Pilarski
fd2f839d90 Allow rafts to be added to Giant's Deep 2022-10-08 17:54:40 -04:00
Noah Pilarski
dfc7798cd7 Revert "Add a prefab for ambient light too"
Doesn't work so might as well not use it
2022-10-08 16:24:35 -04:00