Remove silly eye ship

This commit is contained in:
Nick 2022-10-12 19:48:13 -04:00
parent 1b93931704
commit e4ab5e9fb9
2 changed files with 0 additions and 113 deletions

View File

@ -78,9 +78,6 @@ namespace NewHorizons
public StarSystemEvent OnStarSystemLoaded;
public StarSystemEvent OnPlanetLoaded;
// For warping to the eye system
private GameObject _ship;
public static bool HasDLC { get => EntitlementsManager.IsDlcOwned() == EntitlementsManager.AsyncOwnershipStatus.Owned; }
public override object GetApi()
@ -351,18 +348,6 @@ namespace NewHorizons
TitleSceneHandler.InitSubtitles();
}
if (isSolarSystem && _ship == null)
{
var ship = SearchUtilities.Find("Ship_Body", false);
if (ship != null)
{
_ship = ship.InstantiateInactive();
_ship.name = ship.name;
_ship.AddComponent<ShipWarpController>().Init();
DontDestroyOnLoad(_ship);
}
}
// EOTU fixes
if (isEyeOfTheUniverse)
{
@ -483,15 +468,6 @@ namespace NewHorizons
OnSystemReady(false, false);
});
if (IsWarpingFromShip && _ship != null)
{
var eyeShip = GameObject.Instantiate(_ship);
eyeShip.name = "Ship_Body";
_shipWarpController = eyeShip.GetComponent<ShipWarpController>();
SceneManager.MoveGameObjectToScene(eyeShip, scene);
eyeShip.SetActive(true);
}
IsWarpingFromShip = false;
IsWarpingFromVessel = false;
DidWarpFromVessel = false;

View File

@ -41,95 +41,6 @@ namespace NewHorizons.Patches
}
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ShipThrusterController), nameof(ShipThrusterController.ReadTranslationalInput))]
public static bool ShipThrusterController_ReadTranslationalInput(ShipThrusterController __instance, ref Vector3 __result)
{
if (Main.Instance.CurrentStarSystem != "EyeOfTheUniverse") return true;
float value = OWInput.GetValue(InputLibrary.thrustX, InputMode.All);
float value2 = OWInput.GetValue(InputLibrary.thrustZ, InputMode.All);
float value3 = OWInput.GetValue(InputLibrary.thrustUp, InputMode.All);
float value4 = OWInput.GetValue(InputLibrary.thrustDown, InputMode.All);
if (!OWInput.IsInputMode(InputMode.ShipCockpit | InputMode.LandingCam))
{
__result = Vector3.zero;
return false;
}
if (!__instance._shipResources.AreThrustersUsable())
{
__result = Vector3.zero;
return false;
}
if (__instance._autopilot.IsFlyingToDestination())
{
__result = Vector3.zero;
return false;
}
Vector3 vector = new Vector3(value, 0f, value2);
if (vector.sqrMagnitude > 1f)
{
vector.Normalize();
}
vector.y = value3 - value4;
if (__instance._requireIgnition && __instance._landingManager.IsLanded())
{
vector.x = 0f;
vector.z = 0f;
vector.y = Mathf.Clamp01(vector.y);
if (!__instance._isIgniting && __instance._lastTranslationalInput.y <= 0f && vector.y > 0f)
{
__instance._isIgniting = true;
__instance._ignitionTime = Time.time;
GlobalMessenger.FireEvent("StartShipIgnition");
}
if (__instance._isIgniting)
{
if (vector.y <= 0f)
{
__instance._isIgniting = false;
GlobalMessenger.FireEvent("CancelShipIgnition");
}
if (Time.time < __instance._ignitionTime + __instance._ignitionDuration)
{
vector.y = 0f;
}
else
{
__instance._isIgniting = false;
__instance._requireIgnition = false;
GlobalMessenger.FireEvent("CompleteShipIgnition");
RumbleManager.PlayShipIgnition();
}
}
}
float d = __instance._thrusterModel.GetMaxTranslationalThrust() / __instance._thrusterModel.GetMaxTranslationalThrust();
Vector3 vector2 = vector * d;
if (__instance._limitOrbitSpeed && vector2.magnitude > 0f)
{
Vector3 vector3 = __instance._landingRF.GetOWRigidBody().GetWorldCenterOfMass() - __instance._shipBody.GetWorldCenterOfMass();
Vector3 vector4 = __instance._shipBody.GetVelocity() - __instance._landingRF.GetVelocity();
Vector3 vector5 = vector4 - Vector3.Project(vector4, vector3);
Vector3 vector6 = Quaternion.FromToRotation(-__instance._shipBody.transform.up, vector3) * __instance._shipBody.transform.TransformDirection(vector2 * __instance._thrusterModel.GetMaxTranslationalThrust());
Vector3 vector7 = Vector3.Project(vector6, vector3);
Vector3 vector8 = vector6 - vector7;
Vector3 a = vector5 + vector8 * Time.deltaTime;
float magnitude = a.magnitude;
float orbitSpeed = __instance._landingRF.GetOrbitSpeed(vector3.magnitude);
if (magnitude > orbitSpeed)
{
a = a.normalized * orbitSpeed;
vector8 = (a - vector5) / Time.deltaTime;
vector6 = vector7 + vector8;
vector2 = __instance._shipBody.transform.InverseTransformDirection(vector6 / __instance._thrusterModel.GetMaxTranslationalThrust());
}
}
__instance._lastTranslationalInput = vector;
__result = vector2;
return false;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(EyeVortexTrigger), nameof(EyeVortexTrigger.OnEnterVortex))]
public static void EyeVortexTrigger_OnEnterVortex(EyeVortexTrigger __instance, GameObject hitObj)