## Major features
- Added support for `Extras` in your planet configs. This allows for
other mods to extend planet and system configs with new features.
- Added new volumes to configs under the `Volumes` module:
- Hazard volumes
- Notification volumes
- Implemented a transparent `cloudsPrefab`. It works mostly the same as
normal clouds except that it allows a transparent texture.
## Minor features
- Can now toggle atmospheric shock layers with `hasShockLayer`.
- Addons can now define `popupMessage` in their addon-manifest. This
will show a one time pop-up when the mod is first installed. Use this
for story mods to give the user a prompt to go in the right direction
with the mod. Means NH now requires [Menu
Framework](https://outerwildsmods.com/mods/menuframework/).
- `Ring` module now replaced with `Rings` module (can have multiple
rings per planet)
- Can override the far clip plane for a system from the star system
config (you're welcome Jammer)
## Improvements
- Various improvements for upcoming Quantum Space Buddies compatibility
mod.
- Made rain/snow heights more robust for larger planets.
- Improved Discord Rich Presence support (icons should show for more
addons)
- Proxies now have atmospheres and fog
- Ship log entry location marking now works in Bramble dimensions.
- If the user has an outdated version of Outer Wilds, a warning popup
will display.
- Adds disabling of renderers/colliders/shapes/lights when you're not at
the planet (can be disabled with `keepLoaded`).
- Allow ship log details to be added to vanilla planets
- Nomai shuttle landing radius is now properly set
- Added on screen button prompts when in debug mode
- Potentially fixes some threading issues when loading slides
- Improved scatter build time by not calling detail builder over and
over
- Added `preventOverlap` option to scatter. Is on by default but can be
disabled to increase performance. Useful when there is low change
anything will overlap (prop low density).
- Nomai remote cameras (projection pools) display the right camera
layers, and better show the protagonist. Uses
[CommonCameraUtility](https://github.com/xen-42/ow-common-camera-util)
## Bug fixes
- **Addons should now work properly on Linux**
- Only autosave debug mode configs if the save button is unlocked.
Prevents overwriting your configs unintentionally.
- Bramble dimensions will hide Bramble nodes inside then when you're
outside.
- Translation keys containing < or > or CDATA now work.
- Translated ship log facts no longer have the entry ID slapped in front
of them
- Fix a vanilla bug where being in a conversation and then getting
attached to something traps you in dialogue.
- Fixed a translation bug that affected Secret Worlds
- Does not fix the vision torch bug affecting "The Vision", but will at
least log an error when it happens now
- Fixed a translation bug where translations for NH itself weren't
reloaded when reloading configs
## Improvements
- Nomai remote cameras (projection pools) display the right camera
layers, and better show the protagonist. Uses
[CommonCameraUtility](https://github.com/xen-42/ow-common-camera-util)
## Improvements
- Improved scatter build time by not calling detail builder over and
over
- Added `preventOverlap` option to scatter. Is on by default but can be
disabled to increase performance. Useful when there is low change
anything will overlap (prop low density).
## Bug fixes
- This fixes race conditions when incrementing `displaySlidesLoaded`
becaise `++` isn't thread safe. In the case of `MakeSlideReel`, another
issue was fixed that happens even without parallelism: `if
(displaySlidesLoaded >= textures.Length)` would always be true after
some point and multiple reel textures would be created. But with
parallelism, it's possible for `displaySlidesLoaded` to never reach
`textures.Length` and in this case the texture wouldn't be created (or
the vision torch enabled). Sadly this doesn't change behavior for vision
targets, so this is unrelated to #381