Nick
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3ede915cc4
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Implement conditional object activation
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2023-07-19 21:21:29 -04:00 |
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Nick
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91e3144e1b
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Fix stupid initial tidally locked rotation
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2023-07-19 00:18:41 -04:00 |
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Nick
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e26ab0fa18
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Revert "Try fixing ship having no marker spawned in bramble dimension"
This reverts commit fe52a13439f0bc941ac3852c4639be052b17718f.
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2023-07-19 00:08:33 -04:00 |
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Nick
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fe52a13439
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Try fixing ship having no marker spawned in bramble dimension
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2023-07-18 23:52:45 -04:00 |
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Nick
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f8cc0e4b64
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Make tidal locking affecting spawn more consistent
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2023-07-18 11:07:19 -04:00 |
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Nick
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114af7ef26
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Allow setting spawn offset
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2023-07-17 10:26:44 -04:00 |
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Nick
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094f62e9cd
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Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev
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2023-07-16 14:05:19 -04:00 |
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Nick
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09ddb2f780
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Make sure ship is activated
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2023-07-16 14:04:52 -04:00 |
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Nick
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cffc063269
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Use a component instead of silly delay
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2023-07-16 13:38:33 -04:00 |
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Nick
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3887dde13e
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I can't see why it's being disabled but it should never happen so
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2023-07-16 13:00:14 -04:00 |
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Nick
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5dd7320566
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Always make reference frame even when enabled (fixes Cloak)
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2023-07-13 20:30:57 -04:00 |
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Nick
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6438f779ae
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Fix QM, OPC, Sun Station debris labeled when locked on #623 (#625)
## Bug fixes
- Fixed vanilla objects being given labels (OPC, QM, SS) #623
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2023-07-03 10:42:34 -04:00 |
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Nick
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2f9e66398b
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Fix QM, OPC, Sun Station debris labeled when locked on #623
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2023-07-03 10:13:53 -04:00 |
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Nick
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6e15a70bbf
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Wait more to tidally lock, fix spawning in Hearthian system, fix spawning on tidally locked
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2023-07-01 17:48:58 -04:00 |
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Nick
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f354f99107
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Player spawning cleanup, doesn't work in main system + kills player on first spawn sometimes
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2023-07-01 14:44:00 -04:00 |
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JohnCorby
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5e2eedde15
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make volume layers match base game
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2023-06-05 19:51:55 -07:00 |
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JohnCorby
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fd197bf9bd
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combine 2 caches into 1
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2023-04-24 19:30:09 -07:00 |
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JohnCorby
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0433495dd4
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no leave the formatting pls
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2023-04-24 18:36:51 -07:00 |
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JohnCorby
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a44cea387d
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oops
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2023-04-24 18:28:54 -07:00 |
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JohnCorby
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f57ca63f71
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cache generated textures
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2023-04-24 18:13:25 -07:00 |
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JohnCorby
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36f50581d2
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better name for ambient light cubemap
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2023-04-24 17:40:11 -07:00 |
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Nick
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942a37df2a
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im insano mode
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2023-04-22 16:11:55 -04:00 |
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Nick
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64e2e3ce19
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Rearrange components, add comet tail controller
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2023-03-25 22:11:05 -04:00 |
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Nick
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b20c59e860
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MORE REARRANGE!!!!!
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2023-03-25 15:15:24 -04:00 |
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Nick
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3cede76bed
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Remove all unused usings
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2023-03-25 13:51:15 -04:00 |
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JohnCorby
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0cfe62dda5
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rename LayerUtilities to Layer
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2023-03-21 17:27:07 -07:00 |
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Joshua Thome
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80c576bd01
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alignRadial migration plus cleanup of translator text normal handling
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2023-03-20 22:31:21 -05:00 |
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Nick
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6e5e0e6a68
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Merge branch 'dev' into hawkbar-prop-cleanup
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2023-03-18 18:33:36 -04:00 |
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Joshua Thome
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ace2c78985
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Switch to planetGO and sector for GeneralPropBuilder
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2023-03-18 16:53:48 -05:00 |
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Nick
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851b4608c2
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Use layer util
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2023-03-18 16:48:31 -04:00 |
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Nick
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b040373123
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Does it break if I do this
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2023-03-18 16:28:05 -04:00 |
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Joshua Thome
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1c3c085967
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Move backwards compatibility fixes to Migrate methods
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2023-03-18 11:09:05 -05:00 |
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Joshua Thome
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e021523151
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Using GeneralPropBuilder for spawn points, vessel and warp exit points, and remotr dialogue triggers
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2023-03-18 09:17:36 -05:00 |
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Joshua Thome
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e4d55f6b43
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Orient ship spawn point, not just the ship itself
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2023-03-16 14:09:28 -05:00 |
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Nick
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809b510508
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Made a method for adding to _generatedTextures list
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2023-03-04 17:06:30 -05:00 |
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JohnCorby
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7eb611f947
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oops
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2023-03-03 20:43:18 -08:00 |
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JohnCorby
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b263e16624
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add to generated textures
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2023-03-03 19:27:48 -08:00 |
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JohnCorby
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837586408e
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make copy of cubemap
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2023-03-03 19:15:45 -08:00 |
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JohnCorby
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4b77937000
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fix pos
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2023-02-25 20:06:23 -08:00 |
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JohnCorby
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5708e81178
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do color correctly
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2023-02-25 20:00:00 -08:00 |
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TerrificTrifid
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cdf2601236
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Better color
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2023-02-25 19:48:37 -06:00 |
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TerrificTrifid
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5205fa27b3
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Replace with readable texture
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2023-02-25 19:20:15 -06:00 |
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TerrificTrifid
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441618e8c3
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Implement settings
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2023-02-25 17:06:07 -06:00 |
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TerrificTrifid
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6442f6bb22
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Creation handler
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2023-02-23 23:30:53 -06:00 |
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TerrificTrifid
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d6eb69b551
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Setup AmbientLightModule
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2023-02-23 22:56:23 -06:00 |
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JohnCorby
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0d3a6604b5
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RFVolumeBuilder: return early if !module.enabled
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2022-10-11 17:43:13 -07:00 |
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Noah Pilarski
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6cf04ec904
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Merge branch 'dev' into eye-of-the-universe
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2022-10-10 20:34:26 -04:00 |
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Nick
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a7de13a70c
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Add gravity volume priority
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2022-10-10 12:52:45 -04:00 |
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Noah Pilarski
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dfc7798cd7
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Revert "Add a prefab for ambient light too"
Doesn't work so might as well not use it
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2022-10-08 16:24:35 -04:00 |
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Noah Pilarski
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fb12317c9c
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Add a prefab for ambient light too
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2022-10-08 15:59:04 -04:00 |
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