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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
Allow setting spawn offset
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@ -21,7 +21,6 @@ namespace NewHorizons.Builder.General
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if (module.playerSpawn != null)
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{
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GameObject spawnGO = GeneralPropBuilder.MakeNew("PlayerSpawnPoint", planetGO, null, module.playerSpawn);
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spawnGO.SetActive(false);
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spawnGO.layer = Layer.PlayerSafetyCollider;
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playerSpawn = spawnGO.AddComponent<SpawnPoint>();
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@ -31,8 +30,7 @@ namespace NewHorizons.Builder.General
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playerSpawn._triggerVolumes = new OWTriggerVolume[0];
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// This was a stupid hack to stop players getting stuck in the ground and now we have to keep it forever
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spawnGO.transform.position += 4f * spawnGO.transform.up;
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spawnGO.SetActive(true);
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spawnGO.transform.position += spawnGO.transform.TransformDirection(module.playerSpawn.offset ?? Vector3.up * 4f);
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}
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if (module.shipSpawn != null)
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@ -57,7 +55,11 @@ namespace NewHorizons.Builder.General
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ship.transform.rotation = spawnGO.transform.rotation;
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// Move it up a bit more when aligning to surface
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if (module.shipSpawn.alignRadial.GetValueOrDefault())
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if (module.shipSpawn.offset != null)
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{
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ship.transform.position += spawnGO.transform.TransformDirection(module.shipSpawn.offset);
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}
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else if (module.shipSpawn.alignRadial.GetValueOrDefault())
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{
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ship.transform.position += ship.transform.up * 4f;
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}
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17
NewHorizons/External/Modules/SpawnModule.cs
vendored
17
NewHorizons/External/Modules/SpawnModule.cs
vendored
@ -24,7 +24,17 @@ namespace NewHorizons.External.Modules
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[Obsolete("startWithSuit is deprecated. Use playerSpawn.startWithSuit instead")] public bool startWithSuit;
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[JsonObject]
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public class PlayerSpawnPoint : GeneralPropInfo {
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public class SpawnPoint : GeneralPropInfo
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{
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/// <summary>
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/// Offsets the player/ship by this local vector when spawning. Used to prevent spawning in the floor. Optional: defaults to (0, 4, 0).
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/// </summary>
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public MVector3? offset;
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}
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[JsonObject]
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public class PlayerSpawnPoint : SpawnPoint
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{
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/// <summary>
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/// If you spawn on a planet with no oxygen, you probably want to set this to true ;;)
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/// </summary>
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@ -33,10 +43,13 @@ namespace NewHorizons.External.Modules
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/// Whether this planet's spawn point is the one the player will initially spawn at, if multiple spawn points exist.
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/// </summary>
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public bool isDefault;
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}
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[JsonObject]
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public class ShipSpawnPoint : GeneralPropInfo {
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public class ShipSpawnPoint : SpawnPoint
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{
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}
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}
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