JohnCorby
|
245870c2b9
|
set RadialFluidVolume._radius in the size controller
|
2023-01-30 13:48:39 -08:00 |
|
JohnCorby
|
a7560279ef
|
set sector on submerge controller
|
2023-01-30 10:59:52 -08:00 |
|
FreezeDriedMangoes
|
cca1afe034
|
finally switched startS and endS so they're consistent
|
2023-01-29 10:45:17 -05:00 |
|
JohnCorby
|
b0142b6ef8
|
bump version
|
2023-01-28 21:02:33 -08:00 |
|
JohnCorby
|
02f4d085bc
|
set field here too (same bug as detail builder bug)
|
2023-01-28 20:56:40 -08:00 |
|
FreezeDriedMangoes
|
155b7869bb
|
fixed oob error with stranger arcs
|
2023-01-28 23:30:19 -05:00 |
|
FreezeDriedMangoes
|
932b0bf3e8
|
light refactoring
|
2023-01-28 23:19:42 -05:00 |
|
FreezeDriedMangoes
|
d5e771709f
|
more refactoring in NomaiTextArcArranger
|
2023-01-28 23:14:19 -05:00 |
|
FreezeDriedMangoes
|
e7534b7629
|
some refactoring in NomaiTextArcArranger
|
2023-01-28 23:07:30 -05:00 |
|
FreezeDriedMangoes
|
8a1488a4ee
|
consolidated AddChild functions
|
2023-01-28 22:53:42 -05:00 |
|
FreezeDriedMangoes
|
ab966c5f63
|
improved comments and slight refactoring on PlaceOnParentPoint for readability
|
2023-01-28 22:50:39 -05:00 |
|
FreezeDriedMangoes
|
3fa1e867fc
|
organized code into regions and made BuildSpiralGameObject more readable
|
2023-01-28 22:44:17 -05:00 |
|
FreezeDriedMangoes
|
d5770df27d
|
replaced static PlaceChildOnParentPoint with non static PlaceOnParentPoint because that just makes so much more sense
|
2023-01-28 22:43:44 -05:00 |
|
FreezeDriedMangoes
|
4ecfe3d5c9
|
removed commented out code and dead code
|
2023-01-28 19:19:59 -05:00 |
|
FreezeDriedMangoes
|
e9fb9f23f0
|
removed more features that have been moved from MathematicalSpiral to SpiralManipulator
|
2023-01-28 19:14:43 -05:00 |
|
FreezeDriedMangoes
|
40eea158a6
|
removed now unused syncRandomRanges feature
|
2023-01-28 19:07:55 -05:00 |
|
FreezeDriedMangoes
|
8152e78903
|
improved the child spiral profile a lot
|
2023-01-28 19:01:28 -05:00 |
|
FreezeDriedMangoes
|
5460929afc
|
updated child spiral profile
|
2023-01-28 18:51:01 -05:00 |
|
FreezeDriedMangoes
|
9b01f5b053
|
fixed child spiral profile, so now generated child spirals look more like the original base game child spirals
|
2023-01-27 23:15:39 -05:00 |
|
FreezeDriedMangoes
|
73a542cd21
|
found a child spiral to steal the material from and added that to the setup
|
2023-01-27 22:26:13 -05:00 |
|
FreezeDriedMangoes
|
d2cb4edc5c
|
removed temp disable and call to disabled function
|
2023-01-27 21:50:58 -05:00 |
|
FreezeDriedMangoes
|
1f91e2e57b
|
forgot to commit the module change
|
2023-01-27 14:20:46 -05:00 |
|
FreezeDriedMangoes
|
05e4e0a1fa
|
added a property to ArcInfo to allow for easy modification of auto placement results
|
2023-01-27 14:11:28 -05:00 |
|
FreezeDriedMangoes
|
befd23018c
|
removed some commented code, implemented seed-by-file-hash, and readded support for manual spiral placements
|
2023-01-27 14:05:13 -05:00 |
|
FreezeDriedMangoes
|
24f7a9dfc8
|
removed debug code
|
2023-01-27 13:41:31 -05:00 |
|
FreezeDriedMangoes
|
d5480d9781
|
generated spirals now start off in the hidden state, allowing the reveal on translate stuff to work
|
2023-01-27 13:40:06 -05:00 |
|
FreezeDriedMangoes
|
b62db562f0
|
fixed bug with wall text not rotating around its normal properly
|
2023-01-27 13:29:55 -05:00 |
|
FreezeDriedMangoes
|
a13b790145
|
when trying to move a spiral back in bounds, if no solution is found, the spiral is mirrored and then attempted to be put in bounds again - this solves most cases of spirals being stuck out of bounds
|
2023-01-26 23:54:07 -05:00 |
|
FreezeDriedMangoes
|
179b94424c
|
shrunk the bounds a bit to account for whiteboards being crumbly around the edges
|
2023-01-26 23:45:37 -05:00 |
|
FreezeDriedMangoes
|
775554fbe4
|
removed debugging hardcoded rotation
|
2023-01-26 23:39:25 -05:00 |
|
FreezeDriedMangoes
|
275008e15e
|
prevented spirals from repeating the same mirrored status 3 in a row
|
2023-01-26 23:33:20 -05:00 |
|
FreezeDriedMangoes
|
941f971b5a
|
updated the force directed graph code with the latest version from nh-unity
|
2023-01-26 22:28:01 -05:00 |
|
Will Corby
|
c382e90f7f
|
Add water, sand, lava to title screen planets (#495)
## Improvements
- Water, sand, and lava will appear on title screen planets
|
2023-01-23 10:06:58 -08:00 |
|
Nick
|
2dd9b2e995
|
Fix funnels not working on static bodies (#510)
|
2023-01-23 09:14:08 -05:00 |
|
Nick
|
e827399255
|
Merge branch 'dev' into funnel
|
2023-01-23 08:51:23 -05:00 |
|
Nick
|
d42df46a33
|
Only use primary body sector if its a binary focal point
|
2023-01-23 08:48:22 -05:00 |
|
Nick
|
e26ead5985
|
Use a fallback key for rich presence (#508)
|
2023-01-23 08:39:57 -05:00 |
|
Noah Pilarski
|
7ebfd1ebf6
|
use planet sector if no primary body
|
2023-01-23 05:25:18 -05:00 |
|
Will Corby
|
53ea4a055d
|
Fix submerge controller PR (#507)
set a field instead of calling a method because Awake hasnt run yet
|
2023-01-22 14:38:13 -08:00 |
|
JohnCorby
|
e38b8b5319
|
fix
|
2023-01-22 12:59:45 -08:00 |
|
Nick
|
0cecf29799
|
Update TitleSceneHandler.cs
|
2023-01-22 15:07:07 -05:00 |
|
Nick
|
72ac673bcb
|
Fix materials (thanks john)
|
2023-01-22 14:58:39 -05:00 |
|
Noah Pilarski
|
5b48346655
|
Change key to newhorizons
|
2023-01-22 14:52:38 -05:00 |
|
Noah Pilarski
|
a98b2dd2f2
|
Add fallback key to rich presence
|
2023-01-22 14:52:23 -05:00 |
|
Will Corby
|
d6479df127
|
Submerge dark matter (#504)
## Improvements
- Ghost matter from detail props and from HazardVolumes now should be
deactivated when going underwater.
|
2023-01-21 22:57:04 -08:00 |
|
Noah Pilarski
|
28a5188178
|
Add hazard to effect volumes
|
2023-01-22 00:28:59 -05:00 |
|
JohnCorby
|
65519b4563
|
fix
|
2023-01-21 21:28:17 -08:00 |
|
Nick
|
2e19aada53
|
Update HazardVolumeBuilder.cs
|
2023-01-22 00:22:51 -05:00 |
|
JohnCorby
|
a17f0e88dc
|
use layer
|
2023-01-21 21:19:12 -08:00 |
|
Nick
|
4108683515
|
Fix fluid detector
|
2023-01-22 00:15:35 -05:00 |
|