365 Commits

Author SHA1 Message Date
Nick
d66f179eb7 Fix scatterer being off 2022-07-24 21:48:53 -04:00
Nick
9f550a2562 Make vessel computers have collision 2022-07-24 21:41:29 -04:00
Nick
8fda499d62 Change path so that pre-crash comps can have 5 rings 2022-07-24 20:58:41 -04:00
JohnCorby
30cee5db22 use material instead of sharedMaterial 2022-07-24 17:22:19 -07:00
JohnCorby
5b4bcb97ed just use .material instead of new Material 2022-07-24 17:07:01 -07:00
Nick
e916471e19 Fix effect ruleset + fix fog sphere size (shared material bad) 2022-07-24 20:03:47 -04:00
Nick
d3eb516b18 Implement vessel computers #242 2022-07-23 20:56:48 -04:00
Nick
3587424bbb Stop dialogue from breaking entirely if pathToAnimController is invalid 2022-07-21 23:23:04 -04:00
Nick
007ff3fa1b Broke signal propagation before, fixed it 2022-07-21 22:25:46 -04:00
Nick
e9bc02b54d Fix funny NRE 2022-07-21 22:12:27 -04:00
Nick
239b34798f Clean up node builder 2022-07-21 21:58:19 -04:00
Nick
db0997ecbb Small PlanetCreationHandler refactor 2022-07-21 19:50:55 -04:00
Nick
cfed374aa3 Merge branch 'dev' of https://github.com/xen-42/outer-wilds-new-horizons into dev 2022-07-21 19:02:13 -04:00
Nick
4392d914f4 Update NomaiTextBuilder.cs 2022-07-21 19:02:12 -04:00
JohnCorby
02845778bd more typo 2022-07-20 16:21:14 -07:00
JohnCorby
6754dfddae typo 2022-07-20 16:17:47 -07:00
JohnCorby
13b6c18475 remove goofy parenthesis yo mama 2022-07-20 12:11:09 -07:00
JohnCorby
99394fc8fc geysers: ability to disable individual particle systems 2022-07-20 12:08:19 -07:00
Noah Pilarski
93be971d68 Set override 2022-07-19 00:57:58 -04:00
Noah Pilarski
397d9ec4c8 Don't use game's enum 2022-07-18 17:02:01 -04:00
Noah Pilarski
d80305b464 Add audio track property 2022-07-18 16:52:50 -04:00
Noah Pilarski
b5ed5cddc6 Remove (Clone) from name 2022-07-18 15:44:39 -04:00
JohnCorby
b2fb622bbb you want arcInfo != null instead of arcInfo == null 2022-07-18 12:13:58 -07:00
Joshua Thome
84b00e58c9 Replace looked up signal rolloff curve with hard-coded curve 2022-07-17 19:31:48 -05:00
Joshua Thome
24f785a025 Fix signal scope breaking at eye 2022-07-17 18:15:05 -05:00
JohnCorby
c73a393f97 tidy a lil 2022-07-15 14:53:51 -07:00
Noah Pilarski
8bd04d4afc Readd copies of arc prefabs
There are still "dumb" copies of the cairns, computers and etc. So these really don't need to be removed.
2022-07-15 11:09:34 -04:00
FreezeDriedMangoes
bd73c93694 added farfogcolor option to bramble nodes 2022-07-15 09:34:47 -04:00
FreezeDriedMangoes
3988b5d103 added option to force nodes/dimensions to only allow certan exits 2022-07-15 09:25:41 -04:00
JohnCorby
d597d8f200 dont make dumb copies of the arc prefabs 2022-07-14 21:35:29 -07:00
Nick
04c1d7cce0 Fix NRE in NomaiTextBuilder 2022-07-14 20:25:54 -04:00
Nick
5c5b4e0764 Wrap Main.Instance.ModHelper.Events.Unity into Delay 2022-07-13 23:48:43 -04:00
Nick
a70b2489b9 Allow adding custom AudioType
Closes #230, #229, and #118
2022-07-13 23:40:10 -04:00
Nick
79cff0645c Oops. 2022-07-13 22:26:14 -04:00
Nick
4a77631dbe Add SpawnSignal and SpawnDialogue to the API 2022-07-13 22:20:20 -04:00
Nick
2bb3c4e813 Signals are in props now 2022-07-13 21:43:15 -04:00
Nick
88ae09941b Merge branch 'dev' of https://github.com/xen-42/outer-wilds-new-horizons into dev 2022-07-13 20:22:23 -04:00
Nick
0952d90ffa Implement AudioVolume 2022-07-13 20:22:21 -04:00
Nick
5a4f5ac207 Use new audio setting method for signals, unify audioClip and audioFilePath 2022-07-13 20:22:05 -04:00
Noah Pilarski
5e7e4b827a Add try catch for singularity builder 2022-07-13 20:17:24 -04:00
JohnCorby
c9ec50acad use GetComponent instead of GetComponentInChildren 2022-07-13 13:48:43 -07:00
FreezeDriedMangoes
bad6d0f84d small fix for nomai orbs 2022-07-13 08:45:48 -04:00
FreezeDriedMangoes
3abaf1e37a fixed screen fog color when exiting dimensions 2022-07-12 23:27:48 -04:00
FreezeDriedMangoes
134c4e668d removed some noisy commments 2022-07-12 22:59:05 -04:00
FreezeDriedMangoes
11ddbe24ff added effect ruleset to any sector containing a bramble node to support the screen fog effect 2022-07-12 22:58:09 -04:00
JohnCorby
cbec8145d5 default bramble node pos/rot to zero 2022-07-10 16:45:44 -07:00
Nick
21ace3d11a Add comments for why we name TextAssets 2022-07-10 10:58:59 -04:00
Nick
f95e5774d2 Described why onSlidesComplete is left in 2022-07-10 10:40:34 -04:00
Nick
e42f4e8d50 Add onSlidesComplete back in 2022-07-10 10:39:25 -04:00
JohnCorby
6750484f8f JUST CALL SetMindSlideCollection 2022-07-09 23:01:22 -07:00