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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
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Make vessel computers have collision
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@ -214,10 +214,8 @@ namespace NewHorizons.Builder.Props
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}
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case PropModule.NomaiTextInfo.NomaiTextType.PreCrashComputer:
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{
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var computerObject = _preCrashComputerPrefab.InstantiateInactive();
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computerObject.transform.parent = sector?.transform ?? planetGO.transform;
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computerObject.transform.position = planetGO.transform.TransformPoint(info?.position ?? Vector3.zero);
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var computerObject = DetailBuilder.MakeDetail(planetGO, sector, _preCrashComputerPrefab, info.position, MVector3.zero, 1, false);
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computerObject.SetActive(false);
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var up = computerObject.transform.position - planetGO.transform.position;
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if (info.normal != null) up = planetGO.transform.TransformDirection(info.normal);
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@ -234,10 +232,15 @@ namespace NewHorizons.Builder.Props
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computer._nomaiTextAsset.name = Path.GetFileNameWithoutExtension(info.xmlFile);
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AddTranslation(xmlPath);
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// Make sure the computer model is loaded
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StreamingHandler.SetUpStreaming(computerObject, sector);
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computerObject.SetActive(true);
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// All rings are rendered by detail builder so dont do that (have to wait for entries to be set)
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for (var i = computer.GetNumTextBlocks(); i < 5; i++)
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{
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var ring = computer._computerRings[i];
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ring.gameObject.SetActive(false);
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}
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conversationInfoToCorrespondingSpawnedGameObject[info] = computerObject;
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break;
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}
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