4645 Commits

Author SHA1 Message Date
Nick
13792b0fd0 Actually fix the bug 2023-10-19 19:09:29 -04:00
Nick
b45fe49a7c Don't split up across two methods bc john asked to 2023-10-18 17:26:52 -04:00
Nick
0b10c6d0b5 Only kill sun if theres a sun! 2023-10-18 17:22:59 -04:00
Nick
7e2f911811 Put the sun back after 2023-10-18 17:18:56 -04:00
Nick
03af516d3c
1.17.2 (#742)
## Bug fixes
- Fix error spam from supernova handling (Fixes #737)
- Fix stock system not being deleted if the user has no DLC
v1.17.2
2023-10-18 13:12:36 -04:00
Nick
9778ecd7c8 Don't try catch 2023-10-18 12:40:59 -04:00
Nick
58fca35df6 Clean up supernova NRE, fix no-DLC related issues 2023-10-18 02:13:17 -04:00
Nick
0afc676b73
Update "update existing" docs (were outdated) 2023-10-18 01:01:00 -04:00
Nick
69c050e7b1
1.17.1 (#739)
## Bug fixes
- In new systems, banish the sun to the shadow zone to prevent it eating
vision torches. Yummy. Fixes #736
v1.17.1
2023-10-04 15:54:02 -04:00
Nick
467876f327 No good bad fix to vision torches being eaten by the sun 2023-10-03 20:41:19 -04:00
Nick
63b7cd8a9d
1.17.0 (#735)
## Major features
- Updated to Outer Wilds patch 14

## Improvements
- Added Japanese localization. Thanks TRSasasusu!
- Ghost animator components don't always get removed now (except when
they need to be)

## Bug fixes
- Fixed a bug where ParticleFields assumes you have an Atmosphere and
fails to build your planet if you don't
- Reload configs always reload bundles/textures/audio now
- Fixed a bug where fog preview lights were being affected too much by
node scaling (cause of #574)
- Fixed an issue where fog of bramble nodes was being double scaled
(maybe caused by c9ee5ec1ac38a7ad9b5b9c4c7329ec526bf8cace)
- When loading into a custom star system on the first loop, the time
loop will actually start now.

Thanks coderCleric for the Bramble bug fixes
v1.17.0
2023-09-27 18:13:27 -04:00
Nick
002ac651fd Los Pollos Hermanos 2023-09-27 18:09:20 -04:00
Nick
342606bd03
1.17.0 (#734)
## Major features
- Updated to Outer Wilds patch 14

## Improvements
- Added Japanese localization. Thanks TRSasasusu!
- Ghost animator components don't always get removed now (except when
they need to be)

## Bug fixes
- Fixed a bug where ParticleFields assumes you have an Atmosphere and
fails to build your planet if you don't
- Reload configs always reload bundles now
- Fixed a bug where fog preview lights were being affected too much by
node scaling (cause of #574)
- Fixed an issue where fog of bramble nodes was being double scaled
(maybe caused by c9ee5ec1ac38a7ad9b5b9c4c7329ec526bf8cace)
- When loading into a custom star system on the first loop, the time
loop will actually start now.

Thanks coderCleric for the Bramble bug fixes
2023-09-27 18:05:20 -04:00
Nick
9c1741622d
allow ghosts to work in bundles maybe (#731)
<!-- A new module or something else important -->
## Major features
-

<!-- A new parameter added to a module, or API feature -->
## Minor features
-

<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
- Ghost animator components don't always get removed now (except when
they need to be)

<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
- fix bug where ParticleFields assumes you have an Atmosphere and fails
to build your planet if you dont
- Reload configs always reload bundles now
2023-09-27 17:49:51 -04:00
Nick
c1512bf368 Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev 2023-09-27 14:24:35 -04:00
Nick
778e86c1e0 Fix warp requirement checking being inconsistent 2023-09-27 14:24:34 -04:00
Nick
b74b1599b2
Update README.md 2023-09-27 13:23:07 -04:00
Nick
23b41ebf42
Bramble Fixes (#733)
<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
- Fixed a bug where fog preview lights were being affected too much by
node scaling (cause of #574)
- Fixed an issue where fog of bramble nodes was being double scaled
(maybe caused by c9ee5ec1ac38a7ad9b5b9c4c7329ec526bf8cace)

I included a planet folder that adds a little node orbiting DB. That
node should be able to demonstrate the old & new behaviors.

[planets.zip](https://github.com/Outer-Wilds-New-Horizons/new-horizons/files/12629245/planets.zip)
2023-09-27 13:21:20 -04:00
Nick
1dc04d7562 Update to 14, learn launch codes if starting loop 1 in a custom system 2023-09-27 13:19:28 -04:00
coderCleric
a84baacb93 Reverted a weird fog scaling that was messing things up. 2023-09-15 16:42:06 -06:00
coderCleric
c8208fa087 Fix preview fog lights not being in the correct positions 2023-09-15 16:32:34 -06:00
Noah Pilarski
8a2510d1d3
Update japanese.json (#732)
<!-- A new module or something else important -->
## Major features
- Add Japanese translation.
2023-09-15 11:31:24 -04:00
JohnCorby
7beb66606c force clear cache flag for less duplication 2023-09-14 20:47:24 -07:00
orclecle
5d75e64438
Update japanese.json 2023-09-15 12:42:17 +09:00
JohnCorby
d184a28ceb better log 2023-09-14 20:40:46 -07:00
JohnCorby
ba38800450 manully clear system specific caches in reload configs 2023-09-14 19:33:24 -07:00
Nick
d3eff8ce2a Double min height instead 2023-09-11 23:50:09 -04:00
Nick
53d5ce14f5 Merge branch 'ghost-bird' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into ghost-bird 2023-09-11 23:49:12 -04:00
Nick
588306f936 Change default particle height to not NRE probably 2023-09-11 23:49:03 -04:00
JohnCorby
900c7333a8 move around code, more comment 2023-09-11 20:20:25 -07:00
Nick
84c3655a32 Maybe fix ghost bird 2023-09-11 22:42:08 -04:00
Will Corby
3b1f67331e
Obsolete pulsars (#730)
## Bug fixes
- Pulsar's are obsolete now because NH is done. Backwards compat will
leave them as neutron stars.
2023-09-07 22:19:59 -07:00
Ben C
806fe9ded2 Updated Schemas 2023-09-08 05:18:39 +00:00
Nick
4ae5ec17b1 Obsolete pulsars 2023-09-08 01:16:15 -04:00
Will Corby
939d427774
1.16.4 (#724)
## Bug fixes
- Log an error when trying to orbit a body that doesn't have a gravity
volume.
- QuantumGroups of type "states" no longer ignore probe snapshots taken
of them (resolves #598)
- Unnamed Mystery is now playable again (oops sorry cigtu)
v1.16.4
2023-09-07 20:29:45 -07:00
Will Corby
a56c927110
Quantum update bc someone finally asked for it (#725)
<!-- A new module or something else important -->
## Major features
-

<!-- A new parameter added to a module, or API feature -->
## Minor features
-

<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
-

<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
- QuantumGroups of type "states" no longer ignore probe snapshots taken of them (resolves #598)
2023-09-07 20:16:26 -07:00
JohnCorby
8a03d5e326 Merge remote-tracking branch 'origin/quantum-update-bc-someone-finally-asked-for-it' into quantum-update-bc-someone-finally-asked-for-it 2023-09-07 15:13:14 -07:00
JohnCorby
4877af788a doc 2023-09-07 15:12:29 -07:00
Ben C
d49ffeb5b4 Updated Schemas 2023-09-07 22:06:41 +00:00
JohnCorby
12a114d4a0 revert "remove pulsar" else it explodes 2023-09-07 15:04:23 -07:00
JohnCorby
47f2c083b7 doc 2023-09-06 16:24:33 -07:00
JohnCorby
d0ba74f4cd undo that GeneralPropBuilder rename i made a while ago cuz its dumb 2023-09-03 15:30:23 -07:00
JohnCorby
110fa46712 typo 2023-09-03 15:27:18 -07:00
JohnCorby
ee18a39ea1 better comment 2023-09-03 14:59:00 -07:00
JohnCorby
76a196a457 lots of comments 2023-09-03 14:48:42 -07:00
JohnCorby
2f1bd1d347 Merge remote-tracking branch 'origin/dev' into quantum-update-bc-someone-finally-asked-for-it 2023-09-03 14:20:48 -07:00
JohnCorby
7343d52307 this doenst do anything 2023-09-03 14:20:43 -07:00
Noah Pilarski
48aa1f1575
Kill Failed Validation Enum Member (#726)
Idk clay asked me to
2023-09-01 19:25:48 -04:00
Ben C
68b67b0cbf Updated Schemas 2023-09-01 16:28:19 +00:00
Ben C
30771a1eb5 Ok wrong def 2023-09-01 12:26:01 -04:00