## Major features
- Updated to Outer Wilds patch 14

## Improvements
- Added Japanese localization. Thanks TRSasasusu!
- Ghost animator components don't always get removed now (except when
they need to be)

## Bug fixes
- Fixed a bug where ParticleFields assumes you have an Atmosphere and
fails to build your planet if you don't
- Reload configs always reload bundles/textures/audio now
- Fixed a bug where fog preview lights were being affected too much by
node scaling (cause of #574)
- Fixed an issue where fog of bramble nodes was being double scaled
(maybe caused by c9ee5ec1ac38a7ad9b5b9c4c7329ec526bf8cace)
- When loading into a custom star system on the first loop, the time
loop will actually start now.

Thanks coderCleric for the Bramble bug fixes
This commit is contained in:
Nick 2023-09-27 18:13:27 -04:00 committed by GitHub
commit 63b7cd8a9d
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -575,7 +575,9 @@ namespace NewHorizons
// ShipWarpController will handle the invulnerability otherwise
if (!shouldWarpInFromShip)
{
Delay.FireOnNextUpdate(() => InvulnerabilityHandler.MakeInvulnerable(false));
}
Locator.GetPlayerBody().gameObject.AddComponent<DebugRaycaster>();
Locator.GetPlayerBody().gameObject.AddComponent<DebugPropPlacer>();