Nick
6596c7ce3a
Optimizations ( #710 )
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<!-- A new module or something else important -->
## Major features
-
<!-- A new parameter added to a module, or API feature -->
## Minor features
-
<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
- Cached more stuff to improve loading times. Implements #683
- Cleaned up how planets are destroyed. Should make load screens faster.
Implements #573
<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
- Fixes Bramble colours at a distance. Fixes #372
2023-08-26 02:16:38 -04:00
Nick
84654724a6
Fix goofy stuff
2023-08-25 22:40:44 -04:00
Nick
601acecbb2
Just call it clear cache sure
2023-08-25 22:30:51 -04:00
Noah Pilarski
d1072e10cb
Particle/Vection Fields ( #665 )
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<!-- A new module or something else important -->
## Major features
- New `ParticleFields` module. Add particles to your planet (ex: leaves,
rain, snow, fireflies, and more). Resolves #219
<!-- A new parameter added to a module, or API feature -->
## Minor features
-
<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
-
<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
-
2023-08-24 16:32:46 -04:00
Noah Pilarski
ca7e0f25e7
rename to Particle Fields
2023-08-24 16:28:56 -04:00
Nick
588995bb9b
Only clear asset bundle cache when changing star system
2023-08-24 13:00:11 -04:00
Nick
eef5323869
Cache root objects
2023-08-24 12:45:25 -04:00
Nick
d284380f9e
Gravity cannon computer will write the planet the Shuttle starts on
2023-08-04 23:48:11 -04:00
Nick
56c463fbee
Fix gravity cannon orb
2023-07-22 13:57:37 -04:00
Noah Pilarski
71240150b2
Vection fields ( #219 )
2023-07-22 08:46:38 -04:00
Nick
f05e2be30a
Clear all coroutines/delays on scene unload
2023-07-18 00:49:47 -04:00
Nick
6c3c47b011
Fixes spawn death, messes up rigidbodies sometimes
2023-07-15 16:39:19 -04:00
JohnCorby
bdac8c8924
fix ConvertToOW for enums
2023-06-05 18:11:54 -07:00
Ben C
f3fd47dfb7
Revert "ImageUtilities.cs: remove back compat thing as no released mod uses it"
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This reverts commit 14c03c49b292d95714ab7f0630003f35a189f3c7.
2023-05-07 16:24:30 -04:00
Nick
1a19a7418c
Create a method for getting the keys
2023-04-24 23:04:37 -04:00
JohnCorby
065dc6cfff
oops
2023-04-24 19:31:07 -07:00
JohnCorby
fd197bf9bd
combine 2 caches into 1
2023-04-24 19:30:09 -07:00
JohnCorby
ca0c93177f
oops
2023-04-24 19:12:32 -07:00
JohnCorby
b19478d7e7
remove mods path from key
2023-04-24 19:11:00 -07:00
JohnCorby
f57ca63f71
cache generated textures
2023-04-24 18:13:25 -07:00
JohnCorby
36f50581d2
better name for ambient light cubemap
2023-04-24 17:40:11 -07:00
JohnCorby
14c03c49b2
ImageUtilities.cs: remove back compat thing as no released mod uses it
2023-04-24 14:52:56 -07:00
JohnCorby
8b9d5bea9d
typo
2023-04-23 18:26:35 -07:00
JohnCorby
9616a1aca4
switch to simpler rotation shader
2023-04-23 16:14:48 -07:00
JohnCorby
5ba8a4241b
Merge branch 'dev' into triplanar-heightmap
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# Conflicts:
# NewHorizons/Builder/Props/ScatterBuilder.cs
2023-04-22 14:43:08 -07:00
Nick
639a7b3ca6
Merge branch 'better-comets' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into better-comets
2023-04-22 16:12:12 -04:00
Nick
942a37df2a
im insano mode
2023-04-22 16:11:55 -04:00
JohnCorby
dfc751e20c
move ring shape back to components
2023-04-22 13:11:38 -07:00
Nick
4bac76b0bb
Merge branch 'dev' into better-comets
2023-04-22 15:53:09 -04:00
JohnCorby
cfd1fda28e
CoordinateUtilities.cs: match shader jank
2023-04-21 19:49:13 -07:00
JohnCorby
04ccd8c883
ImageUtilities.cs: linear texture support
2023-04-20 18:56:59 -07:00
Nick
031ad5266c
Added AudioSourceInfo as a new prop, refactors signals
2023-03-26 22:39:29 -04:00
Nick
944ba3fde3
Add colours and fix orientation
2023-03-26 00:56:26 -04:00
Nick
d81dde6ea0
Try and fail to make the tails move right
2023-03-26 00:19:36 -04:00
Nick
64e2e3ce19
Rearrange components, add comet tail controller
2023-03-25 22:11:05 -04:00
Nick
219002bad8
Namespace issues
2023-03-25 15:21:07 -04:00
Nick
b20c59e860
MORE REARRANGE!!!!!
2023-03-25 15:15:24 -04:00
Nick
9b18438760
Rename serialized types
2023-03-25 14:50:07 -04:00
Nick
ce7ef3ee93
Split up more volumes, move FluidType enum
2023-03-25 14:09:54 -04:00
Nick
3cede76bed
Remove all unused usings
2023-03-25 13:51:15 -04:00
Nick
85797df25c
Big reorganize
2023-03-25 13:44:31 -04:00
Nick
c21f15ac22
Add backwards compat to Evacuation
2023-03-25 11:35:47 -04:00
Nick
7179388094
Merge branch 'dev' into warp-pads
2023-03-22 22:38:21 -04:00
Nick
4a14101ba1
Implement warp pads
2023-03-22 00:07:53 -04:00
JohnCorby
b495b1ea2a
one of the layers has a space in it >:(
2023-03-21 17:33:15 -07:00
JohnCorby
0cfe62dda5
rename LayerUtilities to Layer
2023-03-21 17:27:07 -07:00
Joshua Thome
80c576bd01
alignRadial migration plus cleanup of translator text normal handling
2023-03-20 22:31:21 -05:00
Nick
8a30017c8a
Move more stuff
2023-03-18 18:24:22 -04:00
Nick
851b4608c2
Use layer util
2023-03-18 16:48:31 -04:00
Nick
7a2d3cc893
Make a static class for layers
2023-03-18 16:28:44 -04:00