Optimizations (#710)

<!-- A new module or something else important -->
## Major features
-

<!-- A new parameter added to a module, or API feature -->
## Minor features
-

<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
- Cached more stuff to improve loading times. Implements #683 
- Cleaned up how planets are destroyed. Should make load screens faster.
Implements #573

<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
- Fixes Bramble colours at a distance. Fixes #372
This commit is contained in:
Nick 2023-08-26 02:16:38 -04:00 committed by GitHub
commit 6596c7ce3a
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GPG Key ID: 4AEE18F83AFDEB23
12 changed files with 300 additions and 223 deletions

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@ -41,7 +41,9 @@ namespace NewHorizons.Builder.Props.Audio
Initialized = true;
SceneManager.sceneUnloaded -= OnSceneUnloaded;
SceneManager.sceneUnloaded += OnSceneUnloaded;
Main.Instance.OnStarSystemLoaded.RemoveListener(OnStarSystemLoaded);
Main.Instance.OnStarSystemLoaded.AddListener(OnStarSystemLoaded);
}

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@ -260,9 +260,17 @@ namespace NewHorizons.Builder.Props
// Default size is 70
var fog = brambleNode.FindChild("Effects/InnerWarpFogSphere");
fog.transform.localScale = Vector3.one * config.scale * 70f;
var fogMaterial = fog.GetComponent<MeshRenderer>().material;
fogMaterial.SetFloat("_Radius", fogMaterial.GetFloat("_Radius") * config.scale);
fogMaterial.SetFloat("_Density", fogMaterial.GetFloat("_Density") / config.scale);
// Copy shared material to not be shared
var fogRenderer = fog.GetComponent<MeshRenderer>();
fogRenderer.material = new Material(fogRenderer.sharedMaterial);
fogRenderer.material.SetFloat("_Radius", fogRenderer.material.GetFloat("_Radius") * config.scale);
fogRenderer.material.SetFloat("_Density", fogRenderer.material.GetFloat("_Density") / config.scale);
// Fixes bramble nodes being a weird colour until you approach the first time #372
if (config.fogTint != null)
{
fog.GetComponent<OWRenderer>().SetColor(config.fogTint.ToColor());
}
}
// Set colors
@ -393,7 +401,8 @@ namespace NewHorizons.Builder.Props
}
}
StreamingHandler.SetUpStreaming(brambleNode, sector);
// If the outer fog warp volume is null we're exposed to the solar system so treat it as a keepLoaded type prop
StreamingHandler.SetUpStreaming(brambleNode, outerFogWarpVolume == null ? null : sector);
// Done!
brambleNode.SetActive(true);

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@ -631,6 +631,12 @@ namespace NewHorizons.Builder.Props.TranslatorText
XmlDocument xmlDocument = new XmlDocument();
xmlDocument.LoadXml(xmlPath);
XmlNode rootNode = xmlDocument.SelectSingleNode("NomaiObject");
if (rootNode == null)
{
NHLogger.LogError($"Couldn't find NomaiObject in [{xmlPath}]");
return dict;
}
foreach (object obj in rootNode.SelectNodes("TextBlock"))
{

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@ -158,8 +158,20 @@ namespace NewHorizons.Handlers
}
catch (Exception)
{
if (body?.Config?.name == null) NHLogger.LogError($"How is there no name for {body}");
else existingPlanet = SearchUtilities.Find(body.Config.name.Replace(" ", "") + "_Body", false);
if (body?.Config?.name == null)
{
NHLogger.LogError($"How is there no name for {body}");
}
else
{
existingPlanet = SearchUtilities.Find(body.Config.name.Replace(" ", "") + "_Body", false);
}
}
if (existingPlanet == null && body.Config.destroy)
{
NHLogger.LogError($"{body.Config.name} was meant to be destroyed, but was not found");
return false;
}
if (existingPlanet != null)
@ -169,8 +181,14 @@ namespace NewHorizons.Handlers
if (body.Config.destroy)
{
var ao = existingPlanet.GetComponent<AstroObject>();
if (ao != null) Delay.FireInNUpdates(() => PlanetDestructionHandler.RemoveBody(ao), 2);
else Delay.FireInNUpdates(() => PlanetDestructionHandler.DisableBody(existingPlanet, false), 2);
if (ao != null)
{
Delay.FireInNUpdates(() => PlanetDestructionHandler.DisableAstroObject(ao), 2);
}
else
{
Delay.FireInNUpdates(() => PlanetDestructionHandler.DisableGameObject(existingPlanet), 2);
}
}
else if (body.Config.isQuantumState)
{

View File

@ -12,48 +12,9 @@ namespace NewHorizons.Handlers
{
public static class PlanetDestructionHandler
{
private static readonly string[] _solarSystemBodies = new string[]
{
"Ash Twin",
"Attlerock",
"Brittle Hollow",
"Dark Bramble",
"DreamWorld",
"Ember Twin",
"Giant's Deep",
"Hollow's Lantern",
"Interloper",
"Map Satellite",
"Orbital Probe Cannon",
"Quantum Moon",
"RingWorld",
"Sun",
"Sun Station",
"Timber Hearth",
"White Hole"
};
private static readonly string[] _eyeOfTheUniverseBodies = new string[]
{
"Eye Of The Universe",
"Vessel"
};
private static readonly string[] _suspendBlacklist = new string[]
{
"Player_Body",
"Ship_Body"
};
public static readonly string[] _suspendBlacklist = new string[] { "Player_Body", "Probe_Body", "Ship_Body" };
public static void RemoveStockPlanets()
{
if (Main.Instance.CurrentStarSystem == "EyeOfTheUniverse")
RemoveEyeOfTheUniverse();
else
RemoveSolarSystem();
}
public static void RemoveSolarSystem()
{
// Adapted from EOTS thanks corby
var toDisable = new List<GameObject>();
@ -61,7 +22,7 @@ namespace NewHorizons.Handlers
// Collect all rigid bodies and proxies
foreach (var rigidbody in CenterOfTheUniverse.s_rigidbodies)
{
if (rigidbody.name is not ("Player_Body" or "Probe_Body" or "Ship_Body"))
if (!_suspendBlacklist.Contains(rigidbody.name))
{
toDisable.Add(rigidbody.gameObject);
}
@ -83,32 +44,19 @@ namespace NewHorizons.Handlers
}
GameObject.FindObjectOfType<SunProxy>().gameObject.SetActive(false);
// force call update here to make it switch to an active star. idk why we didnt have to do this before
SunLightEffectsController.Instance.Update();
// Since we didn't call RemoveBody on the Stranger have to call this here
StrangerRemoved();
if (Main.Instance.CurrentStarSystem != "EyeOfTheUniverse")
{
// Since we didn't call RemoveBody on the all planets there are some we have to call here
StrangerRemoved();
TimberHearthRemoved();
GiantsDeepRemoved();
SunRemoved();
}
// Don't forget to fix THE WARP BUG
DisableBody(SearchUtilities.Find("StreamingGroup_TH"), true);
}, 2); // Have to wait or shit goes wild
foreach (var streamingAssetBundle in StreamingManager.s_activeBundles)
{
//streamingAssetBundle.Unload();
}
}
public static void RemoveEyeOfTheUniverse()
{
foreach (var name in _eyeOfTheUniverseBodies)
{
var ao = AstroObjectLocator.GetAstroObject(name);
if (ao != null) Delay.FireInNUpdates(() => RemoveBody(ao, false), 2);
else NHLogger.LogError($"Couldn't find [{name}]");
}
}
#region Planet specific removals
public static void StrangerRemoved()
{
CloakHandler.FlagStrangerDisabled = true;
@ -119,101 +67,122 @@ namespace NewHorizons.Handlers
}
}
public static void RemoveBody(AstroObject ao, bool delete = false, List<AstroObject> toDestroy = null)
private static void SunRemoved()
{
NHLogger.LogVerbose($"Removing [{ao.name}]");
var sun = SearchUtilities.Find("Sun_Body").GetComponent<AstroObject>();
if (ao.GetAstroObjectName() == AstroObject.Name.RingWorld)
var starController = sun.gameObject.GetComponent<StarController>();
SunLightEffectsController.RemoveStar(starController);
SunLightEffectsController.RemoveStarLight(sun.transform.Find("Sector_SUN/Effects_SUN/SunLight").GetComponent<Light>());
UnityEngine.Object.Destroy(starController);
var audio = sun.GetComponentInChildren<SunSurfaceAudioController>();
UnityEngine.Object.Destroy(audio);
foreach (var owAudioSource in sun.GetComponentsInChildren<OWAudioSource>())
{
StrangerRemoved();
owAudioSource.Stop();
UnityEngine.Object.Destroy(owAudioSource);
}
foreach (var audioSource in sun.GetComponentsInChildren<AudioSource>())
{
audioSource.Stop();
UnityEngine.Object.Destroy(audioSource);
}
foreach (var sunProxy in UnityEngine.Object.FindObjectsOfType<SunProxy>())
{
NHLogger.LogVerbose($"Destroying SunProxy {sunProxy.gameObject.name}");
UnityEngine.Object.Destroy(sunProxy.gameObject);
}
// Stop the sun from breaking stuff when the supernova gets triggered
GlobalMessenger.RemoveListener("TriggerSupernova", sun.GetComponent<SunController>().OnTriggerSupernova);
// Just to be safe
SunLightEffectsController.Instance.Update();
}
private static void TimberHearthRemoved()
{
// Always just fucking kill this one to stop THE WARP BUG!!!
GameObject.Destroy(SearchUtilities.Find("StreamingGroup_TH").gameObject);
var timberHearth = SearchUtilities.Find("TimberHearth_Body");
foreach (var obj in timberHearth.GetComponentsInChildren<DayNightTracker>())
{
GameObject.Destroy(obj.gameObject);
}
foreach (var obj in timberHearth.GetComponentsInChildren<VillageMusicVolume>())
{
GameObject.Destroy(obj.gameObject);
}
}
private static void GiantsDeepRemoved()
{
foreach (var jelly in UnityEngine.Object.FindObjectsOfType<JellyfishController>())
{
if (jelly.GetSector().GetRootSector().GetName() == Sector.Name.GiantsDeep)
{
DisableGameObject(jelly.gameObject);
}
}
}
#endregion
public static void DisableAstroObject(AstroObject ao, List<AstroObject> toDisable = null)
{
if (ao.gameObject == null || !ao.gameObject.activeInHierarchy)
{
NHLogger.LogVerbose($"[{ao.name}] was already removed");
NHLogger.LogVerbose($"[{ao?.name}] was already removed");
return;
}
if (toDestroy == null) toDestroy = new List<AstroObject>();
NHLogger.LogVerbose($"Removing [{ao.name}]");
if (toDestroy.Contains(ao))
toDisable ??= new List<AstroObject>();
if (toDisable.Contains(ao))
{
NHLogger.LogVerbose($"Possible infinite recursion in RemoveBody: {ao.name} might be it's own primary body?");
return;
}
toDestroy.Add(ao);
toDisable.Add(ao);
try
{
switch(ao._name)
{
case AstroObject.Name.BrittleHollow:
RemoveBody(AstroObjectLocator.GetAstroObject(AstroObject.Name.WhiteHole.ToString()), delete, toDestroy);
DisableAstroObject(AstroObjectLocator.GetAstroObject(AstroObject.Name.WhiteHole.ToString()), toDisable);
// Might prevent leftover fragments from existing
// Might also prevent people from using their own detachable fragments however
foreach(var fragment in UnityEngine.Object.FindObjectsOfType<DetachableFragment>())
{
DisableBody(fragment.gameObject, delete);
DisableGameObject(fragment.gameObject);
}
break;
case AstroObject.Name.CaveTwin:
case AstroObject.Name.TowerTwin:
DisableBody(SearchUtilities.Find("FocalBody"), delete);
DisableBody(SearchUtilities.Find("SandFunnel_Body", false), delete);
DisableGameObject(SearchUtilities.Find("FocalBody"));
DisableGameObject(SearchUtilities.Find("SandFunnel_Body", false));
break;
case AstroObject.Name.GiantsDeep:
// Might prevent leftover jellyfish from existing
// Might also prevent people from using their own jellyfish however
foreach (var jelly in UnityEngine.Object.FindObjectsOfType<JellyfishController>())
{
DisableBody(jelly.gameObject, delete);
}
// Else it will re-eanble the pieces
// ao.GetComponent<OrbitalProbeLaunchController>()._realDebrisSectorProxies = null;
GiantsDeepRemoved();
break;
case AstroObject.Name.TimberHearth:
// Always just fucking kill this one to stop THE WARP BUG!!!
DisableBody(SearchUtilities.Find("StreamingGroup_TH"), true);
foreach (var obj in UnityEngine.Object.FindObjectsOfType<DayNightTracker>())
{
DisableBody(obj.gameObject, true);
}
foreach (var obj in UnityEngine.Object.FindObjectsOfType<VillageMusicVolume>())
{
DisableBody(obj.gameObject, true);
}
TimberHearthRemoved();
break;
case AstroObject.Name.Sun:
var starController = ao.gameObject.GetComponent<StarController>();
SunLightEffectsController.RemoveStar(starController);
SunLightEffectsController.RemoveStarLight(ao.transform.Find("Sector_SUN/Effects_SUN/SunLight").GetComponent<Light>());
UnityEngine.Object.Destroy(starController);
var audio = ao.GetComponentInChildren<SunSurfaceAudioController>();
UnityEngine.Object.Destroy(audio);
foreach (var owAudioSource in ao.GetComponentsInChildren<OWAudioSource>())
{
owAudioSource.Stop();
UnityEngine.Object.Destroy(owAudioSource);
}
foreach (var audioSource in ao.GetComponentsInChildren<AudioSource>())
{
audioSource.Stop();
UnityEngine.Object.Destroy(audioSource);
}
foreach (var sunProxy in UnityEngine.Object.FindObjectsOfType<SunProxy>())
{
NHLogger.LogVerbose($"Destroying SunProxy {sunProxy.gameObject.name}");
UnityEngine.Object.Destroy(sunProxy.gameObject);
}
// Stop the sun from breaking stuff when the supernova gets triggered
GlobalMessenger.RemoveListener("TriggerSupernova", ao.GetComponent<SunController>().OnTriggerSupernova);
SunRemoved();
break;
case AstroObject.Name.RingWorld:
StrangerRemoved();
break;
}
@ -230,8 +199,14 @@ namespace NewHorizons.Handlers
// Some children might be astro objects and as such can have children of their own
var childAO = child.GetComponent<AstroObject>();
if (childAO != null) RemoveBody(childAO, false, toDestroy);
else DisableBody(child, true);
if (childAO != null)
{
DisableAstroObject(childAO, toDisable);
}
else
{
DisableGameObject(child);
}
}
// Always delete moons
@ -239,7 +214,7 @@ namespace NewHorizons.Handlers
{
if (obj == null) continue;
RemoveBody(obj.GetComponent<AstroObject>(), false, toDestroy);
DisableAstroObject(obj.GetComponent<AstroObject>(), toDisable);
}
}
catch (Exception e)
@ -247,36 +222,8 @@ namespace NewHorizons.Handlers
NHLogger.LogError($"Exception thrown when trying to delete bodies related to [{ao.name}]:\n{e}");
}
// Deal with proxies
foreach (var p in UnityEngine.Object.FindObjectsOfType<ProxyOrbiter>())
{
if (p._originalBody == ao.gameObject)
{
DisableBody(p.gameObject, true);
break;
}
}
RemoveProxy(ao.name.Replace("_Body", ""));
Delay.RunWhen(() => Main.IsSystemReady, () => DisableBody(ao.gameObject, delete));
foreach (ProxyBody proxy in UnityEngine.Object.FindObjectsOfType<ProxyBody>())
{
if (proxy?._realObjectTransform?.gameObject == ao.gameObject)
{
UnityEngine.Object.Destroy(proxy.gameObject);
}
}
}
public static void RemoveAllProxies()
{
UnityEngine.Object.Destroy(UnityEngine.Object.FindObjectOfType<DistantProxyManager>().gameObject);
foreach (var name in _solarSystemBodies)
{
RemoveProxy(name.Replace(" ", "").Replace("'", ""));
}
DisableGameObject(ao.gameObject);
RemoveProxy(ao);
}
private static bool CanSuspend(OWRigidbody rigidbody, string name)
@ -286,7 +233,7 @@ namespace NewHorizons.Handlers
return CanSuspend(rigidbody._origParentBody, name);
}
internal static void DisableBody(GameObject go, bool delete)
internal static void DisableGameObject(GameObject go)
{
if (go == null) return;
@ -317,33 +264,18 @@ namespace NewHorizons.Handlers
}
}
if (delete)
go.SetActive(false);
var ol = go.GetComponentInChildren<OrbitLine>();
if (ol)
{
UnityEngine.Object.Destroy(go);
}
else
{
go.SetActive(false);
var ol = go.GetComponentInChildren<OrbitLine>();
if (ol)
{
ol.enabled = false;
}
ol.enabled = false;
}
}
private static void RemoveProxy(string name)
private static void RemoveProxy(AstroObject ao)
{
if (name.Equals("TowerTwin")) name = "AshTwin";
if (name.Equals("CaveTwin")) name = "EmberTwin";
var distantProxy = SearchUtilities.Find(name + "_DistantProxy", false);
var distantProxyClone = SearchUtilities.Find(name + "_DistantProxy(Clone)", false);
if (distantProxy != null) UnityEngine.Object.Destroy(distantProxy.gameObject);
if (distantProxyClone != null) UnityEngine.Object.Destroy(distantProxyClone.gameObject);
if (distantProxy == null && distantProxyClone == null)
NHLogger.LogVerbose($"Couldn't find proxy for {name}");
ProxyHandler.GetVanillaProxyBody(ao.transform)?.gameObject?.SetActive(false);
ProxyHandler.GetVanillaProxyOrbiter(ao.transform)?.gameObject?.SetActive(false);
}
}
}

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@ -1,11 +1,21 @@
using NewHorizons.Components;
using System.Collections.Generic;
using UnityEngine;
namespace NewHorizons.Handlers
{
public static class ProxyHandler
{
private static List<NHProxy> _proxies = new List<NHProxy>();
private static List<NHProxy> _proxies = new();
private static Dictionary<Transform, ProxyBody> _vanillaProxyBody = new();
private static Dictionary<Transform, ProxyOrbiter> _vanillaProxyOrbiter = new();
public static void ClearCache()
{
_proxies.Clear();
_vanillaProxyBody.Clear();
_vanillaProxyOrbiter.Clear();
}
public static NHProxy GetProxy(string astroName)
{
@ -17,6 +27,48 @@ namespace NewHorizons.Handlers
return null;
}
public static void RegisterVanillaProxyBody(ProxyBody proxy)
{
if (proxy.realObjectTransform != null)
{
_vanillaProxyBody.Add(proxy.realObjectTransform, proxy);
}
}
public static ProxyBody GetVanillaProxyBody(Transform t)
{
if (_vanillaProxyBody.TryGetValue(t, out ProxyBody proxy))
{
return proxy;
}
else
{
return null;
}
}
public static void RegisterVanillaProxyOrbiter(ProxyOrbiter proxy)
{
// The _originalBody is the moon
// For _originalPlanetBody, that game object will also have a ProxyBody on it so it'd be counted via the other cache
if (proxy._originalBody != null)
{
_vanillaProxyOrbiter.Add(proxy._originalBody, proxy);
}
}
public static ProxyOrbiter GetVanillaProxyOrbiter(Transform t)
{
if (_vanillaProxyOrbiter.TryGetValue(t, out ProxyOrbiter proxy))
{
return proxy;
}
else
{
return null;
}
}
public static void RegisterProxy(NHProxy proxy)
{
_proxies.SafeAdd(proxy);

View File

@ -58,8 +58,27 @@ namespace NewHorizons
public static bool IsSystemReady { get; private set; }
public string DefaultStarSystem => SystemDict.ContainsKey(_defaultSystemOverride) ? _defaultSystemOverride : _defaultStarSystem;
public string CurrentStarSystem => _currentStarSystem;
public bool TimeLoopEnabled => SystemDict[CurrentStarSystem]?.Config?.enableTimeLoop ?? true;
public string CurrentStarSystem
{
get
{
return _currentStarSystem;
}
set
{
// Prevent invalid values
if (value != "SolarSystem" && value != "EyeOfTheUniverse" && !SystemDict.ContainsKey(value) && !BodyDict.ContainsKey(value))
{
NHLogger.LogError($"System \"{value}\" does not exist!");
_currentStarSystem = DefaultStarSystem;
}
_currentStarSystem = value;
}
}
private string _currentStarSystem;
private string _previousStarSystem;
public bool TimeLoopEnabled => CurrentStarSystem == null || (SystemDict[CurrentStarSystem]?.Config?.enableTimeLoop ?? true);
public bool IsWarpingFromShip { get; private set; } = false;
public bool IsWarpingFromVessel { get; private set; } = false;
public bool IsWarpingBackToEye { get; internal set; } = false;
@ -72,7 +91,7 @@ namespace NewHorizons
public static bool HasWarpDrive { get; private set; } = false;
private string _defaultStarSystem = "SolarSystem";
internal string _currentStarSystem = "SolarSystem";
private bool _firstLoad = true;
private bool _playerAwake;
@ -259,11 +278,20 @@ namespace NewHorizons
private void OnSceneUnloaded(Scene scene)
{
// Caches of GameObjects must always be cleared
SearchUtilities.ClearCache();
ImageUtilities.ClearCache();
AudioUtilities.ClearCache();
AssetBundleUtilities.ClearCache();
EnumUtilities.ClearCache();
ProxyHandler.ClearCache();
// Caches of other assets only have to be cleared if we changed star systems
if (CurrentStarSystem != _previousStarSystem)
{
NHLogger.Log($"Changing star system from {_previousStarSystem} to {CurrentStarSystem} - Clearing system-specific caches!");
ImageUtilities.ClearCache();
AudioUtilities.ClearCache();
AssetBundleUtilities.ClearCache();
EnumUtilities.ClearCache();
}
IsSystemReady = false;
}
@ -329,7 +357,7 @@ namespace NewHorizons
if (isEyeOfTheUniverse)
{
_currentStarSystem = "EyeOfTheUniverse";
CurrentStarSystem = "EyeOfTheUniverse";
}
else if (IsWarpingBackToEye)
{
@ -340,14 +368,8 @@ namespace NewHorizons
return;
}
if (!SystemDict.ContainsKey(_currentStarSystem) || !BodyDict.ContainsKey(_currentStarSystem))
{
NHLogger.LogError($"System \"{_currentStarSystem}\" does not exist!");
_currentStarSystem = DefaultStarSystem;
}
// Set time loop stuff if its enabled and if we're warping to a new place
if (IsChangingStarSystem && (SystemDict[_currentStarSystem].Config.enableTimeLoop || _currentStarSystem == "SolarSystem") && SecondsElapsedInLoop > 0f)
if (IsChangingStarSystem && (SystemDict[CurrentStarSystem].Config.enableTimeLoop || CurrentStarSystem == "SolarSystem") && SecondsElapsedInLoop > 0f)
{
TimeLoopUtilities.SetSecondsElapsed(SecondsElapsedInLoop);
// Prevent the OPC from firing
@ -362,7 +384,7 @@ namespace NewHorizons
launchController.enabled = false;
}
var nomaiProbe = SearchUtilities.Find("NomaiProbe_Body");
if (nomaiProbe != null) nomaiProbe.gameObject.SetActive(false);
nomaiProbe?.gameObject.SetActive(false);
}
// Reset this
@ -554,6 +576,10 @@ namespace NewHorizons
{
ResetCurrentStarSystem();
}
// We only check previous when the scene unloads, and at that point current should be updated to the new system
NHLogger.LogVerbose($"Set the previous system to {CurrentStarSystem}");
_previousStarSystem = CurrentStarSystem;
}
// Had a bunch of separate unity things firing stuff when the system is ready so I moved it all to here
@ -603,7 +629,7 @@ namespace NewHorizons
if (starSystemName != "SolarSystem")
{
SetDefaultSystem(starSystemName);
_currentStarSystem = DefaultStarSystem;
CurrentStarSystem = DefaultStarSystem;
}
}
@ -820,7 +846,7 @@ namespace NewHorizons
// If we're just on the title screen set the system for later
if (LoadManager.GetCurrentScene() == OWScene.TitleScreen)
{
_currentStarSystem = newStarSystem;
CurrentStarSystem = newStarSystem;
IsWarpingFromShip = warp;
IsWarpingFromVessel = vessel;
DidWarpFromVessel = false;
@ -864,13 +890,13 @@ namespace NewHorizons
{
PlayerData.SaveEyeCompletion(); // So that the title screen doesn't keep warping you back to eye
if (SystemDict[_currentStarSystem].Config.enableTimeLoop) SecondsElapsedInLoop = TimeLoop.GetSecondsElapsed();
if (SystemDict[CurrentStarSystem].Config.enableTimeLoop) SecondsElapsedInLoop = TimeLoop.GetSecondsElapsed();
else SecondsElapsedInLoop = -1;
sceneToLoad = OWScene.SolarSystem;
}
_currentStarSystem = newStarSystem;
CurrentStarSystem = newStarSystem;
// Freeze player inputs
OWInput.ChangeInputMode(InputMode.None);
@ -890,7 +916,7 @@ namespace NewHorizons
// We reset the solar system on death
if (!IsChangingStarSystem)
{
if (SystemDict[_currentStarSystem].Config.respawnHere) return;
if (SystemDict[CurrentStarSystem].Config.respawnHere) return;
ResetCurrentStarSystem();
}
@ -900,7 +926,7 @@ namespace NewHorizons
{
if (SystemDict.ContainsKey(_defaultSystemOverride))
{
_currentStarSystem = _defaultSystemOverride;
CurrentStarSystem = _defaultSystemOverride;
// Sometimes the override will not support spawning regularly, so always warp in
IsWarpingFromShip = true;
@ -913,7 +939,7 @@ namespace NewHorizons
NHLogger.LogError($"The given default system override {_defaultSystemOverride} is invalid - no system exists with that name");
}
_currentStarSystem = _defaultStarSystem;
CurrentStarSystem = _defaultStarSystem;
IsWarpingFromShip = false;
}
}

View File

@ -12,10 +12,10 @@ namespace NewHorizons.Patches.EyeScenePatches
PlayerData.SaveEyeCompletion();
// Switch to default just in case another mod warps back.
if (Main.Instance.CurrentStarSystem == "EyeOfTheUniverse") Main.Instance._currentStarSystem = Main.Instance.DefaultStarSystem;
if (Main.Instance.CurrentStarSystem == "EyeOfTheUniverse") Main.Instance.CurrentStarSystem = Main.Instance.DefaultStarSystem;
}
// Switch to eye just in case another mod warps there.
else if (scene == OWScene.EyeOfTheUniverse) Main.Instance._currentStarSystem = "EyeOfTheUniverse";
else if (scene == OWScene.EyeOfTheUniverse) Main.Instance.CurrentStarSystem = "EyeOfTheUniverse";
}
[HarmonyPrefix]

View File

@ -1,15 +1,22 @@
using HarmonyLib;
using NewHorizons.Handlers;
namespace NewHorizons.Patches.ProxyPatches
namespace NewHorizons.Patches.ProxyPatches;
[HarmonyPatch(typeof(ProxyBody))]
public static class ProxyBodyPatches
{
[HarmonyPatch(typeof(ProxyBody))]
public static class ProxyBodyPatches
[HarmonyPostfix]
[HarmonyPatch(nameof(ProxyBody.LateInitialize))]
public static void ProxyBody_LateInitialize(ProxyBody __instance)
{
[HarmonyPrefix]
[HarmonyPatch(nameof(ProxyBody.IsObjectInSupernova))]
public static bool ProxyBody_IsObjectInSupernova(ProxyBody __instance)
{
return Locator.GetSunController() != null;
}
ProxyHandler.RegisterVanillaProxyBody(__instance);
}
[HarmonyPrefix]
[HarmonyPatch(nameof(ProxyBody.IsObjectInSupernova))]
public static bool ProxyBody_IsObjectInSupernova(ProxyBody __instance)
{
return Locator.GetSunController() != null;
}
}

View File

@ -0,0 +1,15 @@
using HarmonyLib;
using NewHorizons.Handlers;
namespace NewHorizons.Patches.ProxyPatches;
[HarmonyPatch(typeof(ProxyOrbiter))]
public static class ProxyOrbiterPatches
{
[HarmonyPostfix]
[HarmonyPatch(nameof(ProxyOrbiter.SetOriginalBodies))]
public static void ProxyOrbiter_SetOriginalBodies(ProxyOrbiter __instance)
{
ProxyHandler.RegisterVanillaProxyOrbiter(__instance);
}
}

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@ -63,7 +63,7 @@ namespace NewHorizons.Patches.WarpPatches
Locator.GetPauseCommandListener().AddPauseCommandLock();
if (canWarpToEye || canWarpToStarSystem && targetSystem == "EyeOfTheUniverse")
{
Main.Instance._currentStarSystem = "EyeOfTheUniverse";
Main.Instance.CurrentStarSystem = "EyeOfTheUniverse";
LoadManager.LoadSceneAsync(OWScene.EyeOfTheUniverse, false, LoadManager.FadeType.ToWhite);
}
else if (canWarpToStarSystem)

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@ -10,11 +10,13 @@ namespace NewHorizons.Utility
public static class SearchUtilities
{
private static readonly Dictionary<string, GameObject> CachedGameObjects = new Dictionary<string, GameObject>();
private static readonly Dictionary<string, GameObject> CachedRootGameObjects = new Dictionary<string, GameObject>();
public static void ClearCache()
{
NHLogger.LogVerbose("Clearing search cache");
CachedGameObjects.Clear();
CachedRootGameObjects.Clear();
}
public static List<T> FindObjectsOfTypeAndName<T>(string name) where T : Object
@ -107,8 +109,16 @@ namespace NewHorizons.Utility
// 2: find inactive using root + transform.find
var names = path.Split('/');
// Cache the root objects so we don't loop through all of them each time
var rootName = names[0];
var root = SceneManager.GetActiveScene().GetRootGameObjects().FirstOrDefault(x => x.name == rootName);
if (!CachedRootGameObjects.TryGetValue(rootName, out var root))
{
root = SceneManager.GetActiveScene().GetRootGameObjects().FirstOrDefault(x => x.name == rootName);
if (root != null)
{
CachedRootGameObjects.Add(rootName, root);
}
}
var childPath = string.Join("/", names.Skip(1));
go = root ? root.FindChild(childPath) : null;