3110 Commits

Author SHA1 Message Date
Nick
b42235ae95
fix typo in ShipHUDMarker_RefreshOwnVisibility (#390) 2022-09-15 21:43:30 -04:00
JohnCorby
68d2034b38 also do AssignBrittleHollowReference lol 2022-09-15 17:13:36 -07:00
JohnCorby
1b30c89237 typo: flip this case around, we want it to only check if NOT null 2022-09-15 16:40:27 -07:00
Noah Pilarski
98ff8a39ca mhm 2022-09-15 18:49:45 -04:00
Nick
8829548b9b Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev 2022-09-15 18:48:00 -04:00
Nick
9b4a165f15
Use section title instead of "Custom" for credits (#388)
Fix le funny

![image](https://user-images.githubusercontent.com/34462599/190520258-907a9021-644b-4a8d-aeb4-e208a308b58c.png)
2022-09-15 18:47:40 -04:00
Nick
126547be6f Make everything use Path.Combine instead of concat for Linux 2022-09-15 18:47:26 -04:00
Noah Pilarski
2222a4cd93 Merge branch 'dev' into eye-of-the-universe 2022-09-15 18:37:14 -04:00
Noah Pilarski
88bda9d388 Use title instead 2022-09-15 18:30:44 -04:00
Nick
e098201581
Update StellarDeathController to match vanilla SupernovaEffectController update. (#387) 2022-09-15 18:23:54 -04:00
Noah Pilarski
edf5056280 Update to match vanilla 2022-09-15 18:19:58 -04:00
Nick
e5bc06dace Update GameLibs version 2022-09-15 13:28:08 -04:00
Nick
103d3d5bdb Merge branch 'dev' into enum 2022-09-15 01:22:01 -04:00
Nick
b2e46e234d
Categorized some stuff in components and fixed Trifids star thing maybe (#386)
Organization and fix PR that shouldn't have been merged
2022-09-15 01:18:38 -04:00
Nick
b1eac0748e Renamed it and fixed it for the sun 2022-09-15 00:57:10 -04:00
Nick
5a5ea46b05 Categorized some stuff in components and fixed Trifids star thing maybe 2022-09-15 00:41:05 -04:00
Nick
6d2dbf72d5 Revert "Revert "Disable starlights when out of range" (#385)"
This reverts commit a1b1bd9a4052a0ad212cf3570d79c6d37e197d08, reversing
changes made to acb235d4788ed6d993a6b23f918e2ae94cce0493.
2022-09-15 00:25:07 -04:00
Nick
a1b1bd9a40
Revert "Disable starlights when out of range" (#385)
Reverts Outer-Wilds-New-Horizons/new-horizons#345
2022-09-15 00:22:53 -04:00
Will Corby
6dfe59e962
Revert "Disable starlights when out of range" 2022-09-14 21:15:55 -07:00
Will Corby
acb235d478
Disable starlights when out of range (#345)
Fixes transparent stuff
2022-09-14 21:15:41 -07:00
TerrificTrifid
13dfe1c535 Fix RemoveStarLight bugs 2022-09-14 23:10:05 -05:00
Noah
2baa7dfae7
Common camera utility (#384)
## Improvements
- Nomai remote cameras (projection pools) display the right camera
layers, and better show the protagonist. Uses
[CommonCameraUtility](https://github.com/xen-42/ow-common-camera-util)
2022-09-14 21:35:38 -04:00
Noah Pilarski
235f62ffc7 null check ig
idk why a required mod wouldn't be downloaded
2022-09-14 21:33:41 -04:00
Noah Pilarski
0819658e28 Merge branch 'dev' into enum 2022-09-14 21:22:16 -04:00
Nick
27386e1730 Fix reload configs breaking NH translations 2022-09-14 21:08:28 -04:00
Will Corby
3f1b803b0f
Scatter optimization (#339)
## Improvements
- Improved scatter build time by not calling detail builder over and
over
- Added `preventOverlap` option to scatter. Is on by default but can be
disabled to increase performance. Useful when there is low change
anything will overlap (prop low density).
2022-09-14 17:56:24 -07:00
Nick
d71b016c8a Explained why the fixer is needed 2022-09-14 20:51:07 -04:00
Nick
2f49b61dd2 Remove stupid usings wtf are these 2022-09-14 20:48:55 -04:00
JohnCorby
cce97acddc angler fixer yay 2022-09-14 17:41:33 -07:00
JohnCorby
436cfa3175 remove unused parameter 2022-09-14 17:04:53 -07:00
JohnCorby
8ec41b58d5 remove the delay (things still work lol) 2022-09-14 16:59:48 -07:00
JohnCorby
5ff9f09684 revert da thingy 2022-09-14 16:34:10 -07:00
JohnCorby
f2771c7b34 use da thing thankies rider 2022-09-13 21:11:12 -07:00
Nick
2e90c30287 Revert revert revert revert 2022-09-13 23:08:16 -04:00
Nick
829fedb6a3 Revert "Use CommonCameraUtility to fix projection pool remote cameras"
This reverts commit d509e11379ad04c14417c059323764f079644ff5.
2022-09-13 23:05:41 -04:00
Nick
0b2be0cfcc Revert "Reorganize camera patches"
This reverts commit 461cdd6349b64932e8ffe2df87bc0bd7426bd5de.
2022-09-13 23:05:36 -04:00
Nick
461cdd6349 Reorganize camera patches 2022-09-13 23:04:11 -04:00
Nick
d509e11379 Use CommonCameraUtility to fix projection pool remote cameras 2022-09-13 23:03:59 -04:00
Nick
12586ebb20 Merge branch 'dev' into eye-of-the-universe 2022-09-13 22:09:31 -04:00
github-actions[bot]
2cabbc27b1 Updated Schemas 2022-09-14 02:03:22 +00:00
Nick
84b86dc379 Merge branch 'dev' into scatter-optimization 2022-09-13 22:01:09 -04:00
Nick
7bcddf4261 Fix collision issue 2022-09-13 21:58:31 -04:00
Nick
e074d2ecb1 Fix bad merge 2022-09-13 20:18:02 -04:00
Nick
6bc5ca24a7
Fix race conditions with slide textures loading (#382)
## Bug fixes
- This fixes race conditions when incrementing `displaySlidesLoaded`
becaise `++` isn't thread safe. In the case of `MakeSlideReel`, another
issue was fixed that happens even without parallelism: `if
(displaySlidesLoaded >= textures.Length)` would always be true after
some point and multiple reel textures would be created. But with
parallelism, it's possible for `displaySlidesLoaded` to never reach
`textures.Length` and in this case the texture wouldn't be created (or
the vision torch enabled). Sadly this doesn't change behavior for vision
targets, so this is unrelated to #381
2022-09-13 20:14:57 -04:00
Nick
b86e5454cc
Merge branch 'dev' into slide-threading 2022-09-13 20:14:37 -04:00
Nick
9204432edd
Vision torch image loading bug (#383)
Makes it handle slides with no path better, properly log errors when it
fails to load images, added tracking for if the image is loaded yet or
not (unused currently, could disable the slide/vision target if the
image don't load?).
2022-09-13 20:14:12 -04:00
Nick
6600c1c4c1
Allow overriding far clip plane (#377)
## Minor features
- Can override the far clip plane for a system from the star system
config (you're welcome Jammer)
2022-09-13 20:01:06 -04:00
Nick
86957f2116 Ok john 2022-09-13 20:00:08 -04:00
Nick
7c183d7333 Fix up black images 2022-09-13 19:53:58 -04:00
Nick
13b714ac88 Default to black frame if no path supplied for slide 2022-09-13 19:12:43 -04:00