4632 Commits

Author SHA1 Message Date
Nick
ccd3e297e6 Keys are now much more forgiving (ignores whitespace casing why not) 2024-03-08 10:59:25 -05:00
Nick
9e8f8dd1df Update DialogueBuilder.cs 2024-03-07 18:04:46 -05:00
xen-42
1f2759cb8c
1.18.9 (#789)
## Minor features
- New `pathToExistingDialogue` field for adding new DialogueNodes and
DialogueOptions to existing character dialogues. For example, you can
now just add new responses to Slate's dialogue instead of replacing it!
Will improve mod compat and simplify translating.

## Improvements
- Singularities will now pre-load assets for their destination when the
player/probe is nearby (if the destination is a vanilla planet)
2024-03-07 17:59:58 -05:00
Nick
cab087d6f9 Fix dialogue replacement overwriting character names 2024-03-04 21:29:34 -05:00
xen-42
e1411db3af
Update manifest.json 2024-03-04 20:27:46 -05:00
xen-42
0dfde49a1b
Update dialogue.md 2024-02-26 11:20:04 -05:00
xen-42
4a2a7636e4
Dialogue addition (#788)
## Minor features
- New `pathToExistingDialogue` field for adding new DialogueNodes and
DialogueOptions to existing character dialogues. Just add new responses
to Slate's dialogue instead of replacing it! Will improve mod compat and
simplify translating.
2024-02-26 01:41:19 -05:00
xen-42
091f34bdf1
Add streaming warp volume, make base volume sectored (#787)
## Improvements
- Singularities will now pre-load assets for their destination when the
player/probe is nearby (if the destination is a vanilla planet)
2024-02-26 01:40:31 -05:00
Nick
ca5816faf5 Merge branch 'dialogue-addition' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dialogue-addition 2024-02-26 01:37:18 -05:00
Nick
95dfe6a690 Update DialogueBuilder.cs 2024-02-26 01:37:08 -05:00
Ben C
1a4b29ca61 Updated Schemas 2024-02-26 05:58:32 +00:00
Nick
0298173935 Set pathToExisting dialogue to merge dialogue into existing ones 2024-02-26 00:57:03 -05:00
Nick
3084a97df1 Manually add to dicts to avoid duplicate translation error spam 2024-02-25 23:03:06 -05:00
Nick
ceb688c988 Try catch pairing singularities, get radius from black hole size 2024-02-25 20:07:08 -05:00
Nick
73817ed54b Delete StreamingWarpVolumeBuilder.cs 2024-02-25 19:29:09 -05:00
Nick
d706dec89d Add streaming warp volume, make base volume sectored 2024-02-25 19:03:08 -05:00
xen-42
bbf30e8891
1.18.8 (#785)
## Bug fixes
- Default to automatic map mode positioning when mixing manual and
automatic (would just break before)
- Account for map mode image scale when automatically positioning
- How long could you use your ship warp drive to just go to the
eye?!?!?!?! How did I never notice this????? Nobody reported this???? Me
when I install signals+ and then the game goes "hey wanna just jump to
the end of the game"????????? What?!?!!?!?!?!?!?!?!?!!!!!!!!!!
AHHHHHHHHHHHHHHHHH!!!!
v1.18.9
2024-02-23 21:18:50 -05:00
Nick
e46ceefe04 Wtf how long have you been able to just warp to the eye wtf ahhh!!!!!! 2024-02-23 21:13:39 -05:00
xen-42
a85e966617
1.18.8 (#784)
## Bug fixes
- Default to automatic map mode positioning when mixing manual and
automatic (would just break before)
- Account for map mode image scale when automatically positioning
v1.18.8
2024-02-23 20:51:23 -05:00
Nick
04a7dc0af3 Zoinks I almost released a massive breaking change 2024-02-21 22:13:40 -05:00
xen-42
3e1de0b511
1.18.8 (#782)
## Bug fixes
- Default to automatic map mode positioning when mixing manual and
automatic (would just break before)
- Account for map mode image scale when automatically positioning
2024-02-21 16:01:54 -05:00
Nick
d4eff832ce Gotta commit something so I take away credit haha 2024-02-21 15:36:08 -05:00
Nick
b1320231ee Default to auto mapmode positioning, account for scale when spacing 2024-02-21 15:27:05 -05:00
Ben C
5fac24bbca
Update Docs Stuff (#781)
Just updating our deps
2024-02-20 14:34:59 -05:00
Ben C
d550311b23
Update Docs Stuff 2024-02-20 14:31:32 -05:00
Ben C
36f6c3e59d
Merge branch 'main' into docs-update 2024-02-20 14:30:44 -05:00
xen-42
671132ec3d
1.18.7 (#780)
## Bug fixes
- Stop "Ship Log Updated" notification appearing whenever you changed
star system. (#779)
v1.18.7
2024-02-12 16:25:51 -05:00
Nick
6f1bdb44f3 Fix "Ship log updated" displayed after warping 2024-02-12 13:27:27 -05:00
xen-42
2ad307fdaf
1.18.6 (#777)
## Bug fixes
- Fix NRE when checking for DLC requirement, don't write warning prompt
for false positives.
- Log error if addon-manifest.json contains errors
v1.18.6
2024-02-07 12:21:05 -05:00
Nick
e5c8ed9255 If the EntitlementsManager isn't ready default to owning it 2024-02-07 11:33:20 -05:00
Nick
804ef01808 Log error if addon manifest couldn't load (improper formatting) 2024-02-07 11:29:00 -05:00
Nick
563370119a Requires DLC check was NREing 2024-02-07 11:19:22 -05:00
xen-42
bd79e48bc9
1.18.5 (#774)
## Bug fixes
- Fixed some people having an NRE when clicking resume game.
- Fixed a typo to better check if addons are using the DLC
v1.18.5
2024-02-04 01:23:52 -05:00
Nick
e1c23b2a84 Bump version 2024-02-04 01:04:48 -05:00
Nick
8882b70b70 Luna was having an NRE in the runwhen so skip it if we don't need it 2024-02-04 01:04:35 -05:00
Nick
6921a0efb9 Whoops typo 2024-02-03 20:19:15 -05:00
xen-42
fb28b1e165
1.18.4 (#771)
## Minor features
- Can now set `preloadBundles` in the addon config file. This will load
asset bundles on the main menu and keep them loaded. Will improve
initial load times at the cost of more memory usage. (#749)
- Can now set `subtitlePath` in the addon config file for displaying a
subtitle for your mod on the main menu.

## Improvements
- Will show a warning popup if you have addons requiring the DLC
installed but not the DLC itself (#728).

## Bug fixes
- Fixes a bug where the ship was not removed from volumes when being
repositioned. Affected INSANE people who had stars larger than 8000m
wide.
- Probably fixes a bug where the ship would think it is grounded when
spawned in zero-g (#748).
- Fixed a bug where using system override to spawn in a ship-less system
would break (#738).
v1.18.4
2024-02-03 20:17:03 -05:00
Will Corby
4f0998a4ee
Preloading bundles and setting subtitle path (#772)
## Minor features
- Can now set `preloadBundles` in the addon config file. This will load
asset bundles on the main menu and keep them loaded. Will improve
initial load times at the cost of more memory usage.
- Can now set `subtitlePath` in the addon config file for displaying a
subtitle for your mod on the main menu.
2024-02-03 15:42:29 -08:00
JohnCorby
e73afbebc7 wait until preload bundles are loaded before loading scene 2024-02-03 15:20:51 -08:00
Nick
2bd8863c91 Merge branch 'preload-bundles' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into preload-bundles 2024-02-03 16:17:27 -05:00
Nick
f11099d62f Don't impulsively change namespace brackets 2024-02-03 16:17:20 -05:00
Ben C
73b818d0b4 Updated Schemas 2024-02-03 21:11:25 +00:00
Nick
1a56fe1ab2 Preloading bundles and setting subtitle path 2024-02-03 16:09:50 -05:00
Nick
0528360cc0 Had to ToList to duplicate the arrays 2024-02-03 15:47:05 -05:00
Nick
5b5fb0b827 Also refresh force volumes affecting ship 2024-02-03 15:36:30 -05:00
Nick
f56d97fcf4 #738 fix spawn override, #728 warning popup for dlc mods 2024-02-03 14:52:23 -05:00
Nick
43e58bc987 More comments 2024-02-03 14:15:53 -05:00
Nick
6a2ef64a30 Probably fixes #748 resets landing pad sensor contact bodies 2024-02-03 14:13:32 -05:00
Nick
61102e25eb Fixes a bug where the ship wasn't removed from volumes when spawning 2024-02-03 13:37:33 -05:00
xen-42
c5847b468f
1.18.3 (#768)
## Bug Fixes:
- Fixed an issue where Bramble-propagated signals would have a detection
area (thanks @coderCleric!)
- Exhibitions in the museum on the Eye correctly reflect the ship log
(thanks orclecle @TRSasasusu!)
v1.18.3
2024-02-02 11:59:48 -05:00