Noah Pilarski
cad9b2e3b5
Merge branch 'dev' into zero-g-props
2022-11-23 22:14:32 -05:00
JohnCorby
0b2ee8b97c
change the names in code
2022-11-23 17:11:29 -08:00
JohnCorby
a08ba20372
add le bundles
2022-11-23 17:10:32 -08:00
Will Corby
a6272a3667
Update bundle and add UsedInUnityProjectAttribute ( #447 )
2022-11-23 15:42:52 -08:00
TerrificTrifid
dc7a2df5df
Use CurrentScale correctly
2022-11-23 14:54:57 -06:00
TerrificTrifid
c0b294b289
Don't local scale proxy
2022-11-23 14:36:26 -06:00
TerrificTrifid
c4b5d615a6
Fix lava scaling
2022-11-23 13:51:28 -06:00
Noah Pilarski
97f208b586
Remove other stuff
2022-11-21 03:33:23 -05:00
Noah Pilarski
2959eb7a90
Move locks to awake
2022-11-21 03:19:37 -05:00
Noah Pilarski
eccfe9f589
Instantiate inactive
2022-11-21 03:00:06 -05:00
Noah Pilarski
ce7dee21d2
Make prefab inactive and add floating objects to gravity volume
2022-11-21 02:58:09 -05:00
Noah Pilarski
df108f78bd
Add floating trees and broken warp core
2022-11-20 21:47:51 -05:00
Noah Pilarski
89fbf83575
Forgot sides of pot
2022-11-20 14:28:09 -05:00
Noah Pilarski
b0b8031ca4
Fix layers, add zero-g volume, and change pots to porcelain
2022-11-20 14:21:35 -05:00
Noah Pilarski
eb0f34bbbe
Update bundle
2022-11-20 13:01:36 -05:00
Will Corby
078fc2ce3b
Update Actions ( #445 )
...
Bc of branch protection rules the default actions token can't push to
`main`, which screws up a lot. So this PR uses a PAT i generated to push
schemas instead bc I can bypass those restrictions.
2022-11-15 20:12:21 -08:00
github-actions[bot]
8e1fac139e
Updated Schemas
2022-11-16 03:39:21 +00:00
Noah Pilarski
45dd45f069
can
2022-11-15 22:37:22 -05:00
github-actions[bot]
00c9024c0b
Updated Schemas
2022-11-16 03:33:17 +00:00
Noah Pilarski
7249124f67
comment
2022-11-15 22:31:11 -05:00
Noah Pilarski
45dbb97bf5
i don't know english
2022-11-15 22:29:17 -05:00
github-actions[bot]
f2cad5d044
Updated Schemas
2022-11-16 03:27:41 +00:00
Noah Pilarski
98cf27b003
Add reveal for option to enter reveal volumes
2022-11-15 22:25:31 -05:00
Ben C
23d27e3221
Updated Schemas
2022-11-15 18:53:18 +00:00
Ben C
2dfd065395
Update Actions And Stuff
2022-11-15 13:41:24 -05:00
Nick
5f71b64943
Add relative to parent option ( #349 )
...
Minor Features:
- Adds `isRelativeToParent` to allow applying position and rotation
relative to the parent defined by `parentPath`. Applies to details,
dialogue, Nomai text, slides, whiteboards, projection pools, projection
stones, and signals.
2022-11-10 22:09:10 -05:00
Nick
d43629cbfd
make raycast cleaner ( #442 )
...
makes xen's raycast rotation work in ship and other non-ao bodies, and
also just generally cleans up the code a bit.
2022-11-10 22:05:33 -05:00
JohnCorby
2140715fad
make this public so addons can use it
2022-11-10 19:00:37 -08:00
JohnCorby
9ff906d77f
fix shader replacer
2022-11-10 18:59:30 -08:00
JohnCorby
41571af86d
do align to normal fix on relative to parent guy as well
2022-11-09 14:50:53 -08:00
JohnCorby
642c179eaf
use origin instead of transform.position
2022-11-09 13:10:23 -08:00
JohnCorby
6c7c02d71c
use transform.forward
2022-11-09 13:08:41 -08:00
JohnCorby
136a503058
make raycast nicer
2022-11-09 13:06:49 -08:00
Noah Pilarski
8af38577ed
match
2022-11-09 01:12:02 -05:00
Noah Pilarski
30d0f551d1
forgor ;
2022-11-09 01:05:21 -05:00
Noah Pilarski
cae2c55874
Merge branch 'dev' into relative
2022-11-09 01:04:28 -05:00
TerrificTrifid
967d909651
Fix lava glow ( #441 )
...
Scales the shader stuff properly
2022-11-08 23:25:31 -06:00
TerrificTrifid
00688b4531
Account for all properties
2022-11-08 23:18:56 -06:00
JohnCorby
bdf715d1d4
do max of curve instead of min
2022-11-08 19:39:01 -08:00
TerrificTrifid
998969f16e
Rewrite singularities ( #439 )
...
- Merged methods into MakeSingularity, MakeSingularityGraphics, and
MakeSingularityProxy
- Merged size controllers
- Removed `makeZeroGVolume`
- Split `size` into `horizonRadius` and `distortRadius`
- Added `hasWarpEffects`, `renderQueueOverride`, and `rotation`
2022-11-08 20:47:07 -06:00
TerrificTrifid
08cf0cb22e
Remove light
2022-11-08 20:05:53 -06:00
TerrificTrifid
15b2d51b6d
Rotation last
2022-11-08 17:42:53 -06:00
github-actions[bot]
5b6db28476
Updated Schemas
2022-11-08 23:34:39 +00:00
TerrificTrifid
9444b49059
Rotation
2022-11-08 17:32:17 -06:00
github-actions[bot]
d5ec0b20f3
Updated Schemas
2022-11-08 05:30:54 +00:00
TerrificTrifid
53230dfcf3
Warp particles and render queue
2022-11-07 23:27:47 -06:00
TerrificTrifid
9388246de3
Missed one
2022-11-06 22:07:28 -06:00
Will Corby
bbadedbd9f
Detail rotation fix ( #440 )
...
## Improvements
- Debug Raycast now writes the rotation value to use to have the placed
object aligned to the surface its on and facing towards the player.
## Bug fixes
- `alignToNormal` now no longer breaks on vanilla planets.
2022-11-06 18:58:38 -08:00
JohnCorby
9bb197ac6a
Revert "make rotation-after-align work"
...
This reverts commit 749c02e22c246c7a9b5c018bcb92e1873c71e345.
2022-11-06 18:45:34 -08:00
JohnCorby
749c02e22c
make rotation-after-align work
2022-11-06 18:29:06 -08:00