xen-42
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ee776e384b
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Rewrite to support hijackdeathsequence, but haven't tested
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2025-04-08 11:17:45 -04:00 |
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josshmot
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5d680277ec
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Patched in event for CreditsBuilt and refactored NHGameOverManager.LoadCustomCreditsScene() to implement it and remove the janky task
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2025-04-08 17:30:43 +10:00 |
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josshmot
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0e6555d933
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Neatened up NHGameOverManager.LoadCustomCreditsScene() and added some comments to explain things
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2025-04-08 17:01:06 +10:00 |
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josshmot
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6d77b0b1d1
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Fixed incorrect log level in NHGameOverManager.LoadCustomCreditsScene()
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2025-04-08 16:50:31 +10:00 |
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josshmot
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5e0d44d911
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Fixed credits music fade in still sometimes occuring
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2025-04-05 13:07:30 +10:00 |
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josshmot
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8fcf7d3031
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Removed audio fade in feature that wasn't working
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2025-04-05 12:18:08 +10:00 |
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josshmot
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5cf7c18a51
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Renamed a few things
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2025-04-05 10:47:54 +10:00 |
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josshmot
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29f1c4ab8c
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Moved an if statement to a more appropriate place
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2025-04-04 20:23:15 +10:00 |
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josshmot
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e94aced834
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Made it explicitly required to provide IModeBehaviour for StartGameOverSequence()
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2025-04-04 20:19:17 +10:00 |
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josshmot
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803d2d6e2d
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Fixed it so it actually works
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2025-04-04 16:49:39 +10:00 |
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josshmot
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93c427b5e6
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Added function for custom credits music and duration
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2025-04-04 15:16:18 +10:00 |
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Joshua Thome
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fec5ae1c92
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Cache translated item name
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2025-02-17 11:58:37 -06:00 |
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Joshua Thome
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b1dbbf2eea
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Run conditional checks in LateUpdate() instead of immediately
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2025-02-16 23:26:26 -06:00 |
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Joshua Thome
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8b49f94bd4
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Fix null item audio types breaking custom items
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2025-02-16 23:25:46 -06:00 |
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Joshua Thome
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27ff63d400
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Component to process conditional checks
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2025-02-16 16:46:47 -06:00 |
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JohnCorby
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79231ee843
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Merge branch 'dev' into profiler
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2025-02-15 15:46:18 -08:00 |
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JohnCorby
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5e1fa2aac2
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Merge branch 'dev' into profiler
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2025-02-15 12:39:08 -08:00 |
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xen-42
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39126f3ee9
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You know what maybe it does just work I don't care
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2025-02-15 02:30:16 -05:00 |
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xen-42
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3228dbad0a
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Merge branch 'dev' into coloured-splashes
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2025-02-15 02:20:48 -05:00 |
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xen-42
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93a61da2f8
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Do the thing where the screen fades out on black holes only
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2025-02-15 01:43:38 -05:00 |
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xen-42
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929b463c47
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Add support to addon manifest
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2025-02-14 22:32:52 -05:00 |
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xen-42
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0dfc2381a3
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Move game over stuff to its own module, add condition
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2025-02-14 21:51:37 -05:00 |
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xen-42
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392fc404f4
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Fix no audio and eye closing effect
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2025-02-14 21:25:10 -05:00 |
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xen-42
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1b1bf47266
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Merge branch 'dev' into improve-credit-volumes
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2025-02-14 20:20:07 -05:00 |
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JohnCorby
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ed011f1732
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use SpriteMeshType.FullRect for all sprites cuz that makes it faster apparently
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2025-02-13 21:49:37 -08:00 |
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JohnCorby
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89a58c2a93
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Merge branch 'slide-reel-streaming' into profiler
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2025-02-13 19:59:10 -08:00 |
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JohnCorby
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d1ceaaaf71
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cache ship cockpit controller
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2025-02-13 19:57:12 -08:00 |
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JohnCorby
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98c86fa63c
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Merge branch 'slide-reel-streaming' into profiler
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2025-02-13 16:55:51 -08:00 |
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xen-42
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c93ed5fc14
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Fix caching the ship log slide projector
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2025-02-13 18:37:01 -05:00 |
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JohnCorby
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05a1596493
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i get it now
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2025-02-13 14:32:10 -08:00 |
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JohnCorby
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ebb1871a3a
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Merge remote-tracking branch 'origin/slide-reel-streaming' into slide-reel-streaming
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2025-02-13 14:21:51 -08:00 |
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xen-42
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5a9b9c56ce
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Merge branch 'slide-reel-streaming' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into slide-reel-streaming
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2025-02-13 17:21:02 -05:00 |
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xen-42
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8c3649bb40
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Can set which slides to display, make empty slide reels transparent (#888)
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2025-02-13 17:21:00 -05:00 |
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JohnCorby
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a6c20cb231
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document
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2025-02-13 14:20:39 -08:00 |
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JohnCorby
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e825882fd1
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use direct cast so exception is cast exception instead of nre
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2025-02-13 13:40:43 -08:00 |
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xen-42
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691cd8b096
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Fix some checks, unload all when shiplogslideprojector says to, maybe fix vision torches
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2025-02-13 16:31:04 -05:00 |
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JohnCorby
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28bf75d09a
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comment
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2025-02-13 12:58:37 -08:00 |
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JohnCorby
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3e9ff8c616
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comment
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2025-02-13 12:55:50 -08:00 |
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xen-42
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daef166a39
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Make slide reels work on ship log projector
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2025-02-13 15:48:28 -05:00 |
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xen-42
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25fd6cd761
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Make it async
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2025-02-13 15:05:02 -05:00 |
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xen-42
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853e03cc99
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Only unload textures once nobody is using them anymore
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2025-02-13 14:54:14 -05:00 |
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xen-42
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064f9ffef1
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I can't tell if this works or not
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2025-02-13 14:00:31 -05:00 |
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JohnCorby
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1f02e7fe88
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Merge branch 'dev' into profiler
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2025-02-11 22:26:45 -08:00 |
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xen-42
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cb64f79c5d
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Fix the EOTP ending bug (that pikpik will probably fix in EOTP)
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2025-02-11 23:26:23 -05:00 |
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xen-42
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0f38b022f3
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Changes I requested
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2025-02-09 21:14:35 -05:00 |
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Joshua Thome
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3999db71a2
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Fix signals playing on awake and not disabling after finale
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2025-01-29 19:36:19 -06:00 |
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JohnCorby
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6da9071208
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try and apply some simple optimizations
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2025-01-29 16:26:34 -08:00 |
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Joshua Thome
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e0f79ae3ea
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Eye sequence fixes
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2025-01-18 17:26:02 -06:00 |
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Joshua Thome
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63fbc8afeb
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Eye sequence props first pass
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2025-01-18 10:09:15 -06:00 |
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Noah Pilarski
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6dc6c030ee
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Merge branch 'dev' into coloured-splashes
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2025-01-12 00:26:27 -05:00 |
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