xen-42
9b73dfe80a
Add option to toggle quantum object visualization separate from debug
2025-01-06 00:23:24 -05:00
xen-42
c189482f67
Fall back to file name before validating also dont call migrate twice
2024-10-27 16:11:03 -04:00
xen-42
ca7a35c19e
Custom DreamWorld Support ( #953 )
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## Major features
- Added `Dream.inDreamWorld` to planet configs to treat a planet as if
it were part of the dream world dimension. The planet's contents will be
deactivated unless you enter via a dream arrival point or another dream
world dimension. Closes #916
- Added `dreamCampfires` and `dreamArrivalPoints` as new linked prop
types, which allow you to create new entry points into Echoes of the
Eye's dream world or create similar experiences using custom planets.
## Improvements
- General support for dream world simulations even if the vanilla dream
world is disabled in custom solar systems.
2024-10-06 13:27:10 -04:00
xen-42
afe2bd558a
Allow NH water to extinguish dreamworld lanterns
2024-10-06 12:26:53 -04:00
xen-42
bfbf02a5c3
Fix dropping stuff, fix an annoying NRE when spawning, fix time loop in other systems when doing vessel warp shit
2024-10-05 23:14:53 -04:00
xen-42
5ddcae3d15
Can take item to new system, it is deleted in the original system when u return
2024-10-05 17:21:30 -04:00
Joshua Thome
8a3841730a
Merged dev into hawkbar-dreamworld
2024-10-05 09:57:26 -05:00
Joshua Thome
1be3bf209f
Dream arrival point and dream campfire builders
2024-10-05 00:55:12 -05:00
xen-42
be97d815ae
Allow multiple spawn points
2024-10-04 13:17:55 -04:00
xen-42
25aceb676d
Should actually work now with priorities
2024-10-04 12:47:22 -04:00
xen-42
81e7fbef7d
Update Main.cs
2024-10-03 00:59:41 -04:00
xen-42
dc1a0b0832
Dont explode
2024-10-03 00:52:02 -04:00
xen-42
42f898a3fa
Merge branch 'main' into system-name
2024-10-03 00:46:58 -04:00
xen-42
443b03e6f8
Make it actually use the loaded star system name
2024-10-03 00:46:41 -04:00
xen-42
b42fb36925
Fix SetDefaultStarSystem not working, fix Outsider breaking map mode
2024-09-16 18:32:16 -04:00
xen-42
a6037db562
Only change relative path for base system, else log a warning
2024-08-05 15:35:37 -04:00
xen-42
78b658f568
Merge branch 'dev' into pr/926
2024-08-05 15:20:07 -04:00
xen-42
6deb1aa58a
Update system relative path only when doing extras stuff ( #928 )
2024-08-05 15:19:10 -04:00
xen-42
8614d082ff
Update Main.cs
2024-08-05 15:15:34 -04:00
Magnus
5fae85f209
Set the SolarSystem's relative path if changed by a mod.
2024-08-05 12:14:20 -07:00
xen-42
18f35df554
Sequential loading works, is under new option, also redid default config to have tooltips and stuff
2024-07-14 18:47:50 -04:00
Nick
67ef927725
Don't cache guys continuously forever, make reload configs work at eye
2024-06-18 22:30:40 -04:00
Nick
565a0575b8
Cache details used on the eye
2024-06-18 21:04:00 -04:00
Noah Pilarski
e776fb2564
Add global music module
2024-06-13 16:18:23 -04:00
xen-42
67590c5176
Merge branch 'main' into dev
2024-06-10 18:53:23 -04:00
xen-42
fa2982478d
Edit existing mapmode sprite ( #891 )
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<!-- A new module or something else important -->
## Major features
-
<!-- A new parameter added to a module, or API feature -->
## Minor features
-
<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
-
<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
-
2024-06-10 17:15:47 -04:00
Nick
66f0cd315c
Reapply "Fix issues from 1.1.15"
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This reverts commit 744e834dde11096d22ea0425b11529fb846cd37c.
2024-06-10 17:15:07 -04:00
Nick
744e834dde
Revert "Fix issues from 1.1.15"
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This reverts commit 28a96e25c9873e86e472ee775a9d8702c03b3abe.
2024-06-10 17:15:01 -04:00
Nick
28a96e25c9
Fix issues from 1.1.15
2024-06-10 17:10:34 -04:00
Noah Pilarski
c768ff4dcd
Better vessel warping
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- Relative spawning when warping just like vanilla
- Async load just like vanilla
- No more wake up effects for vessel warping
2024-06-04 18:47:34 -04:00
Noah Pilarski
b357dafa8f
Load dark bramble earlier
2024-06-04 18:45:46 -04:00
Noah Pilarski
e56a3e6440
also do vessel here
2024-06-04 18:34:38 -04:00
Nick
8b40938d1f
fix seeing solar system for one frame!
2024-06-04 18:01:43 -04:00
JohnCorby
755ba74fcc
dont pause before fade
2024-06-04 09:29:09 -07:00
JohnCorby
02642983b5
Revert "Don't just cut to black"
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This reverts commit bddcd88b1665ee07aef98c7adab8b1ae3fe86b68.
2024-06-04 09:25:55 -07:00
Nick
bddcd88b16
Don't just cut to black
2024-06-04 01:08:28 -04:00
JohnCorby
79ad86467f
format
2024-06-01 12:59:26 -07:00
JohnCorby
8ec148bb9a
do things as properly as i can
2024-06-01 12:30:52 -07:00
JohnCorby
1d41360c00
forgot to pass in the right arguments
2024-06-01 10:34:49 -07:00
JohnCorby
7489ecb7f8
MAYBE fix eye softlock (and use owml methods instead of copied qsb ones)
2024-06-01 00:43:31 -07:00
Nick
ea47da32e7
Always use Upper/Lower Invariant to avoid issues with other languages
2024-04-27 19:59:09 -04:00
Nick
ff999c271c
Merge branch 'dev' into scene-load-fixes
2024-04-04 18:47:13 -04:00
Nick
568f8a757e
Skip to loop 2 in new star systems
2024-03-23 16:30:55 -04:00
Nick
7bf85b2017
Fix drowning in ship
2024-03-22 16:19:23 -04:00
Nick
48e5229ca2
New owml changes, fix some debug menu stuff
2024-03-22 14:07:11 -04:00
Nick
1930882a03
Remove MF dependency (waiting on next owml update for missing hooks)
2024-03-20 17:05:07 -04:00
JohnCorby
103839d605
comment
2024-03-10 18:11:40 -07:00
_nebula
75453b323b
don't use immediate because qsb hates it
2024-03-11 01:04:00 +00:00
Nick
e46ceefe04
Wtf how long have you been able to just warp to the eye wtf ahhh!!!!!!
2024-02-23 21:13:39 -05:00
Nick
e5c8ed9255
If the EntitlementsManager isn't ready default to owning it
2024-02-07 11:33:20 -05:00