don't use immediate because qsb hates it

This commit is contained in:
_nebula 2024-03-11 01:04:00 +00:00
parent 0036028404
commit 75453b323b

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@ -382,7 +382,7 @@ namespace NewHorizons
{
IsWarpingBackToEye = false;
OWTime.Pause(OWTime.PauseType.Loading);
LoadManager.LoadSceneImmediate(OWScene.EyeOfTheUniverse);
LoadManager.LoadScene(OWScene.EyeOfTheUniverse);
OWTime.Unpause(OWTime.PauseType.Loading);
return;
}
@ -931,7 +931,7 @@ namespace NewHorizons
{
// Slide reel unloading is tied to being removed from the sector, so we do that here to prevent a softlock
Locator.GetPlayerSectorDetector().RemoveFromAllSectors();
LoadManager.LoadSceneImmediate(sceneToLoad);
LoadManager.LoadScene(sceneToLoad);
});
}
}