Nick
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b86e5454cc
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Merge branch 'dev' into slide-threading
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2022-09-13 20:14:37 -04:00 |
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Nick
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7c183d7333
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Fix up black images
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2022-09-13 19:53:58 -04:00 |
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Nick
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d3e44d0e69
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Add locks to async image loading, count how many have loaded, fix error log
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2022-09-13 19:06:50 -04:00 |
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Damián Garro
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5aba437596
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Fix race conditions with slide textures loading
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2022-09-13 19:30:23 -03:00 |
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Noah Pilarski
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fa0d8d6689
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Use correct path
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2022-08-27 20:57:35 -04:00 |
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Noah Pilarski
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5f7eae91ab
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rename MakeDetail and move removeChildren and removeComponents into it.
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2022-08-21 15:57:34 -04:00 |
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Nick
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a2da11a64a
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Change MakeDetail to take in just DetailInfo and not all the individual parameters
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2022-08-05 18:30:37 -04:00 |
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Noah Pilarski
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71786accb6
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Add warning if parent was not found
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2022-07-27 23:49:04 -04:00 |
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Noah Pilarski
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f5b2b17405
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Add onSlidesStart callback to VisionTorchTarget
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2022-07-27 21:48:16 -04:00 |
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Noah Pilarski
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3cdefbfd53
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Check if parent actually exists
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2022-07-26 13:12:37 -04:00 |
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Noah Pilarski
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1f43af4807
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Add optional parent path to projection info
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2022-07-26 12:25:15 -04:00 |
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Nick
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a70b2489b9
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Allow adding custom AudioType
Closes #230, #229, and #118
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2022-07-13 23:40:10 -04:00 |
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Nick
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f95e5774d2
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Described why onSlidesComplete is left in
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2022-07-10 10:40:34 -04:00 |
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Nick
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e42f4e8d50
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Add onSlidesComplete back in
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2022-07-10 10:39:25 -04:00 |
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JohnCorby
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6750484f8f
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JUST CALL SetMindSlideCollection
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2022-07-09 23:01:22 -07:00 |
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JohnCorby
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9f089fe5a9
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literally do less work and vision torch works perfectly
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2022-07-09 23:00:03 -07:00 |
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JohnCorby
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8207472983
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you gotta give a sector to SetUpStreaming
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2022-07-09 16:27:17 -07:00 |
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JohnCorby
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efff52cce3
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rename again
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2022-07-09 16:23:29 -07:00 |
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JohnCorby
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2219b80253
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big rename
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2022-07-09 16:21:07 -07:00 |
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JohnCorby
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bb3b111358
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make findchild take path and also be an extension method
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2022-06-30 19:50:07 -07:00 |
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Damián Garro
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3e0e809420
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Fix slide not showing after blackFrameDuration
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2022-06-11 01:31:47 -03:00 |
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Ben C
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7ea29fcf6b
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Merge pull request #173 from MegaPiggy/cloak
Many fixes, additions, and tweaks.
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2022-06-06 12:03:33 -04:00 |
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Noah Pilarski
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977c790ef5
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Use SearchUtilities.Find instead GameObject.Find
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2022-06-03 03:02:05 -04:00 |
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FreezeDriedMangoes
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8effd06507
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added support for on-complete events for Vision Torch Targets
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2022-05-29 18:37:18 -04:00 |
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JohnCorby
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e492fc3ea7
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move AsyncImageLoader to inner class, make it add to cache
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2022-05-26 17:56:10 -07:00 |
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FreezeDriedMangoes
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c1369aab0b
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merged from dev
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2022-05-25 17:53:40 -04:00 |
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FreezeDriedMangoes
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5cc232ee8c
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fixed line endings
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2022-05-25 17:42:18 -04:00 |
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FreezeDriedMangoes
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5943e306ba
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added a FindChild function to search utilities, disabled standing vision torches until all their textures have loaded
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2022-05-25 11:19:26 -04:00 |
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FreezeDriedMangoes
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3f4b2fbe88
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added async texture loading to autoprojectors and slide reels, also removed some dead code and uneeded comments
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2022-05-25 11:04:53 -04:00 |
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FreezeDriedMangoes
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ff8dfa21ad
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added async texture loading to standing vision torches and vision torch targets
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2022-05-25 10:40:44 -04:00 |
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FreezeDriedMangoes
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714deaea05
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switched to using var for all declarations
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2022-05-25 07:34:20 -04:00 |
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FreezeDriedMangoes
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c1b2a2fc8c
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fixed line endings, stupid visual studio
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2022-05-25 07:27:07 -04:00 |
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FreezeDriedMangoes
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b1688c0a6d
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added more necessary stuff to standing vision torches, made vision staff targets bigger so they're easier to hit
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2022-05-24 18:16:12 -04:00 |
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JohnCorby
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cb1c3891fa
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revert color thing
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2022-05-24 10:36:38 -07:00 |
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FreezeDriedMangoes
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667e68f7ac
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added standing vision torches (the kind that just sit in the environment and you walk into their projection beam)
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2022-05-24 12:25:34 -04:00 |
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FreezeDriedMangoes
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2af257a35f
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added patches required to block item swapping while holding a vision torch. this is the last change required to get vision torches baseline functional
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2022-05-24 11:34:17 -04:00 |
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FreezeDriedMangoes
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f1ed8be741
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vision torches now work, as long as you're not wearing your suit
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2022-05-24 07:28:57 -04:00 |
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FreezeDriedMangoes
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72a87c5c2e
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fix: fixed some missing references and a MonoBehavior that was incorrectly initialized as a regular class. also added some stuff from VisionTorchItem.Start that won't get called for custom slides since some references aren't set up at that point
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2022-05-23 12:57:37 -04:00 |
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FreezeDriedMangoes
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22a386e50a
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feat: added patch to make vision torches droppable, patch to allow vision torches to scan other targets besides the prisoner, added untested code to handle creating new vision torch targets
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2022-05-23 10:06:42 -04:00 |
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JohnCorby
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53dd88584b
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Revert "reformat again"
This reverts commit 93d82358
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2022-05-22 18:55:27 -07:00 |
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JohnCorby
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93d82358fa
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reformat again
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2022-05-22 18:48:23 -07:00 |
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JohnCorby
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656ff16305
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Revert "Reformat"
This reverts commit 7c0ba5597720f963432d8379a236e74f3508d077.
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2022-05-22 18:41:34 -07:00 |
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Ben C
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7c0ba55977
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Reformat
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2022-05-22 21:30:45 -04:00 |
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JohnCorby
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64f81f9dca
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make color good
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2022-05-22 16:25:53 -07:00 |
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Ben C
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cbd0109ea0
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Merge branch 'dev' into schema-integration
# Conflicts:
# NewHorizons/Builder/Body/FunnelBuilder.cs
# NewHorizons/External/Configs/PlanetConfig.cs
# NewHorizons/External/Configs/StarSystemConfig.cs
# NewHorizons/External/Modules/AsteroidBeltModule.cs
# NewHorizons/External/Modules/AtmosphereModule.cs
# NewHorizons/External/Modules/BaseModule.cs
# NewHorizons/External/Modules/OrbitModule.cs
# NewHorizons/External/Modules/PropModule.cs
# NewHorizons/External/Modules/ShipLogModule.cs
# NewHorizons/External/Modules/SignalModule.cs
# NewHorizons/External/Modules/VariableSize/FunnelModule.cs
# NewHorizons/External/Modules/VariableSize/RingModule.cs
# NewHorizons/External/Modules/VariableSize/SingularityModule.cs
# NewHorizons/External/Modules/VariableSize/StarModule.cs
# NewHorizons/Main.cs
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2022-05-22 13:24:02 -04:00 |
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Ben C
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da63bfd192
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Stop using name-based Shader Property Lookup
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2022-05-21 23:18:22 -04:00 |
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Ben C
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0a061ecbcc
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Added description to all modules except translation
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2022-05-21 13:28:04 -04:00 |
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Nick
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e1e630aaef
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Organize + validate
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2022-05-17 19:41:45 -04:00 |
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Nick
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55e8be6546
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Fix positions
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2022-05-12 01:47:20 -04:00 |
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Nick
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18ebcb85cc
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Put sectors on everything
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2022-05-10 21:42:30 -04:00 |
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