Nick
b74ef01c94
Don't free map angle by default, fix map scales, reimplement return to solar system
2023-07-18 23:15:46 -04:00
Nick
e8c7588a10
Merge branch 'gravity-volumes' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into gravity-volumes
2023-07-18 02:10:38 -04:00
Nick
6c49034e1e
Allow system images to be in systems or planets folders
...
Fixes #637
2023-07-18 02:10:32 -04:00
Ben C
6ca3ee7ae6
Updated Schemas
2023-07-18 05:50:23 +00:00
Nick
3caaf7b916
Merge branch 'gravity-volumes' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into gravity-volumes
2023-07-18 01:48:17 -04:00
Nick
94441dcc4b
Adds solar flare module for scale, life length, time between flares. Implements #368
2023-07-18 01:48:11 -04:00
Ben C
00a67e243f
Updated Schemas
2023-07-18 05:23:53 +00:00
Nick
2fab63e83e
Merge branch 'gravity-volumes' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into gravity-volumes
2023-07-18 01:20:54 -04:00
Nick
40f2480090
Add option for solar flare size. Implements #369
2023-07-18 01:20:48 -04:00
Ben C
0163f8c822
Updated Schemas
2023-07-18 05:10:55 +00:00
Nick
64efe36511
Initial planet rotation. Fixes #360
2023-07-18 01:08:59 -04:00
Nick
f05e2be30a
Clear all coroutines/delays on scene unload
2023-07-18 00:49:47 -04:00
Nick
13c0bdeec5
Prevent onsystemready being called twice, also dont call it from main menu
2023-07-18 00:25:02 -04:00
Nick
35f0e80df4
Allow bramble dimensions to have gravity
2023-07-18 00:13:19 -04:00
Nick
aa9aa8c9c6
Comments
2023-07-16 18:12:25 -04:00
Nick
db3785f2f4
Revert "Remove stock planets immediately since we use SearchUtility anyway"
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This reverts commit be9df727565364f85e9a6b5d53d06c2e45651d17.
2023-07-16 16:37:56 -04:00
Nick
c8f0d9c753
Fix some NREs with the sun
2023-07-16 14:58:41 -04:00
Nick
25b3c422ee
Fix player burning when spawning
2023-07-16 14:16:28 -04:00
Nick
094f62e9cd
Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev
2023-07-16 14:05:19 -04:00
Nick
be9df72756
Remove stock planets immediately since we use SearchUtility anyway
2023-07-16 14:05:15 -04:00
Nick
09ddb2f780
Make sure ship is activated
2023-07-16 14:04:52 -04:00
Nick
e142c4104f
Fix broken patch ( #640 )
...
## Bug fixes
- Fixes dying on spawn in Evacuation
- Fixes the player seeing objects loading out when changing star system
- Fixes a NRE on reload without the Stranger
This time without introducing a bug that breaks systems with only a
single planet!
2023-07-16 14:02:37 -04:00
Nick
cffc063269
Use a component instead of silly delay
2023-07-16 13:38:33 -04:00
Nick
44b6df04d2
Update manifest.json
2023-07-16 13:05:41 -04:00
Nick
3887dde13e
I can't see why it's being disabled but it should never happen so
2023-07-16 13:00:14 -04:00
Nick
f8fa30eb66
Improve an error message
2023-07-16 12:59:58 -04:00
Nick
7a400e2046
throw error better when planet null
2023-07-16 11:48:37 -04:00
Nick
77ae6b8450
Remove unused
2023-07-16 10:47:08 -04:00
Will Corby
32f74e8be8
Fix spawn death ( #638 )
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## Bug fixes
- Fixes dying on spawn in Evacuation
2023-07-16 00:21:43 -07:00
Nick
5244cd8dbf
Update manifest.json
2023-07-15 18:19:33 -04:00
Nick
e26802bd6d
Remove unused
2023-07-15 18:15:43 -04:00
Nick
e3fff97ba0
Fully fix spawns
2023-07-15 16:54:24 -04:00
Nick
6c3c47b011
Fixes spawn death, messes up rigidbodies sometimes
2023-07-15 16:39:19 -04:00
Nick
b5821e2ea9
Merge branch 'main' into dev
2023-07-15 15:40:01 -04:00
Nick
d34b1f44de
Fade out before changing star system, move invulnerability handling to a class
2023-07-15 15:39:49 -04:00
Nick
b3831fa577
1.12.2 ( #631 )
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## Bug fixes
- Fix softlock affecting The Machine due to a secret hidden slide reel
that destroyed everything (thanks Damian for finding this)
- More than one cloak can now work at a time, and it only took me over a
year (Fixes #108 )
- Stranger cloak will no longer appear in other systems (Fixes #600 )
- Fixed cloaks breaking if the planet has no ReferenceFrame enabled
v1.12.2
2023-07-15 11:53:34 -04:00
Nick
b792f73bb0
Update manifest.json
2023-07-13 22:34:53 -04:00
Nick
4a8349d873
Fix cloaks ( #635 )
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<!-- A new module or something else important -->
## Major features
-
<!-- A new parameter added to a module, or API feature -->
## Minor features
-
<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
-
<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
- More than one cloak can now work at a time, and it only took me over a
year #108
- Stranger cloak will no longer appear in other systems #600
- Fixed cloaks breaking if the planet has no ReferenceFrame enabled
2023-07-13 22:33:24 -04:00
Nick
3d942ec9d6
Make multiple cloaks / zero cloaks work properly
2023-07-13 22:19:21 -04:00
Nick
b0bbffd21c
Merge branch 'fix-cloak' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into fix-cloak
2023-07-13 20:30:58 -04:00
Nick
5dd7320566
Always make reference frame even when enabled (fixes Cloak)
2023-07-13 20:30:57 -04:00
Nick
d395a002cd
Instantiate inactive why not
2023-07-13 20:30:41 -04:00
Ben C
46da595743
Updated Schemas
2023-07-13 22:56:11 +00:00
Nick
fbbaeb4fb6
Make more fields public, create cloak volume manually
2023-07-13 18:54:35 -04:00
Nick
93c49f11ef
Add more to the descriptions of volumes ( #634 )
...
## Improvements
- Added more to the descriptions of volumes
2023-07-13 00:55:06 -04:00
Ben C
1c88e863bb
Updated Schemas
2023-07-12 06:48:17 +00:00
Noah Pilarski
76c0cf895b
Add more to the descriptions of volumes
2023-07-12 02:45:30 -04:00
Noah Pilarski
b51b702313
Rename onlyAffectsPlayerAndShip to onlyAffectsPlayerRelatedBodies
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because this is what it actually does
2023-07-12 02:44:49 -04:00
Nick
5503d2aad0
Machine softlock ( #630 )
...
## Bug fixes
- Fix softlock affecting The Machine due to a secret hidden slide reel
that destroyed everything (thanks Damian)
2023-07-07 00:13:16 -04:00
JohnCorby
834efb638a
update TODO
2023-07-05 22:10:46 -07:00