Ben C
b78c27f4a2
Updated Schemas
2025-01-30 02:07:44 +00:00
Joshua Thome
5ee104b9c3
Merge branch 'hawkbar-eye-sequence' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into hawkbar-eye-sequence
2025-01-29 20:04:56 -06:00
Joshua Thome
c9f0689116
Add instrument zones and standalone quantum instruments to the inflation object list
2025-01-29 20:04:48 -06:00
Joshua Thome
b5538f7627
Remove vestigial name property from traveler info
2025-01-29 19:56:55 -06:00
Ben C
b77ef5a554
Updated Schemas
2025-01-30 01:38:48 +00:00
Joshua Thome
042fc95a22
Merge branch 'hawkbar-eye-sequence' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into hawkbar-eye-sequence
2025-01-29 19:36:37 -06:00
Joshua Thome
3999db71a2
Fix signals playing on awake and not disabling after finale
2025-01-29 19:36:19 -06:00
Joshua Thome
3746e794f6
Make eye traveler and quantum instrument signals full SignalInfos
2025-01-29 19:35:45 -06:00
xen-42
f9b517d7b1
Update manifest.json
2025-01-28 23:03:11 -05:00
xen-42
06870db051
Fix raft docks not working on NH rafts
2025-01-28 23:02:44 -05:00
Ben C
bba0a1a42b
Updated Schemas
2025-01-18 23:28:04 +00:00
Joshua Thome
a928240e49
Merge branch 'hawkbar-eye-sequence' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into hawkbar-eye-sequence
2025-01-18 17:26:09 -06:00
Joshua Thome
e0f79ae3ea
Eye sequence fixes
2025-01-18 17:26:02 -06:00
Ben C
13a35bb5a1
Updated Schemas
2025-01-18 16:11:36 +00:00
Joshua Thome
63fbc8afeb
Eye sequence props first pass
2025-01-18 10:09:15 -06:00
xen-42
ffe41747fb
Remove duplicate classes ( #1025 )
...
## Bug fixes
- removed duplicate methods and classes involving quantum stuff
2025-01-13 20:06:15 -05:00
JohnCorby
649883ab4e
j
2025-01-13 16:53:59 -08:00
JohnCorby
06023b7754
delete duplicate BoundsUtilities stuff
2025-01-13 16:51:46 -08:00
JohnCorby
ed4e43a044
delete duplicate box shape fixer
2025-01-13 16:49:28 -08:00
xen-42
d5ad5bf84b
Update manifest.json
2025-01-13 18:09:27 -05:00
xen-42
e397d627ad
Icarus ( #1024 )
...
## Bug fixes
- Coordinate interface orb no longer tries to return to its raised
position on Vessel when first entering a custom star system. Fixes #958
2025-01-10 18:21:15 -05:00
Noah Pilarski
4b47728709
Run after Start and then skip 100 frames so orb rising thing stops #958
2025-01-09 23:59:34 -05:00
xen-42
28e9066833
Item docs ( #1023 )
...
Added sections for items, item sockets, and dialogue condition based
puzzles to the details guide page.
2025-01-09 22:57:18 -05:00
Joshua Thome
7dc0b8bc4b
Item docs
2025-01-08 21:53:50 -06:00
xen-42
63672ea9fc
Prometheus (quantum lightning + quantum refactor) ( #717 )
...
## Minor Features
- Implements lightning storms. Resolves #564 .
- Can now control if socketed quantum objects align with gravity or use
socket rotation, and if they randomize rotation around the local Y axis.
Fixes #751 .
## Improvements
- Makes quantum organization cleaner (split into separate lists by the
type of quantum group, state or socket).
- Quantum socket groups can now have an equal number of props to sockets
and will work accordingly. Fixes #597
2025-01-07 19:30:25 -05:00
Ben C
63445a1b70
Updated Schemas
2025-01-07 21:51:17 +00:00
xen-42
37c90f52f0
Turn quantum lightning into a prop based thing, make quantum details build with the repeat-10-times-for-parent-to-exist thing for back compat
2025-01-07 16:48:56 -05:00
xen-42
82e4a8755d
Whoops put the wrong names
2025-01-07 14:31:56 -05:00
AnonymousStrangerOW
d7065d8631
updated quantum orbit message
...
- thank you xen for improving the message
2025-01-07 14:06:55 -05:00
AnonymousStrangerOW
7e66d1e574
Revert "add greyscale clouds for ringed stuff"
...
This reverts commit 0124dc56cf3915795e865009ec6578ef3dbbd743.
2025-01-07 14:02:58 -05:00
AnonymousStrangerOW
64edcff026
better clarify quantum orbits in docs
...
- adds new paragraph to the quantum planet section.
2025-01-07 13:57:19 -05:00
xen-42
fa3e4a7a64
Fix issues with Escape Room
2025-01-07 00:33:40 -05:00
xen-42
0b2ea53201
Fix the shaders
2025-01-06 23:54:34 -05:00
xen-42
d9f3eb6893
Fix path
2025-01-06 23:46:19 -05:00
Noah Pilarski
285ff38371
add lightning to private bundle and destroy old bundle
2025-01-06 23:38:55 -05:00
Ben C
645fd5914a
Updated Schemas
2025-01-07 04:07:49 +00:00
xen-42
ceb0ad970b
Remove things that we've already made obsolete
2025-01-06 23:05:54 -05:00
xen-42
ed58fab4ef
Merge branch 'prometheus' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into prometheus
2025-01-06 23:02:46 -05:00
xen-42
752f080099
change to rename because its better and matches other things
2025-01-06 23:02:40 -05:00
Ben C
494021da7d
Updated Schemas
2025-01-07 04:01:39 +00:00
xen-42
5c9c487201
Reorganize quantum stuff so that the details go with the sockets/states/etc
2025-01-06 22:59:41 -05:00
xen-42
dea646bf8e
Fix the randomize rotation and gravity alignment stuff with the new weird stuff
2025-01-06 22:08:43 -05:00
xen-42
e701e21881
Merge branch 'fix-751' into prometheus
2025-01-06 21:37:45 -05:00
xen-42
b1253fc52c
Merge branch 'prometheus' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into prometheus
2025-01-06 21:34:58 -05:00
xen-42
efc085cb0a
Update QuantumBuilder.cs
2025-01-06 21:34:57 -05:00
Ben C
945484ed7d
Updated Schemas
2025-01-07 00:37:36 +00:00
xen-42
18f7de6ad8
Quantum lightning works but has no lightning bolt
2025-01-06 19:36:12 -05:00
Ben C
e8e8559cfe
Updated Schemas
2025-01-06 22:57:13 +00:00
xen-42
59be082cad
Update SchemaExporter.cs
2025-01-06 17:55:27 -05:00
xen-42
20d524d3de
Port over quantum stuff from escape room
2025-01-06 17:51:09 -05:00