Nick
b0fbf56882
More remote dialogue stuff ( #493 )
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## Improvements
- Add `remoteTriggerPrereqCondition` to only show a remote dialogue
trigger once a condition has been met.
## Bug fixes
- Stop RemoteDialogueTrigger from softlocking you if you disable its
CharacterDialogueTree.
2023-01-18 01:11:27 -05:00
Nick
204641414d
Changes
2023-01-18 01:11:03 -05:00
Nick
c14c5bc5af
Merge branch 'more-remote-dialogue-stuff' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into more-remote-dialogue-stuff
2023-01-18 00:32:46 -05:00
Nick
3c500508f5
It's late I'm stupid ok
2023-01-18 00:32:38 -05:00
Nick
5c67877ff8
Make height map builder use string.IsNullOrEmpty instead ( #492 )
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because Newtonsoft.Json makes strings empty by default
2023-01-18 00:15:48 -05:00
Ben C
f3fbf652ea
Updated Schemas
2023-01-18 05:15:37 +00:00
Nick
fb0d9e30f6
Get rid of enter conditions, just one prereq, clean up patch
2023-01-18 00:12:58 -05:00
Nick
b378d2f715
Merge branch 'more-remote-dialogue-stuff' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into more-remote-dialogue-stuff
2023-01-17 23:53:24 -05:00
Nick
362204dcbb
Maybe fix RemoteDialogueTrigger softlock
2023-01-17 23:52:16 -05:00
Ben C
0ab7be1f71
Updated Schemas
2023-01-18 04:50:09 +00:00
Nick
a4bb3896c8
Expose prereqConditions and onTriggerEnterConditions
2023-01-17 23:45:21 -05:00
Noah Pilarski
1281dbd1a6
Add buoyancy and density properties to water ( #489 )
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Resolves #488
2023-01-16 19:14:29 -05:00
Noah Pilarski
782f344065
Use string.IsNullOrEmpty instead
2023-01-16 19:13:48 -05:00
Ben C
0d160c30b0
Updated Schemas
2023-01-15 04:24:29 +00:00
Noah Pilarski
250d51abf4
Add buoyancy and density properties
2023-01-14 23:21:29 -05:00
Noah Pilarski
addc0041ab
Add Simplified Chinese translation ( #484 )
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Simplified Chinese translation completed
2023-01-14 17:21:05 -05:00
Noah Pilarski
88b72364bf
Add respawn here option ( #486 )
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Resolves #485
2023-01-14 17:12:03 -05:00
Ben C
dc0816b4bf
Updated Schemas
2023-01-14 22:11:35 +00:00
Noah Pilarski
09a3badb39
Funky summaries
2023-01-14 17:09:34 -05:00
Noah Pilarski
e292e5e776
Fix some bugs ( #477 )
2023-01-14 17:04:22 -05:00
Ben C
1578af447b
Updated Schemas
2023-01-14 22:00:02 +00:00
Noah Pilarski
fd9dc69fb1
respawnHere
2023-01-14 16:57:41 -05:00
solitary-sails
032af34e20
Add Simplified Chinese translation
2023-01-12 18:24:13 +08:00
Noah Pilarski
a06fd0ffcf
Stop signal logs
2023-01-11 00:53:54 -05:00
JohnCorby
8932d8829f
make it default texture format
2023-01-11 00:52:50 -05:00
JohnCorby
29d5da4b7c
add mip/format for a few more image utility functions
2023-01-11 00:52:50 -05:00
JohnCorby
29bf73affb
optimize slightly
2023-01-11 00:52:50 -05:00
Mister_Nebula
5768cb7200
Fix slide projections being low-res on lower graphics settings. ( #303 )
2023-01-11 00:51:11 -05:00
Mister_Nebula
c02ca9da2b
Fix most OWRigidobjects not following a planet when it's moved.
2023-01-11 00:50:48 -05:00
TerrificTrifid
a974f354fd
Stop recursion scanning if it runs too long ( #481 )
2023-01-07 13:31:04 -06:00
TerrificTrifid
746e1ca936
Stop recursion scanning if it runs too long
2023-01-04 11:03:45 -06:00
TerrificTrifid
1347131d68
Manual bramble recursion fix ( #480 )
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Option to manually remove a sender warp for cases where the recursion
scanner fails.
2023-01-01 20:20:24 -06:00
Ben C
c03fb2ed4d
Updated Schemas
2023-01-02 02:08:09 +00:00
TerrificTrifid
dca5636480
Manual recursion fix
2023-01-01 20:05:32 -06:00
Noah Pilarski
b722297ad5
qsb compat ( #478 )
2022-12-31 20:07:11 -05:00
JohnCorby
fb9f93cae7
Merge branch 'dev' into qsb-compat
2022-12-31 16:00:24 -08:00
Nick
7681b0d2f2
Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev
2022-12-30 11:42:31 -05:00
Nick
7de4e46229
Update version and promote trifid
2022-12-30 11:42:19 -05:00
Nick
2b3a921b9e
Change parent path warning log to error + add missing ( #473 )
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## Bug fixes
- Log more errors if a `parentPath` is set improperly
2022-12-30 11:41:06 -05:00
Nick
76868fb458
Comment out broken streaming unloading
2022-12-30 11:40:51 -05:00
Nick
8bb8f85f4c
Change parent path warning log to error + add missing
...
Was missing the log for Detail and Dialogue builders
2022-12-29 13:38:47 -05:00
Will Corby
c406c5feab
1.8.2 ( #472 )
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hotfix for an audio regression
v1.8.2
2022-12-28 16:29:57 -08:00
JohnCorby
11c68fcbe5
no need for warning disable
2022-12-28 16:18:54 -08:00
JohnCorby
96d6d4e912
update bersion
2022-12-28 16:16:56 -08:00
JohnCorby
9ca79478ce
hotfix for audio
2022-12-28 16:16:38 -08:00
Will Corby
ab4b510a34
1.8.1 ( #462 )
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## Minor features
- #468 Added rename and parentPath to some more modules and infos
## Improvements
- The gameobjects for bramble nodes will be named their `name` if it's
provided
- Leaving sectors now unloads streamed things
- `pathToAnimController` now works for more things. Means entering
dialogue can stop them playing their instruments, change their
animation, and make them look at you.
## Bug fixes
- #457 Scrolls use the `rotation` parameter now
- #433 Stranger text is no longer fuzzy
- Recursive bramble dimensions no longer cause a hard crash
- The foglights in bramble nodes are now correctly colored
- Make streaming handler only load thing in if the player or probe
enters the sector
- Better error reporting in AudioUtilities
- Fixed a bug where renaming volcanoes didn't actually rename them
v1.8.1
2022-12-28 14:54:23 -08:00
Will Corby
f2194d59b3
Traveler anim fixes ( #470 )
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## Improvements
- `pathToAnimController` now works for `TravelerController` and
`TravelerEyeController`. Means entering dialogue can stop them playing
their instruments, change their animation, and make them look at you.
2022-12-28 14:16:48 -08:00
Ben C
e047d66c29
Updated Schemas
2022-12-28 22:04:14 +00:00
Nick
6ace48dd43
Add FacePlayerWhenTalking if it isn't there
2022-12-28 17:02:27 -05:00
JohnCorby
ea7d04da52
Merge branch 'dev' into traveler-anim-fixes
2022-12-28 13:54:18 -08:00