JohnCorby
b0142b6ef8
bump version
2023-01-28 21:02:33 -08:00
JohnCorby
02f4d085bc
set field here too (same bug as detail builder bug)
2023-01-28 20:56:40 -08:00
Will Corby
c382e90f7f
Add water, sand, lava to title screen planets ( #495 )
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## Improvements
- Water, sand, and lava will appear on title screen planets
2023-01-23 10:06:58 -08:00
Nick
e827399255
Merge branch 'dev' into funnel
2023-01-23 08:51:23 -05:00
Nick
d42df46a33
Only use primary body sector if its a binary focal point
2023-01-23 08:48:22 -05:00
Nick
e26ead5985
Use a fallback key for rich presence ( #508 )
2023-01-23 08:39:57 -05:00
Noah Pilarski
7ebfd1ebf6
use planet sector if no primary body
2023-01-23 05:25:18 -05:00
JohnCorby
e38b8b5319
fix
2023-01-22 12:59:45 -08:00
Nick
0cecf29799
Update TitleSceneHandler.cs
2023-01-22 15:07:07 -05:00
Nick
72ac673bcb
Fix materials (thanks john)
2023-01-22 14:58:39 -05:00
Noah Pilarski
5b48346655
Change key to newhorizons
2023-01-22 14:52:38 -05:00
Noah Pilarski
a98b2dd2f2
Add fallback key to rich presence
2023-01-22 14:52:23 -05:00
Will Corby
d6479df127
Submerge dark matter ( #504 )
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## Improvements
- Ghost matter from detail props and from HazardVolumes now should be
deactivated when going underwater.
2023-01-21 22:57:04 -08:00
Noah Pilarski
28a5188178
Add hazard to effect volumes
2023-01-22 00:28:59 -05:00
JohnCorby
65519b4563
fix
2023-01-21 21:28:17 -08:00
Nick
2e19aada53
Update HazardVolumeBuilder.cs
2023-01-22 00:22:51 -05:00
JohnCorby
a17f0e88dc
use layer
2023-01-21 21:19:12 -08:00
Nick
4108683515
Fix fluid detector
2023-01-22 00:15:35 -05:00
Nick
739236c7c0
make cr incompatible instead of just randomizer ( #498 )
2023-01-22 00:00:01 -05:00
Nick
f48c79908b
Should fix submerging dark matter
2023-01-21 23:55:34 -05:00
Nick
d7c3e06e3a
Add submerge controller to dark matter
2023-01-21 23:52:51 -05:00
Ben C
3253ef6ce9
Updated Schemas
2023-01-22 04:37:47 +00:00
Nick
f1097a65d5
Add volumes for changing star system and triggering credits
2023-01-21 23:35:13 -05:00
JohnCorby
7d168c14fc
change randomizer to common resources
2023-01-19 15:51:24 -08:00
Nick
086ca65f9d
Bump version number
2023-01-18 01:13:46 -05:00
Nick
03c373c002
Merge branch 'main' into dev
2023-01-18 01:12:20 -05:00
Nick
b0fbf56882
More remote dialogue stuff ( #493 )
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## Improvements
- Add `remoteTriggerPrereqCondition` to only show a remote dialogue
trigger once a condition has been met.
## Bug fixes
- Stop RemoteDialogueTrigger from softlocking you if you disable its
CharacterDialogueTree.
2023-01-18 01:11:27 -05:00
Nick
204641414d
Changes
2023-01-18 01:11:03 -05:00
Nick
c14c5bc5af
Merge branch 'more-remote-dialogue-stuff' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into more-remote-dialogue-stuff
2023-01-18 00:32:46 -05:00
Nick
3c500508f5
It's late I'm stupid ok
2023-01-18 00:32:38 -05:00
Nick
5c67877ff8
Make height map builder use string.IsNullOrEmpty instead ( #492 )
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because Newtonsoft.Json makes strings empty by default
2023-01-18 00:15:48 -05:00
Ben C
f3fbf652ea
Updated Schemas
2023-01-18 05:15:37 +00:00
Nick
fb0d9e30f6
Get rid of enter conditions, just one prereq, clean up patch
2023-01-18 00:12:58 -05:00
Nick
b378d2f715
Merge branch 'more-remote-dialogue-stuff' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into more-remote-dialogue-stuff
2023-01-17 23:53:24 -05:00
Nick
362204dcbb
Maybe fix RemoteDialogueTrigger softlock
2023-01-17 23:52:16 -05:00
Ben C
0ab7be1f71
Updated Schemas
2023-01-18 04:50:09 +00:00
Nick
a4bb3896c8
Expose prereqConditions and onTriggerEnterConditions
2023-01-17 23:45:21 -05:00
Noah Pilarski
782f344065
Use string.IsNullOrEmpty instead
2023-01-16 19:13:48 -05:00
Ben C
0d160c30b0
Updated Schemas
2023-01-15 04:24:29 +00:00
Noah Pilarski
250d51abf4
Add buoyancy and density properties
2023-01-14 23:21:29 -05:00
Noah Pilarski
a2b47d3dce
1.8.4 ( #487 )
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## Minor features
- Added "respawnHere" property for respawning in a custom system without
setting "startHere". (#485 )
- Added Simplified Chinese translation (#484 )
## Bug fixes
- Option to manually remove a sender warp for cases where the recursion
scanner fails.
- Stop recursion scanning if it runs too long
- Fix most OWRigidobjects not following a planet when it's moved.
- Fix slide projections being low-res on lower graphics settings. (#303 )
2023-01-14 18:02:49 -05:00
Noah Pilarski
addc0041ab
Add Simplified Chinese translation ( #484 )
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Simplified Chinese translation completed
2023-01-14 17:21:05 -05:00
Noah Pilarski
88b72364bf
Add respawn here option ( #486 )
...
Resolves #485
2023-01-14 17:12:03 -05:00
Ben C
dc0816b4bf
Updated Schemas
2023-01-14 22:11:35 +00:00
Noah Pilarski
09a3badb39
Funky summaries
2023-01-14 17:09:34 -05:00
Noah Pilarski
e292e5e776
Fix some bugs ( #477 )
2023-01-14 17:04:22 -05:00
Ben C
1578af447b
Updated Schemas
2023-01-14 22:00:02 +00:00
Noah Pilarski
fd9dc69fb1
respawnHere
2023-01-14 16:57:41 -05:00
solitary-sails
032af34e20
Add Simplified Chinese translation
2023-01-12 18:24:13 +08:00
Nick
5d02897ec1
Add water, sand, lava to title screen planets
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Also fixed the sizes to not be random and to actually be consistent.
2023-01-11 23:42:29 -05:00