kurosawa
a96bd7e966
Update docs/content/pages/tutorials/translation.md
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Co-authored-by: Ben C <bwc9876@gmail.com>
2022-10-30 10:28:33 +09:00
kurosawa
0efe455db3
Update docs/content/pages/tutorials/translation.md
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Co-authored-by: Ben C <bwc9876@gmail.com>
2022-10-30 10:28:06 +09:00
96-38
aef4cc3089
docs: add cli tool section
2022-10-30 09:57:40 +09:00
Nick
ffb52cdcff
Bump version
2022-10-20 21:37:04 -04:00
Nick
ae3bca5293
Include sector in the key for detail cache ( #431 )
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## Bug fixes
- Should fix sector issues with details that are placed on multiple
planets
2022-10-20 21:35:53 -04:00
Nick
b604192a2b
Include sector in the key for detail cache
2022-10-20 21:20:24 -04:00
Nick
d1964098a8
Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev
2022-10-20 21:18:56 -04:00
Nick
785f44282d
Merge branch 'main' into dev
2022-10-20 21:18:46 -04:00
Noah
d6881ead6e
fix #428 : NH ship log facts are required for the Archaeologist achievement ( #429 )
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## Bug fixes
- Fix NH ship log facts of vanilla bodies required for the Archaeologist
achievement #428
It turns out there is already a patch for this, but it was only
excluding facts from entries of NH astro bodies but not NH facts of
vanilla bodies.
2022-10-20 01:32:08 -04:00
Damián Garro
d05ceb9b7d
fix #428 NH facts are required for Archaeologist
2022-10-20 02:03:13 -03:00
Will Corby
cc10da8120
dont touch backslashes ( #426 )
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this turns off owml's backslash "fixer"

apparently, the backslash fixer was implemented for path-character
reasons.
unfortunately, it happens to break all escape characters, such as The
Vision's
https://github.com/Outer-Wilds-New-Horizons/new-horizons/issues/424#issuecomment-1281856989
it being disabled doesn't seem to break anything.
further testing on linux is probably needed. obv i cant do that testing.
2022-10-19 19:14:19 -07:00
Noah
5fcafe0ad5
Log collider of debug raycast ( #425 )
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## Improvements
- The object path and name of the collider hit by the debug raycast is
printed in addition to the rigidbody. #423
2022-10-19 21:05:44 -04:00
JohnCorby
bb4e7fca2a
use Path.Combine here too
2022-10-18 00:40:51 -07:00
JohnCorby
2e759523e7
do fixBackslashes: false on Storage.Load
2022-10-18 00:32:33 -07:00
Damián Garro
ec84ee260f
Log collider of debug raycast
2022-10-18 02:08:34 -03:00
Noah
ac423de88b
use playerdata a lil better ( #421 )
2022-10-17 01:31:13 -04:00
Nick
e238bdfc22
Remove silly eye ship ( #422 )
2022-10-16 23:43:38 -04:00
Nick
40a038fb05
Merge branch 'dev' into no-more-eye-ship
2022-10-16 23:41:39 -04:00
Nick
a0094c96b3
Cached fixed prefabs (component fixes)
2022-10-16 23:19:34 -04:00
JohnCorby
0380bc5d5a
use player data a lil better
2022-10-16 14:46:42 -07:00
Nick
e4ab5e9fb9
Remove silly eye ship
2022-10-12 19:48:13 -04:00
Will Corby
1b93931704
Make nh work with eye ( #262 )
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- [x] Add an astro object component to eye and vessel
- [x] Create planets that can orbit eye
- [x] Turn off observatory and forest of galaxies during vessel and eye
surface states
- [x] Fix funny bugs
2022-10-11 19:47:27 -07:00
JohnCorby
d828c0b64c
remove "VESSEL" since we can just use "Vessel" for map marker
2022-10-11 19:02:44 -07:00
JohnCorby
13f159e0ad
Merge remote-tracking branch 'origin/eye-of-the-universe' into eye-of-the-universe
2022-10-11 17:46:21 -07:00
JohnCorby
20c722a15b
Merge branch 'dev' into eye-of-the-universe
2022-10-11 17:46:11 -07:00
JohnCorby
0d3a6604b5
RFVolumeBuilder: return early if !module.enabled
2022-10-11 17:43:13 -07:00
Nick
aea47b433c
Make asteroids not use reference frame volume
2022-10-11 19:08:59 -04:00
Noah Pilarski
f860f0f900
Merge branch 'dev' into eye-of-the-universe
2022-10-11 18:59:15 -04:00
Noah Pilarski
cca50d9e80
Specify
2022-10-10 23:47:58 -04:00
Noah Pilarski
58ee06fb7b
Add 2 comments
2022-10-10 23:42:36 -04:00
Noah
a674980638
kid named finger ( #420 )
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i broke damian thing so now i fix
2022-10-10 22:54:37 -04:00
JohnCorby
2410da4fa6
Revert "LinkShipLogFacts before SetMindSlideCollection to prevent NRE"
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This reverts commit 308a83e6f3f344efe69429f31337a06a5362e68d.
2022-10-10 19:53:09 -07:00
Noah Pilarski
0bbd869104
remove because this was moved
2022-10-10 20:37:11 -04:00
Noah Pilarski
6cf04ec904
Merge branch 'dev' into eye-of-the-universe
2022-10-10 20:34:26 -04:00
Will Corby
9de1449a09
Gravity priority ( #417 )
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## Improvements
- `zeroGravityRadius` has been replaced by `zeroGravityVolumes` in the
`Volumes` module.
- Can now set the priority of zero g volumes and gravity volumes #292
2022-10-10 17:32:02 -07:00
Will Corby
edee149871
Dialogue path rename ( #416 )
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## Improvements
- Allow setting `rename` and `parentPath` for dialogue to rename the
game object or parent it to something else. #401
2022-10-10 17:30:16 -07:00
Will Corby
b3c7d30f5f
Implement #389 playWithShipLogFacts, fix #392 ( #418 )
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## Major features
- Added `playWithShipLogFacts ` to `slideShows` to make reels play in
ship log computer.. #389
## Bug fixes
- Fix NRE errors caused by visions (`visionTorchTarget` and
`standingVisionTorch`) initialization. #392
- Fix reels (`slideReel`) showing up in Echoes of the Eye entries
replacing the vanilla reel:

2022-10-10 17:27:04 -07:00
JohnCorby
308a83e6f3
LinkShipLogFacts before SetMindSlideCollection to prevent NRE
2022-10-10 17:26:14 -07:00
github-actions[bot]
bec7560a9f
Updated Schemas
2022-10-10 22:02:42 +00:00
Damián Garro
3159b7590f
Implement #389 playWithShipLogFacts, fix #392
2022-10-10 19:00:42 -03:00
Noah Pilarski
48d9ace5e6
Make zero g volumes inheritable
2022-10-10 17:26:07 -04:00
Noah Pilarski
311750a646
Merge branch 'dev' into eye-of-the-universe
2022-10-10 17:09:57 -04:00
Noah Pilarski
81dcc64d43
Move deprecated zero g to where they were originally
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This will just put them in the root sector anyways if it doesn't find a Volumes GameObject
2022-10-10 16:34:29 -04:00
github-actions[bot]
a555c2dee3
Updated Schemas
2022-10-10 17:37:29 +00:00
Nick
00a1cd2a16
Move zero g volume to Volumes
2022-10-10 13:35:47 -04:00
github-actions[bot]
d8bae23644
Updated Schemas
2022-10-10 16:55:10 +00:00
Nick
a7de13a70c
Add gravity volume priority
2022-10-10 12:52:45 -04:00
github-actions[bot]
28a76cdaf1
Updated Schemas
2022-10-10 16:26:22 +00:00
Nick
feb22deba1
Implement #401
2022-10-10 12:24:09 -04:00
Nick
01f719dee4
Allow rafts to be added to Giant's Deep and add acceleration option ( #415 )
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2022-10-10 12:06:48 -04:00