4126 Commits

Author SHA1 Message Date
Nick
a5e55f4081 Fixes ship/scout HUD markers being hidden #647 2023-07-18 23:32:45 -04:00
Nick
b76845a172 Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev 2023-07-18 23:28:49 -04:00
Nick
177f69861a Don't be summoned back to the star by default 2023-07-18 23:28:03 -04:00
Ben C
02a5b34441 Updated Schemas 2023-07-19 03:19:13 +00:00
Nick
a755f150d3
forgot idgaf and am commiting to dev these days (#650)
…o solar system

<!-- A new module or something else important -->
## Major features
-

<!-- A new parameter added to a module, or API feature -->
## Minor features
-

<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
-

<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
-
2023-07-18 23:16:56 -04:00
Nick
b74ef01c94 Don't free map angle by default, fix map scales, reimplement return to solar system 2023-07-18 23:15:46 -04:00
Nick
f8cc0e4b64 Make tidal locking affecting spawn more consistent 2023-07-18 11:07:19 -04:00
Nick
5202326fce
Spawn offset (#644)
## Improvements
- Added `offset` to player and ship spawn positions. By default it moves
them up by 4m to prevent clipping into the ground but this can be non
ideal in cramped spawn locations.
2023-07-18 10:22:16 -04:00
Nick
71ae25ae2a
Merge branch 'dev' into what-if-more-frames 2023-07-18 10:21:50 -04:00
Nick
accdbe55ab
Random stuff (#645)
<!-- A new module or something else important -->
## Major features
-

<!-- A new parameter added to a module, or API feature -->
## Minor features
- Added `solarFlareSettings` to star where you can change the size, life
length, and time between spawns of solar flares. Fixes #368, fixes #369.
- Added `initialRotation` to orbit module. Fixes #360.

<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
- Bramble dimensions now support having gravity. Fixes #632.
- Warp-drive system images can go in the `systems` folder now instead of
in `planets`. Fixes #637.

<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
- Will no longer show 2 debug prompts in certain mods. Fixes #643.
- Stability between loops should be improved as coroutines are now
cancelled when the scene unloads. If you were for some reason using the
`Delay` class from inside NH for your mod and relying on it doing things
between scenes, then what the hell is wrong with you.
2023-07-18 10:21:20 -04:00
Nick
e8c7588a10 Merge branch 'gravity-volumes' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into gravity-volumes 2023-07-18 02:10:38 -04:00
Nick
6c49034e1e Allow system images to be in systems or planets folders
Fixes #637
2023-07-18 02:10:32 -04:00
Ben C
6ca3ee7ae6 Updated Schemas 2023-07-18 05:50:23 +00:00
Nick
3caaf7b916 Merge branch 'gravity-volumes' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into gravity-volumes 2023-07-18 01:48:17 -04:00
Nick
94441dcc4b Adds solar flare module for scale, life length, time between flares. Implements #368 2023-07-18 01:48:11 -04:00
Ben C
00a67e243f Updated Schemas 2023-07-18 05:23:53 +00:00
Nick
2fab63e83e Merge branch 'gravity-volumes' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into gravity-volumes 2023-07-18 01:20:54 -04:00
Nick
40f2480090 Add option for solar flare size. Implements #369 2023-07-18 01:20:48 -04:00
Ben C
0163f8c822 Updated Schemas 2023-07-18 05:10:55 +00:00
Nick
64efe36511 Initial planet rotation. Fixes #360 2023-07-18 01:08:59 -04:00
Nick
f05e2be30a Clear all coroutines/delays on scene unload 2023-07-18 00:49:47 -04:00
Nick
13c0bdeec5 Prevent onsystemready being called twice, also dont call it from main menu 2023-07-18 00:25:02 -04:00
Nick
35f0e80df4 Allow bramble dimensions to have gravity 2023-07-18 00:13:19 -04:00
Nick
269a1bd633 Merge branch 'what-if-more-frames' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into what-if-more-frames 2023-07-17 10:54:41 -04:00
Nick
fbbdbe1b22 Comment 2023-07-17 10:54:33 -04:00
Ben C
b1857a8b99 Updated Schemas 2023-07-17 14:29:47 +00:00
Nick
114af7ef26 Allow setting spawn offset 2023-07-17 10:26:44 -04:00
Nick
c79ff48966 10 frames 2023-07-17 01:48:17 -04:00
Nick
aa9aa8c9c6 Comments 2023-07-16 18:12:25 -04:00
Nick
db3785f2f4 Revert "Remove stock planets immediately since we use SearchUtility anyway"
This reverts commit be9df727565364f85e9a6b5d53d06c2e45651d17.
2023-07-16 16:37:56 -04:00
Nick
c8f0d9c753 Fix some NREs with the sun 2023-07-16 14:58:41 -04:00
Nick
25b3c422ee Fix player burning when spawning 2023-07-16 14:16:28 -04:00
Nick
094f62e9cd Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev 2023-07-16 14:05:19 -04:00
Nick
be9df72756 Remove stock planets immediately since we use SearchUtility anyway 2023-07-16 14:05:15 -04:00
Nick
09ddb2f780 Make sure ship is activated 2023-07-16 14:04:52 -04:00
Nick
e142c4104f
Fix broken patch (#640)
## Bug fixes
- Fixes dying on spawn in Evacuation
- Fixes the player seeing objects loading out when changing star system
- Fixes a NRE on reload without the Stranger

This time without introducing a bug that breaks systems with only a
single planet!
2023-07-16 14:02:37 -04:00
Nick
cffc063269 Use a component instead of silly delay 2023-07-16 13:38:33 -04:00
Nick
44b6df04d2 Update manifest.json 2023-07-16 13:05:41 -04:00
Nick
3887dde13e I can't see why it's being disabled but it should never happen so 2023-07-16 13:00:14 -04:00
Nick
f8fa30eb66 Improve an error message 2023-07-16 12:59:58 -04:00
Nick
7a400e2046 throw error better when planet null 2023-07-16 11:48:37 -04:00
Nick
77ae6b8450 Remove unused 2023-07-16 10:47:08 -04:00
Will Corby
32f74e8be8
Fix spawn death (#638)
## Bug fixes
- Fixes dying on spawn in Evacuation
2023-07-16 00:21:43 -07:00
Nick
5244cd8dbf Update manifest.json 2023-07-15 18:19:33 -04:00
Nick
e26802bd6d Remove unused 2023-07-15 18:15:43 -04:00
Nick
e3fff97ba0 Fully fix spawns 2023-07-15 16:54:24 -04:00
Nick
6c3c47b011 Fixes spawn death, messes up rigidbodies sometimes 2023-07-15 16:39:19 -04:00
Nick
b5821e2ea9 Merge branch 'main' into dev 2023-07-15 15:40:01 -04:00
Nick
d34b1f44de Fade out before changing star system, move invulnerability handling to a class 2023-07-15 15:39:49 -04:00
Nick
b3831fa577
1.12.2 (#631)
## Bug fixes
- Fix softlock affecting The Machine due to a secret hidden slide reel
that destroyed everything (thanks Damian for finding this)
- More than one cloak can now work at a time, and it only took me over a
year (Fixes #108)
- Stranger cloak will no longer appear in other systems (Fixes #600)
- Fixed cloaks breaking if the planet has no ReferenceFrame enabled
v1.12.2
2023-07-15 11:53:34 -04:00