JohnCorby
9ff906d77f
fix shader replacer
2022-11-10 18:59:30 -08:00
TerrificTrifid
967d909651
Fix lava glow ( #441 )
...
Scales the shader stuff properly
2022-11-08 23:25:31 -06:00
TerrificTrifid
00688b4531
Account for all properties
2022-11-08 23:18:56 -06:00
JohnCorby
bdf715d1d4
do max of curve instead of min
2022-11-08 19:39:01 -08:00
TerrificTrifid
998969f16e
Rewrite singularities ( #439 )
...
- Merged methods into MakeSingularity, MakeSingularityGraphics, and
MakeSingularityProxy
- Merged size controllers
- Removed `makeZeroGVolume`
- Split `size` into `horizonRadius` and `distortRadius`
- Added `hasWarpEffects`, `renderQueueOverride`, and `rotation`
2022-11-08 20:47:07 -06:00
TerrificTrifid
08cf0cb22e
Remove light
2022-11-08 20:05:53 -06:00
TerrificTrifid
15b2d51b6d
Rotation last
2022-11-08 17:42:53 -06:00
github-actions[bot]
5b6db28476
Updated Schemas
2022-11-08 23:34:39 +00:00
TerrificTrifid
9444b49059
Rotation
2022-11-08 17:32:17 -06:00
github-actions[bot]
d5ec0b20f3
Updated Schemas
2022-11-08 05:30:54 +00:00
TerrificTrifid
53230dfcf3
Warp particles and render queue
2022-11-07 23:27:47 -06:00
TerrificTrifid
9388246de3
Missed one
2022-11-06 22:07:28 -06:00
Will Corby
bbadedbd9f
Detail rotation fix ( #440 )
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## Improvements
- Debug Raycast now writes the rotation value to use to have the placed
object aligned to the surface its on and facing towards the player.
## Bug fixes
- `alignToNormal` now no longer breaks on vanilla planets.
2022-11-06 18:58:38 -08:00
JohnCorby
9bb197ac6a
Revert "make rotation-after-align work"
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This reverts commit 749c02e22c246c7a9b5c018bcb92e1873c71e345.
2022-11-06 18:45:34 -08:00
JohnCorby
749c02e22c
make rotation-after-align work
2022-11-06 18:29:06 -08:00
github-actions[bot]
77aad922ef
Updated Schemas
2022-11-07 02:27:10 +00:00
Nick
8f52a9a528
Debug raycast now prints rotation to align to normal
2022-11-06 21:24:55 -05:00
github-actions[bot]
5183339365
Updated Schemas
2022-11-07 02:16:27 +00:00
TerrificTrifid
9beb2cc291
Merge branch 'rewrite-singularities' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into rewrite-singularities
2022-11-06 20:14:19 -06:00
TerrificTrifid
41cf405cc1
Actually do default
2022-11-06 20:14:04 -06:00
github-actions[bot]
281268b9a2
Updated Schemas
2022-11-07 01:57:43 +00:00
TerrificTrifid
7fffa92ff0
Rewrite singularities
2022-11-06 19:55:50 -06:00
Nick
965136505f
Give this a description because I forgot what it does
2022-11-06 20:43:13 -05:00
Nick
aaa87cc858
Fix rotation on stock planets
2022-11-06 18:41:01 -05:00
Nick
18f66f8701
Make colour descriptions better
2022-11-03 18:37:51 -04:00
Ben C
474abcbf4b
Add Generic API Methods ( #427 )
...
**Untested right now**
Now that OWML supports generic API methods, this PR makes `QueryBody`
and `QuerySystem` have generic counterparts.
The generic methods are a bit different from the others, as they'll
return `default(T)` if the JSONPath doesn't find anything.
2022-10-30 19:28:02 -04:00
Nick
ffb52cdcff
Bump version
2022-10-20 21:37:04 -04:00
Nick
b604192a2b
Include sector in the key for detail cache
2022-10-20 21:20:24 -04:00
Damián Garro
d05ceb9b7d
fix #428 NH facts are required for Archaeologist
2022-10-20 02:03:13 -03:00
Will Corby
cc10da8120
dont touch backslashes ( #426 )
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this turns off owml's backslash "fixer"

apparently, the backslash fixer was implemented for path-character
reasons.
unfortunately, it happens to break all escape characters, such as The
Vision's
https://github.com/Outer-Wilds-New-Horizons/new-horizons/issues/424#issuecomment-1281856989
it being disabled doesn't seem to break anything.
further testing on linux is probably needed. obv i cant do that testing.
2022-10-19 19:14:19 -07:00
Ben C
943f242e4e
Remove Some Redundant Code
2022-10-18 14:01:36 -04:00
Ben C
728f8d7ffe
Made generic API methods
2022-10-18 08:56:24 -04:00
JohnCorby
bb4e7fca2a
use Path.Combine here too
2022-10-18 00:40:51 -07:00
JohnCorby
2e759523e7
do fixBackslashes: false on Storage.Load
2022-10-18 00:32:33 -07:00
Damián Garro
ec84ee260f
Log collider of debug raycast
2022-10-18 02:08:34 -03:00
Noah
ac423de88b
use playerdata a lil better ( #421 )
2022-10-17 01:31:13 -04:00
Nick
40a038fb05
Merge branch 'dev' into no-more-eye-ship
2022-10-16 23:41:39 -04:00
Nick
a0094c96b3
Cached fixed prefabs (component fixes)
2022-10-16 23:19:34 -04:00
JohnCorby
0380bc5d5a
use player data a lil better
2022-10-16 14:46:42 -07:00
Nick
e4ab5e9fb9
Remove silly eye ship
2022-10-12 19:48:13 -04:00
JohnCorby
d828c0b64c
remove "VESSEL" since we can just use "Vessel" for map marker
2022-10-11 19:02:44 -07:00
JohnCorby
13f159e0ad
Merge remote-tracking branch 'origin/eye-of-the-universe' into eye-of-the-universe
2022-10-11 17:46:21 -07:00
JohnCorby
20c722a15b
Merge branch 'dev' into eye-of-the-universe
2022-10-11 17:46:11 -07:00
JohnCorby
0d3a6604b5
RFVolumeBuilder: return early if !module.enabled
2022-10-11 17:43:13 -07:00
Nick
aea47b433c
Make asteroids not use reference frame volume
2022-10-11 19:08:59 -04:00
Noah Pilarski
f860f0f900
Merge branch 'dev' into eye-of-the-universe
2022-10-11 18:59:15 -04:00
Noah Pilarski
cca50d9e80
Specify
2022-10-10 23:47:58 -04:00
Noah Pilarski
58ee06fb7b
Add 2 comments
2022-10-10 23:42:36 -04:00
JohnCorby
2410da4fa6
Revert "LinkShipLogFacts before SetMindSlideCollection to prevent NRE"
...
This reverts commit 308a83e6f3f344efe69429f31337a06a5362e68d.
2022-10-10 19:53:09 -07:00
Noah Pilarski
0bbd869104
remove because this was moved
2022-10-10 20:37:11 -04:00