xen-42
9d2f4f05f0
Include old method signature just in case some mod somewhere calls it directly
2024-12-17 20:45:59 -05:00
ZygZagGaming
05a9516cf4
whoopsie daisie! no more errors
2024-12-11 12:40:03 -05:00
xen-42
c273b0d8cf
Make it actually work
2024-10-25 22:52:34 -04:00
xen-42
162237d3ad
Add them
2024-10-25 22:32:43 -04:00
xen-42
834fc03ea7
Remove and sort usings
2024-10-20 02:35:37 -04:00
xen-42
afe2bd558a
Allow NH water to extinguish dreamworld lanterns
2024-10-06 12:26:53 -04:00
xen-42
3c1abb582e
I don't feel like uploading my visual studio
2024-10-06 11:30:56 -04:00
Joshua Thome
05d0dfc185
Use EnterDreamWorld/ExitDreamWorld events instead of polling in update
2024-10-05 22:47:02 -05:00
Joshua Thome
8a3841730a
Merged dev into hawkbar-dreamworld
2024-10-05 09:57:26 -05:00
Joshua Thome
9b8d44a819
Dreamworld dimensions
2024-10-05 09:55:03 -05:00
Joshua Thome
3317221f58
Remove ambient light code
2024-10-05 01:29:25 -05:00
Joshua Thome
637fa401cf
Disable ambient lights in dream world
2024-10-05 00:55:40 -05:00
Joshua Thome
6528d2c654
Build simulation meshes
2024-10-05 00:55:29 -05:00
xen-42
4a80fa7076
Allow system change volumes to specify custom targets #917
2024-10-04 15:04:50 -04:00
xen-42
d2f88ed9ad
After enabling exiting via warp drive, only enable if we actually have a system
2024-10-04 13:46:06 -04:00
xen-42
c7402bf60f
Change to can exit
2024-09-27 15:38:50 -04:00
Nick
4664ff59df
Merge branch 'dev' into globalMusicModule
2024-06-17 19:08:41 -04:00
Noah Pilarski
15531e5ec4
unparent after moving
2024-06-14 23:11:29 -04:00
Noah Pilarski
92634dade1
Fix quantum planet NRE
2024-06-14 21:48:30 -04:00
Noah Pilarski
88cdeccf28
use AudioTypes instead
...
or else end times doesn't work
2024-06-13 21:10:22 -04:00
Noah Pilarski
e776fb2564
Add global music module
2024-06-13 16:18:23 -04:00
xen-42
e55818bfb8
Fix NRE in NHSupernovaPlanetEffectController that happens with vanilla bodies ( #890 )
...
## Bug fixes
- Fixed an NRE in NHSupernovaPlanetEffectController that happens with
vanilla bodies
2024-06-13 13:41:41 -04:00
Nick
dc3f10ba33
Try stopping duplicate system cards
2024-06-12 20:51:26 -04:00
Nick
4cb3b07d88
Update ShipWarpController.cs
2024-06-10 23:24:14 -04:00
Nick
f914f121f5
Fix warp eyes
2024-06-10 23:12:19 -04:00
Noah Pilarski
746c84228d
Fix NRE in NHSupernovaPlanetEffectController
2024-06-07 13:51:18 -04:00
Noah Pilarski
c768ff4dcd
Better vessel warping
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- Relative spawning when warping just like vanilla
- Async load just like vanilla
- No more wake up effects for vessel warping
2024-06-04 18:47:34 -04:00
Noah Pilarski
5218968e26
Make the base an NHAstroObject
2024-06-04 18:45:45 -04:00
Noah Pilarski
19b0cdddbc
Fix nomai lamps being black
2024-06-04 18:45:45 -04:00
Noah Pilarski
26dc4aebaa
Move these 2 into a folder
2024-06-04 18:37:07 -04:00
Noah Pilarski
3f337a6ad7
Fix dynamic props from vessel when under parent body
2024-06-04 18:36:33 -04:00
Noah Pilarski
26723f3d67
Fix conditional object activation making everything viewable when loading ( #884 )
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## Bug fixes
- Fix the world being visible when loading if an object had conditional
activation on it (#883 )
2024-06-04 16:35:38 -04:00
Noah Pilarski
3069130c5c
Also check if late initialized
2024-06-04 16:31:21 -04:00
Nick
c998a92cec
Fix conditional object activation making everything viewable when loading
2024-06-04 02:03:43 -04:00
Noah Pilarski
6951a40e58
Add map marker display distance overrides and make a map marker module
2024-06-01 23:00:51 -04:00
Joshua Thome
2e68c57e66
Allow spawned rafts to change water fluids and prevent NRE if one isn't set
2024-05-18 07:49:48 -05:00
xen-42
70f3e92b56
ReuseDialogueOptionsListFrom ( #855 )
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## Minor features
- To avoid having to copy paste a repeated `DialogueOptionsList`, you
can instead put `ReuseDialogueOptionsListFrom` and reference another
`DialogueNode` whose options you want to repeat. Implements #854
2024-04-30 18:57:41 -04:00
Nick
8a983f18ce
Fix an NRE I just got
2024-04-29 12:46:40 -04:00
Noah Pilarski
6674a4c6e6
Upper/Lower extensions for translations
2024-04-27 20:51:42 -04:00
Nick
a188d5380a
Don't do invariant when its related to translations
2024-04-27 20:11:53 -04:00
Nick
ea47da32e7
Always use Upper/Lower Invariant to avoid issues with other languages
2024-04-27 19:59:09 -04:00
Nick
0d99669f81
Add mod unique id to NHAstroObject
2024-04-11 23:50:27 -04:00
Noah Pilarski
6769519c59
Position and rotation offsets for custom item holding and socketing ( #839 )
...
## Minor features
- Added `holdOffset`, `holdRotation`, `socketOffset`, and
`socketRotation` to control the positioning of custom items when held or
socketed (implements #821 ).
2024-04-11 12:22:57 -04:00
Joshua Thome
0a1e5428e8
Position and rotation offsets for custom item holding and socketing
2024-04-11 10:34:58 -05:00
Nick
f24c0f5c4e
Just get all the children each time
2024-03-26 00:09:27 -04:00
Nick
136176ddff
Null check under bramble sector controller
2024-03-25 23:54:36 -04:00
Nick
ad63eacbd8
Condition object activation positioned on sibling for better copying of existing details
2024-03-23 15:25:17 -04:00
Nick
7bf85b2017
Fix drowning in ship
2024-03-22 16:19:23 -04:00
xen-42
61a3717d68
Fixes for Outsider ( #805 )
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## Improvements
- Implemented features for potential Outsider compatibility
## Bug fixes
- NH will not longer resize Dark Brambles fog #778
- Custom Bramble seeds now have fog inside of them
2024-03-13 14:11:49 -04:00
xen-42
80e9e347a5
Check for null refs inside streaming warp volume then destroy it ( #802 )
...
Context is a guy reported the Codec black hole lagging their game, I
imagine it could be because of this but I couldn't reproduce it and have
no idea what would cause any of these things to be null.
## Bug fixes
- Fix possible lag when near black holes
2024-03-12 16:21:41 -04:00