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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
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ReuseDialogueOptionsListFrom (#855)
## Minor features - To avoid having to copy paste a repeated `DialogueOptionsList`, you can instead put `ReuseDialogueOptionsListFrom` and reference another `DialogueNode` whose options you want to repeat. Implements #854
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commit
70f3e92b56
@ -156,7 +156,7 @@ namespace NewHorizons.Builder.Props
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// If they're adding dialogue we have to manually register the xml text
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if (isFromAssetBundle && component is CharacterDialogueTree dialogue)
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{
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DialogueBuilder.AddTranslation(dialogue._xmlCharacterDialogueAsset.text, null);
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DialogueBuilder.HandleUnityCreatedDialogue(dialogue);
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}
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FixComponent(component, go, detail.ignoreSun);
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@ -5,10 +5,14 @@ using NewHorizons.Utility;
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using NewHorizons.Utility.OuterWilds;
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using NewHorizons.Utility.OWML;
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using OWML.Common;
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using System;
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using System.Collections.Generic;
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using System.Data.SqlTypes;
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using System.IO;
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using System.Xml;
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using System.Xml.Linq;
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using UnityEngine;
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using UnityEngine.XR;
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namespace NewHorizons.Builder.Props
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{
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@ -102,7 +106,11 @@ namespace NewHorizons.Builder.Props
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// We just have to merge the dialogue options
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var dialogueOptions = newDialogueNode.GetChildNode("DialogueOptionsList").GetChildNodes("DialogueOption");
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var existingDialogueOptionsList = existingNode.GetChildNode("DialogueOptionsList");
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var firstNode = existingDialogueOptionsList.ChildNodes[0];
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if (existingDialogueOptionsList == null)
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{
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existingDialogueOptionsList = existingDialogueDoc.CreateElement("DialogueOptionsList");
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existingNode.AppendChild(existingDialogueOptionsList);
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}
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foreach (XmlNode node in dialogueOptions)
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{
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var importedNode = existingDialogueOptionsList.OwnerDocument.ImportNode(node, true);
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@ -118,6 +126,10 @@ namespace NewHorizons.Builder.Props
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}
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}
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// Character name is required for adding translations, something to do with how OW prefixes its dialogue
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var characterName = existingDialogueTree.SelectSingleNode("NameField").InnerText;
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AddTranslation(additionalDialogueDoc.GetChildNode("DialogueTree"), characterName);
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var newTextAsset = new TextAsset(existingDialogueDoc.OuterXml)
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{
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name = existingDialogue._xmlCharacterDialogueAsset.name
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@ -125,13 +137,84 @@ namespace NewHorizons.Builder.Props
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existingDialogue.SetTextXml(newTextAsset);
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// Chracter name is required for adding translations, something to do with how OW prefixes its dialogue
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var characterName = existingDialogueTree.SelectSingleNode("NameField").InnerText;
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AddTranslation(xml, characterName);
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FixDialogueNextFrame(existingDialogue);
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return existingDialogue;
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}
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private static void FixDialogueNextFrame(CharacterDialogueTree characterDialogueTree)
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{
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Delay.FireOnNextUpdate(() =>
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{
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var rawText = characterDialogueTree._xmlCharacterDialogueAsset.text;
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var doc = new XmlDocument();
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doc.LoadXml(rawText);
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var dialogueTree = doc.DocumentElement.SelectSingleNode("//DialogueTree");
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DoDialogueOptionsListReplacement(dialogueTree);
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var newTextAsset = new TextAsset(doc.OuterXml)
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{
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name = characterDialogueTree._xmlCharacterDialogueAsset.name
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};
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characterDialogueTree.SetTextXml(newTextAsset);
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});
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}
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/// <summary>
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/// Always call this after adding translations, else it won't update them properly
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/// </summary>
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/// <param name="dialogueTree"></param>
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private static void DoDialogueOptionsListReplacement(XmlNode dialogueTree)
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{
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var optionsListsByName = new Dictionary<string, XmlNode>();
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var dialogueNodes = dialogueTree.GetChildNodes("DialogueNode");
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foreach (XmlNode dialogueNode in dialogueNodes)
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{
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var optionsList = dialogueNode.GetChildNode("DialogueOptionsList");
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if (optionsList != null)
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{
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var name = dialogueNode.GetChildNode("Name").InnerText;
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optionsListsByName[name] = optionsList;
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}
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}
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foreach (var (name, optionsList) in optionsListsByName)
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{
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var replacement = optionsList.GetChildNode("ReuseDialogueOptionsListFrom");
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if (replacement != null)
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{
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var replacementName = replacement.InnerText;
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if (optionsListsByName.TryGetValue(replacementName, out var replacementOptionsList))
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{
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if (replacementOptionsList.GetChildNode("ReuseDialogueOptionsListFrom") != null)
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{
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NHLogger.LogError($"Can not target a node with ReuseDialogueOptionsListFrom that also reuses options when making dialogue. Node {name} cannot reuse the list from {replacement.InnerText}");
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}
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var dialogueNode = optionsList.ParentNode;
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dialogueNode.RemoveChild(optionsList);
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dialogueNode.AppendChild(replacementOptionsList.Clone());
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// Have to manually fix the translations here
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var characterName = dialogueTree.SelectSingleNode("NameField").InnerText;
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var xmlText = replacementOptionsList.SelectNodes("DialogueOption/Text");
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foreach (object option in xmlText)
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{
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var optionData = (XmlNode)option;
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var text = optionData.InnerText.Trim();
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TranslationHandler.ReuseDialogueTranslation(text, new string[] { characterName, replacementName }, new string[] { characterName, name });
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}
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}
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else
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{
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NHLogger.LogError($"Could not reuse dialogue options list from node with Name {replacement.InnerText} to node with Name {name}");
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}
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}
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}
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}
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private static RemoteDialogueTrigger MakeRemoteDialogueTrigger(GameObject planetGO, Sector sector, DialogueInfo info, CharacterDialogueTree dialogue)
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{
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var conversationTrigger = GeneralPropBuilder.MakeNew("ConversationTrigger", planetGO, sector, info.remoteTrigger, defaultPosition: info.position, defaultParentPath: info.pathToAnimController);
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@ -187,13 +270,19 @@ namespace NewHorizons.Builder.Props
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var dialogueTree = conversationZone.AddComponent<NHCharacterDialogueTree>();
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var dialogueDoc = new XmlDocument();
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dialogueDoc.LoadXml(xml);
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var xmlNode = dialogueDoc.SelectSingleNode("DialogueTree");
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AddTranslation(xmlNode);
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xml = xmlNode.OuterXml;
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var text = new TextAsset(xml)
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{
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// Text assets need a name to be used with VoiceMod
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name = dialogueName
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};
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dialogueTree.SetTextXml(text);
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AddTranslation(xml);
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switch (info.flashlightToggle)
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{
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@ -214,6 +303,8 @@ namespace NewHorizons.Builder.Props
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conversationZone.SetActive(true);
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FixDialogueNextFrame(dialogueTree);
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return dialogueTree;
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}
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@ -378,11 +469,17 @@ namespace NewHorizons.Builder.Props
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}
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}
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[Obsolete("Pass in the DialogueTree XmlNode instead, this is still here because Pikpik was using it in EOTP")]
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public static void AddTranslation(string xml, string characterName = null)
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{
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var xmlDocument = new XmlDocument();
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xmlDocument.LoadXml(xml);
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var xmlNode = xmlDocument.SelectSingleNode("DialogueTree");
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AddTranslation(xmlNode, characterName);
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}
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public static void AddTranslation(XmlNode xmlNode, string characterName = null)
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{
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var xmlNodeList = xmlNode.SelectNodes("DialogueNode");
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// When adding dialogue to existing stuff, we have to pass in the character name
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@ -417,5 +514,21 @@ namespace NewHorizons.Builder.Props
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}
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}
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}
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public static void HandleUnityCreatedDialogue(CharacterDialogueTree dialogue)
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{
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var text = dialogue._xmlCharacterDialogueAsset.text;
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var dialogueDoc = new XmlDocument();
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dialogueDoc.LoadXml(text);
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var xmlNode = dialogueDoc.SelectSingleNode("DialogueTree");
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AddTranslation(xmlNode, null);
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var newTextAsset = new TextAsset(dialogueDoc.OuterXml)
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{
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name = dialogue._xmlCharacterDialogueAsset.name
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};
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dialogue.SetTextXml(newTextAsset);
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FixDialogueNextFrame(dialogue);
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}
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}
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}
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@ -14,7 +14,11 @@ internal class PlayerShipAtmosphereDetectorFix : MonoBehaviour
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public void Start()
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{
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_fluidDetector = Locator.GetPlayerCameraDetector().GetComponent<PlayerCameraFluidDetector>();
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_shipAtmosphereVolume = Locator.GetShipBody().transform.Find("Volumes/ShipAtmosphereVolume").GetComponent<SimpleFluidVolume>();
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_shipAtmosphereVolume = Locator.GetShipBody()?.transform?.Find("Volumes/ShipAtmosphereVolume")?.GetComponent<SimpleFluidVolume>();
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if (_shipAtmosphereVolume == null)
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{
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Destroy(this);
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}
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}
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public void Update()
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@ -173,6 +173,26 @@ namespace NewHorizons.Handlers
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TextTranslation.Get().m_table.theTable[key] = value;
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}
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/// <summary>
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/// Two dialogue nodes might share indentical text but they will have different prefixes. Still, we want to reuse that old text.
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/// </summary>
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/// <param name="rawText"></param>
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/// <param name="oldPrefixes"></param>
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/// <param name="newPrefixes"></param>
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public static void ReuseDialogueTranslation(string rawText, string[] oldPrefixes, string[] newPrefixes)
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{
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var key = string.Join(string.Empty, newPrefixes) + rawText;
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var existingKey = string.Join(string.Empty, oldPrefixes) + rawText;
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if (TextTranslation.Get().m_table.theTable.TryGetValue(existingKey, out var existingTranslation))
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{
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TextTranslation.Get().m_table.theTable[key] = existingTranslation;
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}
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else
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{
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NHLogger.LogWarning($"Couldn't find translation key {existingKey}");
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}
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}
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public static void AddShipLog(string rawText, params string[] rawPreText)
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{
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var key = string.Join(string.Empty, rawPreText) + rawText;
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@ -413,7 +413,7 @@ namespace NewHorizons.Utility
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public static XmlNode GetChildNode(this XmlNode parentNode, string tagName)
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{
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return parentNode.ChildNodes.Cast<XmlNode>().First(node => node.LocalName == tagName);
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return parentNode.ChildNodes.Cast<XmlNode>().FirstOrDefault(node => node.LocalName == tagName);
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}
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public static string TruncateWhitespaceAndToLower(this string text)
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@ -4,7 +4,7 @@
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"author": "xen, Bwc9876, JohnCorby, MegaPiggy, Clay, Trifid, and friends",
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"name": "New Horizons",
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"uniqueName": "xen.NewHorizons",
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"version": "1.20.1",
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"version": "1.20.2",
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"owmlVersion": "2.10.3",
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"dependencies": [ "JohnCorby.VanillaFix", "xen.CommonCameraUtility", "dgarro.CustomShipLogModes" ],
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"conflicts": [ "PacificEngine.OW_CommonResources" ],
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