Nick
85797df25c
Big reorganize
2023-03-25 13:44:31 -04:00
Nick
809b510508
Made a method for adding to _generatedTextures list
2023-03-04 17:06:30 -05:00
JohnCorby
b263e16624
add to generated textures
2023-03-03 19:27:48 -08:00
JohnCorby
8932d8829f
make it default texture format
2023-01-11 00:52:50 -05:00
JohnCorby
29d5da4b7c
add mip/format for a few more image utility functions
2023-01-11 00:52:50 -05:00
Mister_Nebula
5768cb7200
Fix slide projections being low-res on lower graphics settings. ( #303 )
2023-01-11 00:51:11 -05:00
Nick
126547be6f
Make everything use Path.Combine instead of concat for Linux
2022-09-15 18:47:26 -04:00
Nick
e074d2ecb1
Fix bad merge
2022-09-13 20:18:02 -04:00
Nick
7c183d7333
Fix up black images
2022-09-13 19:53:58 -04:00
Nick
13b714ac88
Default to black frame if no path supplied for slide
2022-09-13 19:12:43 -04:00
Nick
d3e44d0e69
Add locks to async image loading, count how many have loaded, fix error log
2022-09-13 19:06:50 -04:00
Noah Pilarski
29ccf772bf
Add screen prompts for debug stuff
2022-09-05 01:15:22 -04:00
Noah Pilarski
fb6d38986e
Keep source wrap mode
2022-08-21 23:02:54 -04:00
Nick
862bc1c797
Fixes generated star ramps not clamping
2022-08-21 22:06:47 -04:00
Nick
a01c50a194
Renormalize line endings
2022-07-26 12:33:06 -04:00
JohnCorby
92743667a0
wrap with qm cloud type
2022-07-25 16:45:06 -07:00
JohnCorby
bef2a32cef
just to exception tostring instead of printing message then stacktrace like gofy
2022-07-25 16:19:49 -07:00
JohnCorby
35b7810592
make all textures clamp by default instead of wrap
2022-07-16 14:51:51 -07:00
JohnCorby
81b5a6b27d
ImageUtilities.cs: use default parameter for mipmaps instead of overload
2022-07-16 14:45:24 -07:00
Nick
a5bcd46d3f
Change verbose log
2022-07-05 23:12:31 -04:00
Nick
2e47d170f9
Change fifty gorillion logs to be verbose
2022-07-05 19:28:38 -04:00
Nick
cc9895093e
Only delete heightmap if it wasn't in use
2022-06-19 21:55:51 -04:00
Nick
56def6cd68
No mipmaps on subtitles
2022-06-19 18:19:24 -04:00
Nick
62269557d2
Fixed: Black sphere when using same height and texture map image #176
2022-06-13 06:22:59 -04:00
Ben C
f659c97ef7
Fix typo in ImageUtilities.ClearCache
2022-06-13 04:59:12 -04:00
Nick
745b773389
Fix memory leak (maybe)
2022-05-26 22:14:16 -04:00
JohnCorby
f9a51a4a2d
check both times just in case lol
2022-05-26 18:41:44 -07:00
JohnCorby
e492fc3ea7
move AsyncImageLoader to inner class, make it add to cache
2022-05-26 17:56:10 -07:00
FreezeDriedMangoes
0955bda3f6
added comment for future enhancement
2022-05-25 17:44:05 -04:00
FreezeDriedMangoes
5943e306ba
added a FindChild function to search utilities, disabled standing vision torches until all their textures have loaded
2022-05-25 11:19:26 -04:00
FreezeDriedMangoes
ff8dfa21ad
added async texture loading to standing vision torches and vision torch targets
2022-05-25 10:40:44 -04:00
Nick
ed49e8b6af
Prevent trying to tint null image
2022-05-23 02:35:32 -04:00
FreezeDriedMangoes
f41e988b2e
chore: moved debug classes to their own package
2022-05-21 23:23:59 -04:00
Nick
e1e630aaef
Organize + validate
2022-05-17 19:41:45 -04:00
Nick
c04626b4b0
Finalize proxies
2022-05-14 20:37:10 -04:00
Nick
bb08b575ce
Make proxies look right
2022-05-14 18:33:34 -04:00
Nick
0a548d5f12
Make all classes public
2022-05-11 22:07:51 -04:00
Nick
b59a03d15e
Finish slide reel
2022-05-02 20:58:22 -04:00
Nick
0e2ff50397
Start custom slide reels
2022-05-02 17:11:32 -04:00
Nick
c03e3d7dbc
Move cache clear to scene unloaded event
2022-05-01 13:33:25 -04:00
Nick
931403566b
Clean up generated textures
2022-05-01 12:54:52 -04:00
Nick
aa0f9b6d8b
Clear texture cache on scene reload
2022-05-01 00:06:19 -04:00
Noah
7b4b949927
A few miscellaneous additions ( #92 )
...
* Add names
* More Asteroid Customization
* Store images
* Space Station Astro Object Type
* Stretch
* Add a few missing properties to schema
* MVector3
* Revert "Space Station Astro Object Type"
This reverts commit 4a8ee29af81185ebed3ed661e4b9ca643350020a.
Co-authored-by: Nick <nicholasconnors@hotmail.ca>
2022-05-01 00:01:22 -04:00
Nick J. Connors
d2a223cefb
Merge branch 'master' into dev
2022-02-23 02:35:55 -05:00
Nick J. Connors
877e240d6b
Switch over to loading textures manually
2022-02-23 02:35:04 -05:00
Nick J. Connors
a6b9ceea62
Slightly improve generated map mode markers
2022-02-21 22:41:15 -05:00
Nick J. Connors
f8178a78f8
Auto-outline mapmode planets
2022-02-21 19:08:14 -05:00
Nick J. Connors
227c5ff221
Fixed colour things
2022-01-24 01:02:11 -05:00
Nick J. Connors
fae11fc162
Star colours + more map freedom
2021-12-21 03:57:17 -05:00
Nick J. Connors
cebcbd4e14
Bunch of stuff
2021-12-20 22:32:10 -05:00