new-horizons/NewHorizons/Utility/ImageUtilities.cs
2022-02-21 19:08:14 -05:00

123 lines
4.1 KiB
C#

using System;
using System.IO;
using UnityEngine;
namespace NewHorizons.Utility
{
static class ImageUtilities
{
public static Texture2D MakeOutline(Texture2D texture, Color color, int thickness)
{
var outline = new Texture2D(texture.width, texture.height, TextureFormat.ARGB32, false);
var outlinePixels = new Color[texture.width * texture.height];
var pixels = texture.GetPixels();
for (int x = 0; x < texture.width; x++)
{
for (int y = 0; y < texture.height; y++)
{
var fillColor = new Color(0, 0, 0, 0);
if(pixels[x + y * texture.width].a == 1 && CloseToTransparent(pixels, texture.width, texture.height, x, y, thickness))
{
fillColor = color;
}
outlinePixels[x + y * texture.width] = fillColor;
}
}
outline.SetPixels(outlinePixels);
outline.Apply();
return outline;
}
private static bool CloseToTransparent(Color[] pixels, int width, int height, int x, int y, int thickness)
{
// Check nearby
var minX = Math.Max(0, x - thickness/2);
var minY = Math.Max(0, y - thickness/2);
var maxX = Math.Min(width, x + thickness/2);
var maxY = Math.Min(height, y + thickness/2);
for (int i = minX; i < maxX; i++)
{
for (int j = minY; j < maxY; j++)
{
if (pixels[i + j * width].a < 1) return true;
}
}
return false;
}
public static Texture2D TintImage(Texture2D image, Color tint)
{
var pixels = image.GetPixels();
for (int i = 0; i < pixels.Length; i++)
{
pixels[i].r *= tint.r;
pixels[i].g *= tint.g;
pixels[i].b *= tint.b;
}
var newImage = new Texture2D(image.width, image.height);
newImage.SetPixels(pixels);
newImage.Apply();
return newImage;
}
public static Texture2D LerpGreyscaleImage(Texture2D image, Color lightTint, Color darkTint)
{
var pixels = image.GetPixels();
for (int i = 0; i < pixels.Length; i++)
{
pixels[i].r = Mathf.Lerp(darkTint.r, lightTint.r, pixels[i].r);
pixels[i].g = Mathf.Lerp(darkTint.g, lightTint.g, pixels[i].g);
pixels[i].b = Mathf.Lerp(darkTint.b, lightTint.b, pixels[i].b);
}
var newImage = new Texture2D(image.width, image.height);
newImage.SetPixels(pixels);
newImage.Apply();
return newImage;
}
public static Texture2D LoadImage(string filepath)
{
Texture2D tex = new Texture2D(2, 2);
tex.LoadRawTextureData(File.ReadAllBytes(filepath));
return tex;
}
public static Texture2D ClearTexture(int width, int height)
{
var tex = (new Texture2D(1, 1, TextureFormat.ARGB32, false));
Color fillColor = Color.clear;
Color[] fillPixels = new Color[tex.width * tex.height];
for(int i = 0; i < fillPixels.Length; i++)
{
fillPixels[i] = fillColor;
}
tex.SetPixels(fillPixels);
tex.Apply();
return tex;
}
public static Texture2D CanvasScaled(Texture2D src, int width, int height)
{
var tex = (new Texture2D(width, height, TextureFormat.ARGB32, false));
Color[] fillPixels = new Color[tex.width * tex.height];
for (int i = 0; i < tex.width; i++)
{
for(int j = 0; j < tex.height; j++)
{
fillPixels[i + j * tex.width] = src.GetPixel(i, j);
}
}
tex.SetPixels(fillPixels);
tex.Apply();
return tex;
}
}
}