JohnCorby
96d6d4e912
update bersion
2022-12-28 16:16:56 -08:00
JohnCorby
9ca79478ce
hotfix for audio
2022-12-28 16:16:38 -08:00
Will Corby
f2194d59b3
Traveler anim fixes ( #470 )
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## Improvements
- `pathToAnimController` now works for `TravelerController` and
`TravelerEyeController`. Means entering dialogue can stop them playing
their instruments, change their animation, and make them look at you.
2022-12-28 14:16:48 -08:00
Ben C
e047d66c29
Updated Schemas
2022-12-28 22:04:14 +00:00
Nick
6ace48dd43
Add FacePlayerWhenTalking if it isn't there
2022-12-28 17:02:27 -05:00
JohnCorby
ea7d04da52
Merge branch 'dev' into traveler-anim-fixes
2022-12-28 13:54:18 -08:00
Will Corby
e4a68a3634
streaming unloading ( #471 )
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## Improvements
- leaving sectors now unloads streamed things
2022-12-28 13:46:50 -08:00
JohnCorby
ea550edfea
bruh
2022-12-28 13:46:01 -08:00
JohnCorby
1f69ad640e
put it lower
2022-12-28 13:42:44 -08:00
JohnCorby
3c44c03005
do streaming on bramble node
2022-12-28 13:40:18 -08:00
JohnCorby
177eea9e36
do proper null checking on sectors
2022-12-28 12:28:29 -08:00
JohnCorby
ce4072fed0
check null here
2022-12-28 12:16:56 -08:00
JohnCorby
ca07710866
MORE specific
2022-12-28 12:14:21 -08:00
JohnCorby
c3b343b4bf
be more specific
2022-12-28 12:11:56 -08:00
JohnCorby
f8de674a6d
filter out goofy error
2022-12-28 12:06:49 -08:00
JohnCorby
4488390bd9
do streaming unloading
2022-12-28 11:55:04 -08:00
Ben C
98749a09ef
Updated Schemas
2022-12-28 09:33:07 +00:00
Noah Pilarski
d843cd17aa
Set dialogue for FacePlayerWhenTalkings
2022-12-28 04:31:09 -05:00
Ben C
13b779aa63
Updated Schemas
2022-12-28 09:17:43 +00:00
Noah Pilarski
6dba33f256
Set dialogue for TravelerEyeControllers
2022-12-28 04:06:59 -05:00
Ben C
2511ca2a1f
Updated Schemas
2022-12-28 02:34:33 +00:00
Noah Pilarski
7f3e36dd0a
typo
2022-12-27 21:31:48 -05:00
Ben C
c4a20d04c0
Updated Schemas
2022-12-28 01:56:59 +00:00
Nick
5581a71727
Set dialogue for TravelerControllers
2022-12-27 20:54:54 -05:00
Noah Pilarski
0a8e3bb643
Add rename and parentPath to more modules and infos ( #468 )
2022-12-27 08:53:21 -05:00
Noah Pilarski
c9f7e0cf12
Narp ( #467 )
2022-12-27 08:52:57 -05:00
Ben C
8ada7c7b77
Updated Schemas
2022-12-24 19:11:25 +00:00
Noah Pilarski
97a2ccd258
Actually add the renaming and parenting stuff
2022-12-24 14:08:36 -05:00
Noah Pilarski
25e9eaf16f
Don't use sector if null
...
cause it can be null on some bodies
2022-12-24 13:44:32 -05:00
Noah Pilarski
56d52bd5cd
Add parentPath and isRelativeToParent
2022-12-24 13:33:13 -05:00
Noah Pilarski
f08e7b264d
Narp
2022-12-24 13:24:36 -05:00
Noah Pilarski
fa8b1249e8
Add renames
2022-12-24 13:19:01 -05:00
Nick
81255a5e1e
GORP!!!
2022-12-24 12:32:18 -05:00
Nick
bdc4c4d170
Put locks bc im afraid
2022-12-24 12:31:50 -05:00
Nick
f6dcf2f4b8
Don't do achievement patches if achievements off
2022-12-24 12:27:02 -05:00
Noah Pilarski
bcdfbedb53
Delete packages.config
2022-12-18 03:22:56 -05:00
Nick
a2261e94f4
a few minor fixes ( #464 )
2022-12-16 21:38:18 -05:00
Noah Pilarski
af9949cd0a
Use config name for bramble nodes ( #466 )
2022-12-16 21:31:45 -05:00
TerrificTrifid
2223d5c71f
Use node config name
2022-12-16 18:11:47 -06:00
JohnCorby
1d577e7f32
Revert "change this to CR cuz CR brokee"
...
This reverts commit 758f6cc574f89633c32ade1badeb0e565077e702.
2022-12-16 12:57:26 -08:00
JohnCorby
489ee853a1
use Task.Yield instead of magic number delay
2022-12-15 21:29:56 -08:00
JohnCorby
3e22a930c3
AudioUtilities: better error reporting
2022-12-15 21:27:14 -08:00
JohnCorby
eaf71ca23f
Merge branch 'dev' into gorp
2022-12-15 21:24:15 -08:00
TerrificTrifid
5d179b2cdc
Various foglight fixes ( #465 )
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- Seed foglight occlusion distance
- Remove node foglight min distance scaling due to misbehavior
- Recreate foglight data with proper colors
2022-12-12 23:17:00 -06:00
TerrificTrifid
3ca471fa93
Fix foglight data
2022-12-12 23:06:19 -06:00
TerrificTrifid
e2f7d8a05b
Foglight tweaks
2022-12-12 21:53:35 -06:00
JohnCorby
758f6cc574
change this to CR cuz CR brokee
2022-12-12 18:52:24 -08:00
TerrificTrifid
e009580cbf
Prevent bramble recursion from causing hard crash ( #463 )
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Makes dimensions check if they encounter themselves by scanning outwards
from nodes that lead to them.
2022-12-12 20:39:11 -06:00
JohnCorby
7e80715512
just copy list before doing foreach
2022-12-12 18:30:19 -08:00
TerrificTrifid
32923cea52
Remove outside foreach
2022-12-12 20:11:26 -06:00