101 Commits

Author SHA1 Message Date
Nick
96cebc3476 Fix atlas breaking if it had a blank slide, cache solid colour texture 2024-06-17 21:11:25 -04:00
JohnCorby
37cad651f0 dont reinsert into image cache. we want it to error there 2024-06-17 16:32:54 -07:00
Nick
dd20750084 Split bool into for inverted and for atlas 2024-06-17 18:17:56 -04:00
Nick
dd05a79b1c Don't try to load cache for vision reels 2024-06-17 18:06:25 -04:00
Nick
827bf24339 Non sequential 2024-06-14 21:43:00 -04:00
Nick
79c5c46403 Should not have been adding a listener per slide 2024-06-14 12:14:36 -04:00
Nick
bcf0c2d0d9 Revert "make it match the path below"
This reverts commit 23feed8b6ff5a444cb6ac96bbe60139356036c4b.
2024-06-14 12:02:07 -04:00
JohnCorby
23feed8b6f make it match the path below 2024-06-13 20:03:16 -07:00
JohnCorby
de8470e595 comment all the async stuff, STOP USING LOCKS AND ATOMICS 2024-06-13 19:44:45 -07:00
Nick
31ada350b4 Cache atlas, works first loop 2024-06-13 13:07:51 -04:00
Nick
540a501b9a Cache inverted images 2024-06-13 01:13:25 -04:00
Noah Pilarski
3289a9c5b7 some extra thing 2024-06-04 09:24:15 -04:00
Noah Pilarski
fbe301224a rotate slides 2024-06-04 08:12:53 -04:00
Noah Pilarski
e40460845c Add different slide reel prefabs 2024-06-02 12:45:12 -04:00
xen-42
ddcd1cdf4e
Fix some slide bugs (#756)
<!-- A new module or something else important -->
## Major features
-

<!-- A new parameter added to a module, or API feature -->
## Minor features
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<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
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<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
- [ ] make async slide loading actually async. maybe try to find a way
to unload them too, idk
- [ ] maybe fix #755 
- [x] fix #754
- [x] fix #746
2023-12-17 00:43:25 -05:00
JohnCorby
914ff4df5c actually provide default values 2023-11-28 13:22:05 -08:00
JohnCorby
47dcd79744 set streamingAssetIdentifier to non null value 2023-11-28 12:10:30 -08:00
Joshua Thome
358f130c0d Add IModBehavior params to detail builder and hierarchy 2023-10-31 01:31:05 -05:00
clay
badea22cfc added todo and removed comment 2023-09-01 03:15:41 -04:00
Nick
b20c59e860 MORE REARRANGE!!!!! 2023-03-25 15:15:24 -04:00
Nick
3cede76bed Remove all unused usings 2023-03-25 13:51:15 -04:00
Nick
85797df25c Big reorganize 2023-03-25 13:44:31 -04:00
Nick
d847f13e83 Simplify calls to detail builder 2023-03-22 23:46:40 -04:00
Joshua Thome
ace2c78985 Switch to planetGO and sector for GeneralPropBuilder 2023-03-18 16:53:48 -05:00
Joshua Thome
77fc15f18e Revert "Moved prop info and volume info classes to their own files"
This reverts commit 550c96d1678a0969edaa40c7266d9459ccd4c2f8.
2023-03-18 12:35:15 -05:00
Joshua Thome
550c96d167 Moved prop info and volume info classes to their own files 2023-03-18 11:40:21 -05:00
Joshua Thome
e021523151 Using GeneralPropBuilder for spawn points, vessel and warp exit points, and remotr dialogue triggers 2023-03-18 09:17:36 -05:00
Joshua Thome
3ca6d9a3db Migrate more modules to the GeneralPropBuilder 2023-03-17 14:13:23 -05:00
Joshua Thome
37e6c42b85 Consolidating generic prop building into a single builder 2023-03-16 17:15:06 -05:00
Nick
8bb8f85f4c Change parent path warning log to error + add missing
Was missing the log for Detail and Dialogue builders
2022-12-29 13:38:47 -05:00
Noah Pilarski
97a2ccd258 Actually add the renaming and parenting stuff 2022-12-24 14:08:36 -05:00
Noah Pilarski
cae2c55874 Merge branch 'dev' into relative 2022-11-09 01:04:28 -05:00
JohnCorby
20c722a15b Merge branch 'dev' into eye-of-the-universe 2022-10-11 17:46:11 -07:00
JohnCorby
2410da4fa6 Revert "LinkShipLogFacts before SetMindSlideCollection to prevent NRE"
This reverts commit 308a83e6f3f344efe69429f31337a06a5362e68d.
2022-10-10 19:53:09 -07:00
Noah Pilarski
0bbd869104 remove because this was moved 2022-10-10 20:37:11 -04:00
Noah Pilarski
6cf04ec904 Merge branch 'dev' into eye-of-the-universe 2022-10-10 20:34:26 -04:00
JohnCorby
308a83e6f3 LinkShipLogFacts before SetMindSlideCollection to prevent NRE 2022-10-10 17:26:14 -07:00
Damián Garro
3159b7590f Implement #389 playWithShipLogFacts, fix #392 2022-10-10 19:00:42 -03:00
Noah Pilarski
088dc07fed Merge branch 'dev' into relative 2022-10-08 12:49:08 -04:00
Nick
fb2de48d8f Use bool to check if we should init prefabs (avoids excess null checks) 2022-09-30 22:58:31 -04:00
Noah Pilarski
2d619a58c2 Move this to be after reveals is set 2022-09-18 14:46:24 -04:00
Noah Pilarski
01ee3e9ad8 Merge branch 'dev' into eye-of-the-universe 2022-09-17 10:32:42 -04:00
Nick
126547be6f Make everything use Path.Combine instead of concat for Linux 2022-09-15 18:47:26 -04:00
Nick
12586ebb20 Merge branch 'dev' into eye-of-the-universe 2022-09-13 22:09:31 -04:00
Nick
e074d2ecb1 Fix bad merge 2022-09-13 20:18:02 -04:00
Nick
b86e5454cc
Merge branch 'dev' into slide-threading 2022-09-13 20:14:37 -04:00
Nick
7c183d7333 Fix up black images 2022-09-13 19:53:58 -04:00
Nick
d3e44d0e69 Add locks to async image loading, count how many have loaded, fix error log 2022-09-13 19:06:50 -04:00
Damián Garro
5aba437596 Fix race conditions with slide textures loading 2022-09-13 19:30:23 -03:00
Noah Pilarski
1182865753 Almost forgor 2022-09-11 02:35:31 -04:00