3851 Commits

Author SHA1 Message Date
Nick
942a37df2a im insano mode 2023-04-22 16:11:55 -04:00
Nick
4bac76b0bb Merge branch 'dev' into better-comets 2023-04-22 15:53:09 -04:00
Nick
2ad9784b34 Fix primary body stuff 2023-04-22 15:51:36 -04:00
Ben C
f82a04c4f8 Updated Schemas 2023-04-22 02:58:30 +00:00
Nick
425be7d033 Add a description to warp pad frequency 2023-04-21 22:56:17 -04:00
Will Corby
6a1900b746
Hawkbar minor fixes (#575)
<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
- Fixed NullReferenceException when spawning vessels with physics
- Fixed SpawnDialogue API method always creating a remote trigger
2023-04-18 19:40:25 -07:00
Joshua Thome
d6ef412480 Make API call ignore remoteTrigger if radius is zero or negative 2023-04-18 21:35:26 -05:00
Joshua Thome
2f913fc8b0 Fix NRE on spawned vessels with physics 2023-04-18 21:34:40 -05:00
Will Corby
444bcbf8b7
Patch forget frequency (#568)
<!-- A new module or something else important -->
## Major features
-

<!-- A new parameter added to a module, or API feature -->
## Minor features
-

<!-- Some improvement that requires no action on the part of add-on
creators i.e., improved star graphics -->
## Improvements
- patch forget frequency so it will work for those using it on custom
signals

<!-- Be sure to reference the existing issue if it exists -->
## Bug fixes
-
2023-04-03 21:30:13 -07:00
JohnCorby
cb08f4710d patch forget frequency 2023-04-03 20:34:07 -07:00
Nick
839780843d
Added AudioSourceInfo as a new prop, refactors signals (#560)
## Minor features
- Adds `audioSources` as a new `Prop`, allows you to make point audio
sources.
- `signals` now have more customization: `minDistance`, `maxDistance`
and `volume`.
2023-04-01 14:03:46 -04:00
Nick
8e44aae313 Merge branch 'dev' into audio-sources 2023-04-01 13:03:21 -04:00
Nick
446f07ee6f Merge branch 'dev' into audio-sources 2023-04-01 13:03:08 -04:00
Ben C
09654d66c9
Docs/fix descriptions (#566)
## Bug fixes
- Fix improper display of long descriptions on schema docs
2023-03-31 20:31:41 -04:00
Ben C
adc5ad01c4 Update Pipfile.lock 2023-03-31 20:27:45 -04:00
Ben C
ea7aae4abe Update Menagerie For Docs 2023-03-31 20:27:32 -04:00
Nick
feeab3c7a9 Fix bug giving Archaeologist achievement early 2023-03-27 00:00:54 -04:00
Ben C
42944479f5 Updated Schemas 2023-03-27 02:46:57 +00:00
Nick
031ad5266c Added AudioSourceInfo as a new prop, refactors signals 2023-03-26 22:39:29 -04:00
Nick
e536ab2d23 Make physics bodies support parenting 2023-03-26 17:01:45 -04:00
Nick
28df733eab Fix details with removeComponents being active too early 2023-03-26 14:55:24 -04:00
Nick
a31e1d0499
1.10.1 (#556)
## Bug fixes
- Made the `alignmentTargetBody` field on warp pads actually work
- Fixed `removeComponents` breaking object parenting
v1.10.1
2023-03-26 13:59:26 -04:00
Nick
667dc12df5
Update manifest.json 2023-03-26 13:55:22 -04:00
Nick
a81f1e986a Fix parenting issue, add more dialogue verbose logs 2023-03-26 13:47:04 -04:00
Ben C
8606b8a5b6 Updated Schemas 2023-03-26 05:00:20 +00:00
Nick
d97ca4fea9 Create Effects_CO_DustTail_d.png 2023-03-26 00:56:33 -04:00
Nick
3639ba777b Merge branch 'better-comets' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into better-comets 2023-03-26 00:56:27 -04:00
Nick
944ba3fde3 Add colours and fix orientation 2023-03-26 00:56:26 -04:00
Nick
d81dde6ea0 Try and fail to make the tails move right 2023-03-26 00:19:36 -04:00
Ben C
d63b3fed25 Updated Schemas 2023-03-26 02:45:12 +00:00
Nick
52e1971568 Add scale curve to comet 2023-03-25 22:42:25 -04:00
Nick
9210f4f1d0 Merge branch 'better-comets' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into better-comets 2023-03-25 22:35:52 -04:00
Nick
2d54076a67 Have comet face away from primary body 2023-03-25 22:35:46 -04:00
Ben C
e3d684a1cb Updated Schemas 2023-03-26 02:14:38 +00:00
Nick
3eb9bbd709 Merge branch 'better-comets' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into better-comets 2023-03-25 22:11:25 -04:00
Nick
8bb2138c0d Move ship warp controller also 2023-03-25 22:11:23 -04:00
Nick
64e2e3ce19 Rearrange components, add comet tail controller 2023-03-25 22:11:05 -04:00
Ben C
b95f37efd3 Updated Schemas 2023-03-26 01:52:40 +00:00
Nick
5dd8e8db4e Add in comet tail module 2023-03-25 21:50:07 -04:00
Nick
41eb8438eb
Fix Docs Triggers (#555)
Idk why the triggers don't work on the release build action

## Bug fixes
- Doc build actually triggers yippee
- Triggers on push to main instead of release build bc aaaaaaaaaa
2023-03-25 21:21:43 -04:00
Nick
a664e7e861 Implement alignmentTargetBody for warp pads 2023-03-25 21:14:29 -04:00
Ben C
9865ce4698
Remove on release build 2023-03-25 18:57:39 -04:00
Ben C
cdff79c159
Fix Docs Triggers
Idk why the triggers don't work on the release build action
2023-03-25 18:53:26 -04:00
Ben C
24fd838db0
Docs Fix 2023-03-25 18:50:46 -04:00
Nick
f2cae5c886
v1.10.0 redux (#552)
## Major features
- Nomai warp pads! You can build transmitters (like the towers on Ash
Twin) and receivers on other planets. Can also be used to just make
permanent teleportation pads if the alignment window is set to 360
degrees. Receivers also take in general prop arguments for a Nomai
computer which will display the departure and arrival times.

## Minor features
- Adds `gameOverText` and `deathType` to credits volumes to display
orange text explaining the ending. (#512)
- Unified parenting, positioning, and rotating code across all prop-like
objects, adding support for parent-relative offsets and rotations to
rafts, geysers, tornados, volcanos, and others. All prop-like objects
have the common fields `rename`, `parentPath`, and `isRelativeToParent`,
as well as any applicable position and rotation fields.
- Added `alignRadial` to all props with rotations, replacing
`alignToNormal` on details. This now stacks with normal rotations, where
behavior was inconsistent before.
- `translatorText` props now behave like other props in terms of
positioning and rotating. `normal` is no longer used to calculate
rotations of some objects; instead you can use `alignRadial` and/or
`rotation`. Wall text continues to use `normal` to indicate the
direction of the surface to align the text to. Existing `nomaiText` wall
text and props are unaffected by all of these changes.
- Moved the Spawn module player spawn and ship spawn fields to new
`playerSpawn` and `shipSpawn` prop-like object fields.
- Moved dialogue remote trigger fields to a new `remoteTrigger`
prop-like object field.
- Moved the Vessel module vessel location and warp exit location fields
to new `vesselSpawn` and `warpExit` prop-like object fields. They also
have a `parentBody` field to specify the planet to attach them to.
- Made quantum group sockets and bramble nodes/seeds prop-like objects.
- Other Vessel changes
- Added a new `alwaysPresent` property to the Vessel module to spawn the
vessel whether it was used to warp to the system or not, and a
`spawnOnVessel` property to always spawn on the vessel when entering the
system, if it is present.
- Added a new `hasPhysics` property to the Vessel module to allow users
to disable the default behavior of the vessel floating on its own and
allow it to be parented to other planets or bodies.
- Added a new `attachToVessel` property to `warpExit` to keep the old
behavior of the warp exit following the vessel.
- Added a `whiteboard` type to `translatorText` props. If `xmlFile` is
set, it will spawn with a scroll already inserted with that text.
- Added `ignoreSun` to details to optionally make them ignore the
effects of sunlight.

## Improvements
- Improved error logging when a detail fails to be created because a
script component's script is missing
- Added `isRelativeToParent` to geysers to match other prop-like
objects.
- Added `rename` to signals to match other prop-like objects.
- Slightly better error logging if `xmlFile` is not provided for
translator text props that require it
- Now we use nullable values in `translatorText` instead of separate
`keepAutoPlacement` bool
- Deferred singularity linking until after all planets are built, so
build order no longer affects pairs where only one has
`pairedSingularity` set.

## Bug fixes
- Fixed a vanilla bug that would sometimes cause the camera's vertical
rotation to get locked in place when spawning on the vessel
- Fixed several edge cases of props not respecting relative rotations
when `isRelativeToParent` was set
- Fixed geyser rotations being slightly off due to inheriting the
original prefab's rotation
- Fixed ship spawn points not actually being rotated, just the ship
itself (only noticeable if re-using the spawn point game object after
initial spawn)
- Details with `keepLoaded` will no longer have cull groups etc on them,
so they should work in map mode. `keepLoaded` will also force streaming
to be always loaded instead of just when you're in the sector.
- Fix constant NRE from rings with both a scale curve and opacity curve

## Note for add-on devs:
We rearranged some internal stuff, so if you were referencing the NH dll
in your projects some stuff might have broken. Tested it only with
addons that were actually released.
v1.10.0
2023-03-25 17:04:06 -04:00
Nick
0874868d3e
Cleanup external (#554)
Might as well rearrange everything we want to in this update since we're
already making breaking changes

## Minor features:
- Added `ignoreSun` to details to optionally make them ignore the
effects of sunlight.
2023-03-25 15:37:38 -04:00
Nick
219002bad8 Namespace issues 2023-03-25 15:21:07 -04:00
Nick
3f2b34ac08 Fix namespaces 2023-03-25 15:17:52 -04:00
Nick
73445e3829 Merge branch 'cleanup-external' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into cleanup-external 2023-03-25 15:15:45 -04:00
Nick
b20c59e860 MORE REARRANGE!!!!! 2023-03-25 15:15:24 -04:00