38 Commits

Author SHA1 Message Date
Nick
862bc1c797 Fixes generated star ramps not clamping 2022-08-21 22:06:47 -04:00
Nick
a01c50a194 Renormalize line endings 2022-07-26 12:33:06 -04:00
JohnCorby
92743667a0 wrap with qm cloud type 2022-07-25 16:45:06 -07:00
JohnCorby
bef2a32cef just to exception tostring instead of printing message then stacktrace like gofy 2022-07-25 16:19:49 -07:00
JohnCorby
35b7810592 make all textures clamp by default instead of wrap 2022-07-16 14:51:51 -07:00
JohnCorby
81b5a6b27d ImageUtilities.cs: use default parameter for mipmaps instead of overload 2022-07-16 14:45:24 -07:00
Nick
a5bcd46d3f Change verbose log 2022-07-05 23:12:31 -04:00
Nick
2e47d170f9 Change fifty gorillion logs to be verbose 2022-07-05 19:28:38 -04:00
Nick
cc9895093e Only delete heightmap if it wasn't in use 2022-06-19 21:55:51 -04:00
Nick
56def6cd68 No mipmaps on subtitles 2022-06-19 18:19:24 -04:00
Nick
62269557d2 Fixed: Black sphere when using same height and texture map image #176 2022-06-13 06:22:59 -04:00
Ben C
f659c97ef7 Fix typo in ImageUtilities.ClearCache 2022-06-13 04:59:12 -04:00
Nick
745b773389 Fix memory leak (maybe) 2022-05-26 22:14:16 -04:00
JohnCorby
f9a51a4a2d check both times just in case lol 2022-05-26 18:41:44 -07:00
JohnCorby
e492fc3ea7 move AsyncImageLoader to inner class, make it add to cache 2022-05-26 17:56:10 -07:00
FreezeDriedMangoes
0955bda3f6 added comment for future enhancement 2022-05-25 17:44:05 -04:00
FreezeDriedMangoes
5943e306ba added a FindChild function to search utilities, disabled standing vision torches until all their textures have loaded 2022-05-25 11:19:26 -04:00
FreezeDriedMangoes
ff8dfa21ad added async texture loading to standing vision torches and vision torch targets 2022-05-25 10:40:44 -04:00
Nick
ed49e8b6af Prevent trying to tint null image 2022-05-23 02:35:32 -04:00
FreezeDriedMangoes
f41e988b2e chore: moved debug classes to their own package 2022-05-21 23:23:59 -04:00
Nick
e1e630aaef Organize + validate 2022-05-17 19:41:45 -04:00
Nick
c04626b4b0 Finalize proxies 2022-05-14 20:37:10 -04:00
Nick
bb08b575ce Make proxies look right 2022-05-14 18:33:34 -04:00
Nick
0a548d5f12 Make all classes public 2022-05-11 22:07:51 -04:00
Nick
b59a03d15e Finish slide reel 2022-05-02 20:58:22 -04:00
Nick
0e2ff50397 Start custom slide reels 2022-05-02 17:11:32 -04:00
Nick
c03e3d7dbc Move cache clear to scene unloaded event 2022-05-01 13:33:25 -04:00
Nick
931403566b Clean up generated textures 2022-05-01 12:54:52 -04:00
Nick
aa0f9b6d8b Clear texture cache on scene reload 2022-05-01 00:06:19 -04:00
Noah
7b4b949927
A few miscellaneous additions (#92)
* Add names

* More Asteroid Customization

* Store images

* Space Station Astro Object Type

* Stretch

* Add a few missing properties to schema

* MVector3

* Revert "Space Station Astro Object Type"

This reverts commit 4a8ee29af81185ebed3ed661e4b9ca643350020a.

Co-authored-by: Nick <nicholasconnors@hotmail.ca>
2022-05-01 00:01:22 -04:00
Nick J. Connors
d2a223cefb Merge branch 'master' into dev 2022-02-23 02:35:55 -05:00
Nick J. Connors
877e240d6b Switch over to loading textures manually 2022-02-23 02:35:04 -05:00
Nick J. Connors
a6b9ceea62 Slightly improve generated map mode markers 2022-02-21 22:41:15 -05:00
Nick J. Connors
f8178a78f8 Auto-outline mapmode planets 2022-02-21 19:08:14 -05:00
Nick J. Connors
227c5ff221 Fixed colour things 2022-01-24 01:02:11 -05:00
Nick J. Connors
fae11fc162 Star colours + more map freedom 2021-12-21 03:57:17 -05:00
Nick J. Connors
cebcbd4e14 Bunch of stuff 2021-12-20 22:32:10 -05:00
Nick J. Connors
d721201b0e Forked
Renamed to new horizons, updated to current versions of OWML and Outer Wilds, added BlackHoleBuilder, LavaBuilder, RingBuilder. Added support to modify existing planets with configs.
2021-12-08 00:09:11 -05:00