FreezeDriedMangoes
e7534b7629
some refactoring in NomaiTextArcArranger
2023-01-28 23:07:30 -05:00
FreezeDriedMangoes
8a1488a4ee
consolidated AddChild functions
2023-01-28 22:53:42 -05:00
FreezeDriedMangoes
ab966c5f63
improved comments and slight refactoring on PlaceOnParentPoint for readability
2023-01-28 22:50:39 -05:00
FreezeDriedMangoes
3fa1e867fc
organized code into regions and made BuildSpiralGameObject more readable
2023-01-28 22:44:17 -05:00
FreezeDriedMangoes
d5770df27d
replaced static PlaceChildOnParentPoint with non static PlaceOnParentPoint because that just makes so much more sense
2023-01-28 22:43:44 -05:00
FreezeDriedMangoes
4ecfe3d5c9
removed commented out code and dead code
2023-01-28 19:19:59 -05:00
FreezeDriedMangoes
e9fb9f23f0
removed more features that have been moved from MathematicalSpiral to SpiralManipulator
2023-01-28 19:14:43 -05:00
FreezeDriedMangoes
40eea158a6
removed now unused syncRandomRanges feature
2023-01-28 19:07:55 -05:00
FreezeDriedMangoes
8152e78903
improved the child spiral profile a lot
2023-01-28 19:01:28 -05:00
FreezeDriedMangoes
5460929afc
updated child spiral profile
2023-01-28 18:51:01 -05:00
FreezeDriedMangoes
9b01f5b053
fixed child spiral profile, so now generated child spirals look more like the original base game child spirals
2023-01-27 23:15:39 -05:00
FreezeDriedMangoes
73a542cd21
found a child spiral to steal the material from and added that to the setup
2023-01-27 22:26:13 -05:00
FreezeDriedMangoes
d2cb4edc5c
removed temp disable and call to disabled function
2023-01-27 21:50:58 -05:00
FreezeDriedMangoes
1f91e2e57b
forgot to commit the module change
2023-01-27 14:20:46 -05:00
FreezeDriedMangoes
05e4e0a1fa
added a property to ArcInfo to allow for easy modification of auto placement results
2023-01-27 14:11:28 -05:00
FreezeDriedMangoes
befd23018c
removed some commented code, implemented seed-by-file-hash, and readded support for manual spiral placements
2023-01-27 14:05:13 -05:00
FreezeDriedMangoes
24f7a9dfc8
removed debug code
2023-01-27 13:41:31 -05:00
FreezeDriedMangoes
d5480d9781
generated spirals now start off in the hidden state, allowing the reveal on translate stuff to work
2023-01-27 13:40:06 -05:00
FreezeDriedMangoes
b62db562f0
fixed bug with wall text not rotating around its normal properly
2023-01-27 13:29:55 -05:00
FreezeDriedMangoes
a13b790145
when trying to move a spiral back in bounds, if no solution is found, the spiral is mirrored and then attempted to be put in bounds again - this solves most cases of spirals being stuck out of bounds
2023-01-26 23:54:07 -05:00
FreezeDriedMangoes
179b94424c
shrunk the bounds a bit to account for whiteboards being crumbly around the edges
2023-01-26 23:45:37 -05:00
FreezeDriedMangoes
775554fbe4
removed debugging hardcoded rotation
2023-01-26 23:39:25 -05:00
FreezeDriedMangoes
275008e15e
prevented spirals from repeating the same mirrored status 3 in a row
2023-01-26 23:33:20 -05:00
FreezeDriedMangoes
941f971b5a
updated the force directed graph code with the latest version from nh-unity
2023-01-26 22:28:01 -05:00
Will Corby
c382e90f7f
Add water, sand, lava to title screen planets ( #495 )
...
## Improvements
- Water, sand, and lava will appear on title screen planets
2023-01-23 10:06:58 -08:00
Nick
e827399255
Merge branch 'dev' into funnel
2023-01-23 08:51:23 -05:00
Nick
d42df46a33
Only use primary body sector if its a binary focal point
2023-01-23 08:48:22 -05:00
Nick
e26ead5985
Use a fallback key for rich presence ( #508 )
2023-01-23 08:39:57 -05:00
Noah Pilarski
7ebfd1ebf6
use planet sector if no primary body
2023-01-23 05:25:18 -05:00
JohnCorby
e38b8b5319
fix
2023-01-22 12:59:45 -08:00
Nick
0cecf29799
Update TitleSceneHandler.cs
2023-01-22 15:07:07 -05:00
Nick
72ac673bcb
Fix materials (thanks john)
2023-01-22 14:58:39 -05:00
Noah Pilarski
5b48346655
Change key to newhorizons
2023-01-22 14:52:38 -05:00
Noah Pilarski
a98b2dd2f2
Add fallback key to rich presence
2023-01-22 14:52:23 -05:00
Will Corby
d6479df127
Submerge dark matter ( #504 )
...
## Improvements
- Ghost matter from detail props and from HazardVolumes now should be
deactivated when going underwater.
2023-01-21 22:57:04 -08:00
Noah Pilarski
28a5188178
Add hazard to effect volumes
2023-01-22 00:28:59 -05:00
JohnCorby
65519b4563
fix
2023-01-21 21:28:17 -08:00
Nick
2e19aada53
Update HazardVolumeBuilder.cs
2023-01-22 00:22:51 -05:00
JohnCorby
a17f0e88dc
use layer
2023-01-21 21:19:12 -08:00
Nick
4108683515
Fix fluid detector
2023-01-22 00:15:35 -05:00
Nick
739236c7c0
make cr incompatible instead of just randomizer ( #498 )
2023-01-22 00:00:01 -05:00
Nick
f48c79908b
Should fix submerging dark matter
2023-01-21 23:55:34 -05:00
Nick
d7c3e06e3a
Add submerge controller to dark matter
2023-01-21 23:52:51 -05:00
Ben C
3253ef6ce9
Updated Schemas
2023-01-22 04:37:47 +00:00
Nick
f1097a65d5
Add volumes for changing star system and triggering credits
2023-01-21 23:35:13 -05:00
JohnCorby
7d168c14fc
change randomizer to common resources
2023-01-19 15:51:24 -08:00
Nick
086ca65f9d
Bump version number
2023-01-18 01:13:46 -05:00
Nick
03c373c002
Merge branch 'main' into dev
2023-01-18 01:12:20 -05:00
Nick
b0fbf56882
More remote dialogue stuff ( #493 )
...
## Improvements
- Add `remoteTriggerPrereqCondition` to only show a remote dialogue
trigger once a condition has been met.
## Bug fixes
- Stop RemoteDialogueTrigger from softlocking you if you disable its
CharacterDialogueTree.
2023-01-18 01:11:27 -05:00
Nick
204641414d
Changes
2023-01-18 01:11:03 -05:00