569 Commits

Author SHA1 Message Date
Noah Pilarski
6dba33f256 Set dialogue for TravelerEyeControllers 2022-12-28 04:06:59 -05:00
Nick
5581a71727 Set dialogue for TravelerControllers 2022-12-27 20:54:54 -05:00
TerrificTrifid
2223d5c71f Use node config name 2022-12-16 18:11:47 -06:00
TerrificTrifid
3ca471fa93 Fix foglight data 2022-12-12 23:06:19 -06:00
TerrificTrifid
e2f7d8a05b Foglight tweaks 2022-12-12 21:53:35 -06:00
Nick
58b89b6862 [Bug] [#433] Actually fix fuzzy stranger text 2022-12-12 19:45:40 -05:00
Nick
6926cebe3c [Bug] [#457] Actually fix scroll rotation 2022-12-12 19:34:20 -05:00
Nick
3ea3fa9e16 [Bug] [#433] Load streaming stuff for stranger text 2022-12-12 18:25:56 -05:00
Nick
d56a2f605f [Bug] [#457] Make scrolls use rotation parameter 2022-12-12 18:21:48 -05:00
Noah Pilarski
56e0aafb72 Check for NH characters 2022-11-26 18:45:36 -05:00
Noah Pilarski
f87622f765 Merge branch 'dev' into achievements 2022-11-26 14:47:03 -05:00
Noah Pilarski
8ad674b643 Add timber hearth cairn variant 2022-11-25 21:31:54 -05:00
JohnCorby
41571af86d do align to normal fix on relative to parent guy as well 2022-11-09 14:50:53 -08:00
Noah Pilarski
8af38577ed match 2022-11-09 01:12:02 -05:00
Noah Pilarski
30d0f551d1 forgor ; 2022-11-09 01:05:21 -05:00
Noah Pilarski
cae2c55874 Merge branch 'dev' into relative 2022-11-09 01:04:28 -05:00
JohnCorby
9bb197ac6a Revert "make rotation-after-align work"
This reverts commit 749c02e22c246c7a9b5c018bcb92e1873c71e345.
2022-11-06 18:45:34 -08:00
JohnCorby
749c02e22c make rotation-after-align work 2022-11-06 18:29:06 -08:00
Nick
aaa87cc858 Fix rotation on stock planets 2022-11-06 18:41:01 -05:00
Nick
b604192a2b Include sector in the key for detail cache 2022-10-20 21:20:24 -04:00
Noah
ac423de88b
use playerdata a lil better (#421) 2022-10-17 01:31:13 -04:00
Nick
a0094c96b3 Cached fixed prefabs (component fixes) 2022-10-16 23:19:34 -04:00
JohnCorby
0380bc5d5a use player data a lil better 2022-10-16 14:46:42 -07:00
JohnCorby
20c722a15b Merge branch 'dev' into eye-of-the-universe 2022-10-11 17:46:11 -07:00
JohnCorby
2410da4fa6 Revert "LinkShipLogFacts before SetMindSlideCollection to prevent NRE"
This reverts commit 308a83e6f3f344efe69429f31337a06a5362e68d.
2022-10-10 19:53:09 -07:00
Noah Pilarski
0bbd869104 remove because this was moved 2022-10-10 20:37:11 -04:00
Noah Pilarski
6cf04ec904 Merge branch 'dev' into eye-of-the-universe 2022-10-10 20:34:26 -04:00
Will Corby
edee149871
Dialogue path rename (#416)
## Improvements
- Allow setting `rename` and `parentPath` for dialogue to rename the
game object or parent it to something else. #401
2022-10-10 17:30:16 -07:00
Will Corby
b3c7d30f5f
Implement #389 playWithShipLogFacts, fix #392 (#418)
## Major features
- Added `playWithShipLogFacts ` to `slideShows` to make reels play in
ship log computer.. #389

## Bug fixes
- Fix NRE errors caused by visions (`visionTorchTarget` and
`standingVisionTorch`) initialization. #392
- Fix reels (`slideReel`) showing up in Echoes of the Eye entries
replacing the vanilla reel:

![reel](https://user-images.githubusercontent.com/22490080/194959455-9a1d02d7-a5d3-41d8-8d3f-f9c15f92b9ea.jpg)
2022-10-10 17:27:04 -07:00
JohnCorby
308a83e6f3 LinkShipLogFacts before SetMindSlideCollection to prevent NRE 2022-10-10 17:26:14 -07:00
Damián Garro
3159b7590f Implement #389 playWithShipLogFacts, fix #392 2022-10-10 19:00:42 -03:00
Noah Pilarski
311750a646 Merge branch 'dev' into eye-of-the-universe 2022-10-10 17:09:57 -04:00
Nick
feb22deba1 Implement #401 2022-10-10 12:24:09 -04:00
JohnCorby
e748c49a3f remove NHFluidVolume since we now patch a proper depth function into RadialFluidVolume 2022-10-09 15:14:13 -07:00
JohnCorby
fb8b09fb3e remove the ? since its just a float 2022-10-09 15:06:49 -07:00
Noah Pilarski
25a56c65fc Add acceleration to rafts 2022-10-08 17:54:40 -04:00
Noah Pilarski
fd2f839d90 Allow rafts to be added to Giant's Deep 2022-10-08 17:54:40 -04:00
Noah Pilarski
1af6a0323f Merge branch 'dev' into eye-of-the-universe 2022-10-08 15:51:40 -04:00
Nick
0991b36d67 Used the wrong method 2022-10-08 13:35:15 -04:00
Nick
6a4e670a51 Fix spawning OWItem
Fixes (#409)
2022-10-08 13:29:53 -04:00
Noah Pilarski
7322104404 Merge branch 'dev' into achievements 2022-10-08 12:51:30 -04:00
Noah Pilarski
088dc07fed Merge branch 'dev' into relative 2022-10-08 12:49:08 -04:00
Noah Pilarski
588621f3d5 Merge branch 'dev' into eye-of-the-universe 2022-10-03 22:00:15 -04:00
Noah Pilarski
13025f2e48 Merge branch 'dev' into enum 2022-10-03 18:02:58 -04:00
Noah Pilarski
5dcdd6a882 Merge branch 'dev' into eye-of-the-universe 2022-10-02 13:01:43 -04:00
Noah Pilarski
79b45c002b Turn these into extension methods 2022-10-02 12:57:53 -04:00
Noah Pilarski
c23d403d2b Move texture prefabs to before _isInit
These can get destroyed by ImageUtilities
2022-10-02 12:50:49 -04:00
Nick
720ecede5d Check contains half as much 2022-10-02 12:34:35 -04:00
Noah
f8f0ae92cb
Merge branch 'dev' into eye-of-the-universe 2022-10-02 11:57:42 -04:00
Nick
fb2de48d8f Use bool to check if we should init prefabs (avoids excess null checks) 2022-09-30 22:58:31 -04:00