Nick
a5bcd46d3f
Change verbose log
2022-07-05 23:12:31 -04:00
Nick
2e47d170f9
Change fifty gorillion logs to be verbose
2022-07-05 19:28:38 -04:00
Nick
cc9895093e
Only delete heightmap if it wasn't in use
2022-06-19 21:55:51 -04:00
Nick
56def6cd68
No mipmaps on subtitles
2022-06-19 18:19:24 -04:00
Nick
62269557d2
Fixed: Black sphere when using same height and texture map image #176
2022-06-13 06:22:59 -04:00
Ben C
f659c97ef7
Fix typo in ImageUtilities.ClearCache
2022-06-13 04:59:12 -04:00
Nick
745b773389
Fix memory leak (maybe)
2022-05-26 22:14:16 -04:00
JohnCorby
f9a51a4a2d
check both times just in case lol
2022-05-26 18:41:44 -07:00
JohnCorby
e492fc3ea7
move AsyncImageLoader to inner class, make it add to cache
2022-05-26 17:56:10 -07:00
FreezeDriedMangoes
0955bda3f6
added comment for future enhancement
2022-05-25 17:44:05 -04:00
FreezeDriedMangoes
5943e306ba
added a FindChild function to search utilities, disabled standing vision torches until all their textures have loaded
2022-05-25 11:19:26 -04:00
FreezeDriedMangoes
ff8dfa21ad
added async texture loading to standing vision torches and vision torch targets
2022-05-25 10:40:44 -04:00
Nick
ed49e8b6af
Prevent trying to tint null image
2022-05-23 02:35:32 -04:00
FreezeDriedMangoes
f41e988b2e
chore: moved debug classes to their own package
2022-05-21 23:23:59 -04:00
Nick
e1e630aaef
Organize + validate
2022-05-17 19:41:45 -04:00
Nick
c04626b4b0
Finalize proxies
2022-05-14 20:37:10 -04:00
Nick
bb08b575ce
Make proxies look right
2022-05-14 18:33:34 -04:00
Nick
0a548d5f12
Make all classes public
2022-05-11 22:07:51 -04:00
Nick
b59a03d15e
Finish slide reel
2022-05-02 20:58:22 -04:00
Nick
0e2ff50397
Start custom slide reels
2022-05-02 17:11:32 -04:00
Nick
c03e3d7dbc
Move cache clear to scene unloaded event
2022-05-01 13:33:25 -04:00
Nick
931403566b
Clean up generated textures
2022-05-01 12:54:52 -04:00
Nick
aa0f9b6d8b
Clear texture cache on scene reload
2022-05-01 00:06:19 -04:00
Noah
7b4b949927
A few miscellaneous additions ( #92 )
...
* Add names
* More Asteroid Customization
* Store images
* Space Station Astro Object Type
* Stretch
* Add a few missing properties to schema
* MVector3
* Revert "Space Station Astro Object Type"
This reverts commit 4a8ee29af81185ebed3ed661e4b9ca643350020a.
Co-authored-by: Nick <nicholasconnors@hotmail.ca>
2022-05-01 00:01:22 -04:00
Nick J. Connors
d2a223cefb
Merge branch 'master' into dev
2022-02-23 02:35:55 -05:00
Nick J. Connors
877e240d6b
Switch over to loading textures manually
2022-02-23 02:35:04 -05:00
Nick J. Connors
a6b9ceea62
Slightly improve generated map mode markers
2022-02-21 22:41:15 -05:00
Nick J. Connors
f8178a78f8
Auto-outline mapmode planets
2022-02-21 19:08:14 -05:00
Nick J. Connors
227c5ff221
Fixed colour things
2022-01-24 01:02:11 -05:00
Nick J. Connors
fae11fc162
Star colours + more map freedom
2021-12-21 03:57:17 -05:00
Nick J. Connors
cebcbd4e14
Bunch of stuff
2021-12-20 22:32:10 -05:00
Nick J. Connors
d721201b0e
Forked
...
Renamed to new horizons, updated to current versions of OWML and Outer Wilds, added BlackHoleBuilder, LavaBuilder, RingBuilder. Added support to modify existing planets with configs.
2021-12-08 00:09:11 -05:00