JohnCorby
cb1c3891fa
revert color thing
2022-05-24 10:36:38 -07:00
FreezeDriedMangoes
667e68f7ac
added standing vision torches (the kind that just sit in the environment and you walk into their projection beam)
2022-05-24 12:25:34 -04:00
FreezeDriedMangoes
2af257a35f
added patches required to block item swapping while holding a vision torch. this is the last change required to get vision torches baseline functional
2022-05-24 11:34:17 -04:00
FreezeDriedMangoes
f1ed8be741
vision torches now work, as long as you're not wearing your suit
2022-05-24 07:28:57 -04:00
FreezeDriedMangoes
72a87c5c2e
fix: fixed some missing references and a MonoBehavior that was incorrectly initialized as a regular class. also added some stuff from VisionTorchItem.Start that won't get called for custom slides since some references aren't set up at that point
2022-05-23 12:57:37 -04:00
FreezeDriedMangoes
22a386e50a
feat: added patch to make vision torches droppable, patch to allow vision torches to scan other targets besides the prisoner, added untested code to handle creating new vision torch targets
2022-05-23 10:06:42 -04:00
JohnCorby
53dd88584b
Revert "reformat again"
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This reverts commit 93d82358
2022-05-22 18:55:27 -07:00
JohnCorby
93d82358fa
reformat again
2022-05-22 18:48:23 -07:00
JohnCorby
656ff16305
Revert "Reformat"
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This reverts commit 7c0ba5597720f963432d8379a236e74f3508d077.
2022-05-22 18:41:34 -07:00
Ben C
7c0ba55977
Reformat
2022-05-22 21:30:45 -04:00
JohnCorby
64f81f9dca
make color good
2022-05-22 16:25:53 -07:00
Ben C
cbd0109ea0
Merge branch 'dev' into schema-integration
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# Conflicts:
# NewHorizons/Builder/Body/FunnelBuilder.cs
# NewHorizons/External/Configs/PlanetConfig.cs
# NewHorizons/External/Configs/StarSystemConfig.cs
# NewHorizons/External/Modules/AsteroidBeltModule.cs
# NewHorizons/External/Modules/AtmosphereModule.cs
# NewHorizons/External/Modules/BaseModule.cs
# NewHorizons/External/Modules/OrbitModule.cs
# NewHorizons/External/Modules/PropModule.cs
# NewHorizons/External/Modules/ShipLogModule.cs
# NewHorizons/External/Modules/SignalModule.cs
# NewHorizons/External/Modules/VariableSize/FunnelModule.cs
# NewHorizons/External/Modules/VariableSize/RingModule.cs
# NewHorizons/External/Modules/VariableSize/SingularityModule.cs
# NewHorizons/External/Modules/VariableSize/StarModule.cs
# NewHorizons/Main.cs
2022-05-22 13:24:02 -04:00
Ben C
da63bfd192
Stop using name-based Shader Property Lookup
2022-05-21 23:18:22 -04:00
Ben C
0a061ecbcc
Added description to all modules except translation
2022-05-21 13:28:04 -04:00
Nick
e1e630aaef
Organize + validate
2022-05-17 19:41:45 -04:00
Nick
55e8be6546
Fix positions
2022-05-12 01:47:20 -04:00
Nick
18ebcb85cc
Put sectors on everything
2022-05-10 21:42:30 -04:00
Ben C
e19e486f9d
0.13.1 ( #102 )
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* Update PropModule.cs
* Debugging FluidDetector AddVolume
* Catch exceptions if they don't have the DLC
* Update PropBuildManager.cs
* Added the ability to make custom sky boxes
* Move config reset to `ResetConfigs` in Main.cs
* Bump version
Co-authored-by: Nick <nicholasconnors@hotmail.ca>
2022-05-06 19:46:21 -07:00
Nick
d71aac0695
Change slide type enum
2022-05-02 22:36:25 -04:00
Nick
0e120d3e4e
Implement auto projectors
2022-05-02 22:02:43 -04:00