xen-42
f4f78f5aaa
Get components in children also checks self for components
2025-04-19 00:06:00 -04:00
xen-42
6767ab3548
Destroy flood sensors on docks
2025-04-08 12:46:36 -04:00
Joshua Thome
8edc801903
Fix error when single light sensor has no sector
2025-02-22 11:04:56 -06:00
Joshua Thome
dcbc834e93
Fix removeComponents deleting NH item components
2025-02-16 23:26:03 -06:00
JohnCorby
5e1fa2aac2
Merge branch 'dev' into profiler
2025-02-15 12:39:08 -08:00
xen-42
964a4b2d60
Comment explaining #831
2025-02-15 02:11:20 -05:00
JohnCorby
3a490cee89
use FindAll
2025-02-14 21:28:13 -08:00
JohnCorby
c5ae20d22b
Revert "test both remove children methods"
...
This reverts commit 0fa7cfe2c528bbf9cb3bd598395c04d4dd3df39f.
2025-02-14 21:26:51 -08:00
JohnCorby
0fa7cfe2c5
test both remove children methods
2025-02-14 21:15:53 -08:00
JohnCorby
1f02e7fe88
Merge branch 'dev' into profiler
2025-02-11 22:26:45 -08:00
xen-42
294a709361
Custom Eye Travelers ( #1031 )
...
## Major features
- Added a new `EyeOfTheUniverse` module to the planet body config for
features specific to the Eye of the Universe scene.
- Added `eyeTravelers`, `quantumInstruments`, and `instrumentZones` to
the `EyeOfTheUniverse` module to support adding new travelers and
instrument 'puzzles' to the Eye of the Universe in a
compatibility-minded way.
## Improvements
- When custom travelers are present, a new custom audio scheduler is
used for the campfire song at the Eye of the Universe to reduce
desyncing and remove the awkward cross-fade into the finale audio clip.
2025-02-09 23:18:27 -05:00
xen-42
599b5ff808
Fix anglerfish at eye
2025-02-09 23:17:54 -05:00
JohnCorby
011cd4b44a
womp womp
2025-01-29 17:17:18 -08:00
JohnCorby
1961076664
cache LoadPrefab
2025-01-29 17:10:48 -08:00
xen-42
06870db051
Fix raft docks not working on NH rafts
2025-01-28 23:02:44 -05:00
xen-42
37c90f52f0
Turn quantum lightning into a prop based thing, make quantum details build with the repeat-10-times-for-parent-to-exist thing for back compat
2025-01-07 16:48:56 -05:00
xen-42
5c9c487201
Reorganize quantum stuff so that the details go with the sockets/states/etc
2025-01-06 22:59:41 -05:00
JohnCorby
eb56815aac
remove prop placer
2025-01-06 11:21:59 -08:00
Joshua Thome
0f9a75f82c
New Dream World Props ( #973 )
...
## Major features
- New dream world related prop types: alarm totems, grapple totems,
projection totems, portholes/peepholes, and dream candles. Where
possible, these have been modified to work with the regular flashlight
as well as the artifact for use outside of the dream world.
2024-10-16 21:28:26 -05:00
Joshua Thome
0752b11b65
Dream candles
2024-10-14 01:45:44 -05:00
xen-42
0698e1f5ce
Do not destroy dreamworld ever
2024-10-07 23:01:47 -04:00
xen-42
1754303208
Properly handle no DLC props
2024-10-07 19:02:35 -04:00
xen-42
96a08d410e
Log a warning if you do the anglerfish thing
2024-10-03 00:14:41 -04:00
xen-42
676fc3672d
Fix #940
2024-10-02 22:13:24 -04:00
Nick
a32ba6fbd1
Manually copy the lantern values in so that it works at the eye
2024-06-20 00:05:07 -04:00
JohnCorby
e2fbd48289
gotta update visuals
2024-06-19 15:03:06 -07:00
JohnCorby
61f5f5e64f
possibly fix lantern petals
2024-06-19 14:53:48 -07:00
Nick
804665b3a9
Ignore asset bundle guys, remove unneeded comment, comment angler stuff
2024-06-18 22:33:20 -04:00
Nick
3530057a50
Fix an ernesto nre in the eye
2024-06-18 21:16:18 -04:00
Joshua Thome
2e68c57e66
Allow spawned rafts to change water fluids and prevent NRE if one isn't set
2024-05-18 07:49:48 -05:00
Nick
a7bbbc1bd1
Clean up some code to avoid making a billion XmlDocuments
2024-04-29 12:46:27 -04:00
JohnCorby
fd3c5975eb
move cull fix above FixSectoredComponent or else it nres
2024-03-23 14:38:11 -07:00
Nick
5ed6d4c425
Fix cull group thing, remove redundant stuff
2024-03-22 15:38:41 -04:00
JohnCorby
172fdca398
dont enable sectorcullgroup stuff ( fix #792 )
2024-03-17 16:41:14 -07:00
Nick
630b4d7840
Add translations on unity loaded assets
2024-03-16 13:50:03 -04:00
Joshua Thome
9a0dbdf0a7
Add sphere collider to custom items
2024-03-13 14:54:54 -05:00
Noah Pilarski
bcfe939d9d
typo
2024-01-01 23:54:28 -05:00
Nick
1f53e460b8
Re-add missing method signatures used by Dreamstalker
2023-12-29 16:38:20 -05:00
Nick
8e0fbbb69d
Mark method obsolete
2023-12-17 01:03:59 -05:00
Nick
725ccf00cd
Add back missing method signature for Outer Wives
2023-12-17 00:54:31 -05:00
Joshua Thome
358f130c0d
Add IModBehavior params to detail builder and hierarchy
2023-10-31 01:31:05 -05:00
Joshua Thome
cb7bece107
Item builder
2023-10-30 23:29:28 -05:00
JohnCorby
900c7333a8
move around code, more comment
2023-09-11 20:20:25 -07:00
Nick
84c3655a32
Maybe fix ghost bird
2023-09-11 22:42:08 -04:00
JohnCorby
3d184e551d
null checks for _detectableFields
2023-08-31 15:39:00 -07:00
Nick
845c788655
Merge branch 'dev' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into dev
2023-08-24 12:27:07 -04:00
Nick
6f68750117
Try catch detail fixes
2023-08-24 12:27:05 -04:00
Nick
b0eac14fe3
Fix issues in Intervention (null vessel blackhole, missing null check in detail orb fix)
2023-08-24 12:20:10 -04:00
Nick
31674ca79d
Also include scale
2023-08-12 17:13:55 -04:00
Nick
9bd1b32270
Fixed the rotations of details which used RemoveComponents
2023-08-12 17:09:25 -04:00