Noah Pilarski
5c9dd07f21
stopped orbit line from generating at the eye ( #1035 )
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the eye of the universe does not have a map viewer instance in its
scene, so why even generate orbit lines to begin with? this also solved
a graphical glitch containing a missing texture seen in new horizons
examples.
2025-02-07 14:19:14 -05:00
AnonymousStrangerOW
95ff46cc17
stopped orbit line from generating at the eye
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the eye of the universe does not have a map viewer instance in its scene, so why even generate orbit lines to begin with? this also solved a graphical glitch containing a missing texture seen in new horizons examples.
2025-02-07 13:56:07 -05:00
xen-42
a8b9c3648e
Update GravityBuilder.cs
2025-02-04 19:11:07 -05:00
xen-42
35c0b934c7
Try really hard to not have the gravity well for a focal point affect you
2025-02-04 19:03:25 -05:00
xen-42
458c202fa4
Revert "Revert changes by MegaPiggy"
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This reverts commit 80de0f1cb79b59487f4c4ce4285659554c5db78a.
2025-02-04 18:47:10 -05:00
xen-42
786f1751dc
Revert another change
2025-02-04 18:46:49 -05:00
xen-42
80de0f1cb7
Revert changes by MegaPiggy
2025-02-04 18:46:40 -05:00
xen-42
f9b517d7b1
Update manifest.json
2025-01-28 23:03:11 -05:00
xen-42
06870db051
Fix raft docks not working on NH rafts
2025-01-28 23:02:44 -05:00
JohnCorby
649883ab4e
j
2025-01-13 16:53:59 -08:00
JohnCorby
06023b7754
delete duplicate BoundsUtilities stuff
2025-01-13 16:51:46 -08:00
JohnCorby
ed4e43a044
delete duplicate box shape fixer
2025-01-13 16:49:28 -08:00
xen-42
d5ad5bf84b
Update manifest.json
2025-01-13 18:09:27 -05:00
Noah Pilarski
4b47728709
Run after Start and then skip 100 frames so orb rising thing stops #958
2025-01-09 23:59:34 -05:00
Ben C
63445a1b70
Updated Schemas
2025-01-07 21:51:17 +00:00
xen-42
37c90f52f0
Turn quantum lightning into a prop based thing, make quantum details build with the repeat-10-times-for-parent-to-exist thing for back compat
2025-01-07 16:48:56 -05:00
xen-42
82e4a8755d
Whoops put the wrong names
2025-01-07 14:31:56 -05:00
AnonymousStrangerOW
7e66d1e574
Revert "add greyscale clouds for ringed stuff"
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This reverts commit 0124dc56cf3915795e865009ec6578ef3dbbd743.
2025-01-07 14:02:58 -05:00
xen-42
fa3e4a7a64
Fix issues with Escape Room
2025-01-07 00:33:40 -05:00
xen-42
0b2ea53201
Fix the shaders
2025-01-06 23:54:34 -05:00
xen-42
d9f3eb6893
Fix path
2025-01-06 23:46:19 -05:00
Noah Pilarski
285ff38371
add lightning to private bundle and destroy old bundle
2025-01-06 23:38:55 -05:00
Ben C
645fd5914a
Updated Schemas
2025-01-07 04:07:49 +00:00
xen-42
ceb0ad970b
Remove things that we've already made obsolete
2025-01-06 23:05:54 -05:00
xen-42
ed58fab4ef
Merge branch 'prometheus' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into prometheus
2025-01-06 23:02:46 -05:00
xen-42
752f080099
change to rename because its better and matches other things
2025-01-06 23:02:40 -05:00
Ben C
494021da7d
Updated Schemas
2025-01-07 04:01:39 +00:00
xen-42
5c9c487201
Reorganize quantum stuff so that the details go with the sockets/states/etc
2025-01-06 22:59:41 -05:00
xen-42
dea646bf8e
Fix the randomize rotation and gravity alignment stuff with the new weird stuff
2025-01-06 22:08:43 -05:00
xen-42
e701e21881
Merge branch 'fix-751' into prometheus
2025-01-06 21:37:45 -05:00
xen-42
b1253fc52c
Merge branch 'prometheus' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into prometheus
2025-01-06 21:34:58 -05:00
xen-42
efc085cb0a
Update QuantumBuilder.cs
2025-01-06 21:34:57 -05:00
Ben C
945484ed7d
Updated Schemas
2025-01-07 00:37:36 +00:00
xen-42
18f7de6ad8
Quantum lightning works but has no lightning bolt
2025-01-06 19:36:12 -05:00
Ben C
e8e8559cfe
Updated Schemas
2025-01-06 22:57:13 +00:00
xen-42
20d524d3de
Port over quantum stuff from escape room
2025-01-06 17:51:09 -05:00
xen-42
cdb5604cff
Backwards compat
2025-01-06 17:27:33 -05:00
xen-42
3b19c81b42
Make this branch actually build again
2025-01-06 17:21:32 -05:00
xen-42
06eea16188
Merge branch 'dev' into prometheus
2025-01-06 17:10:17 -05:00
xen-42
8e76ba9f18
remove prop placer (and all debug menu stuff actually) ( #1015 )
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resolves #1013
this also removes the other submenu, which had to do with ship logs, but
it was all empty methods for 3 years :D
so that means no more debug submenus which means debug menu is now
useless so bye bye debug menu
2025-01-06 16:41:33 -05:00
xen-42
3b29e25070
Better focal point sphere of influence ( #1017 )
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## Improvements
- Changed focal point sphere of influence to be 1.5x of the distance
between the 2 bodies instead of being 0
## Bug fixes
- Fixed Rich Presence not working on focal points
- Minimap is now disabled automatically on focal points
2025-01-06 16:01:20 -05:00
xen-42
ae09ab6a33
Set sector's ID ( #1018 )
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## Improvements
- ID on sector component is now set to the name of the body
2025-01-06 15:39:19 -05:00
Ben C
0b482f2fb7
Updated Schemas
2025-01-06 20:38:24 +00:00
_nebula
c9480aab56
Merge branch 'fix-751' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into fix-751
2025-01-06 20:36:59 +00:00
_nebula
0796d751bd
Add quantumAlignWithGravity field.
2025-01-06 20:36:07 +00:00
Ben C
7e27b56481
Updated Schemas
2025-01-06 20:29:08 +00:00
_nebula
492907c173
Merge branch 'fix-751' of https://github.com/Outer-Wilds-New-Horizons/new-horizons into fix-751
2025-01-06 20:26:45 +00:00
_nebula
9ca4ebed93
add defaultvalueattribute to new field
2025-01-06 20:26:26 +00:00
Ben C
79db46429d
Updated Schemas
2025-01-06 20:25:42 +00:00
Noah Pilarski
ff7c72ab03
make focal gravity radius 0
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i have no idea why i did 1 before as there is no reason to
2025-01-06 15:23:52 -05:00